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#ifndef UI_H_
#define UI_H_
#include <stdbool.h>
#include <stddef.h>
#include <stdio.h>
#include <SDL3/SDL_scancode.h>
#include <SDL3/SDL_keycode.h>
#include "arena.h"
#include "clay_renderer_SDL3.h"
#include "clay.h"
#include "messages.h"
#include "defines.h"
static const Clay_Color COLOR_BG = (Clay_Color){45, 53, 59, 255};
static const Clay_Color COLOR_BG_INTER = (Clay_Color){52, 63, 68, 255};
static const Clay_Color COLOR_FG = (Clay_Color){211, 198, 170, 255};
static const Clay_Color COLOR_FG_INTER = (Clay_Color){227, 212, 181, 255};
static const Clay_Color COLOR_ACCENT = (Clay_Color){133, 146, 137, 255};
typedef struct {
char letter;
SDL_Keycode keycode;
bool mouse_pressed;
bool keyboard_pressed;
} KeyState;
typedef struct {
float value;
param_type param_type;
float range_start;
float range_end;
} KnobInfo;
typedef struct {
KnobInfo volume;
KnobInfo attack;
KnobInfo decay;
KnobInfo sustain;
KnobInfo release;
} KnobSettings;
typedef struct {
Arena *arena;
message_queue *msg_queue;
float *wave_buffer;
size_t wave_buffer_size;
KeyState *keys;
size_t keys_amount;
KnobSettings *knob_settings;
float scale;
} UIData;
typedef struct {
UIData *ui_data;
float start_angle;
KnobInfo *info;
} UIKnobData;
void draw_ui(UIData *ui_data);
#endif // UI_H_
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