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#include "ui.h"
void draw_white_key(size_t idx, bool pressed) {
Clay_Color fill_color;
Clay_Color border_color;
if (pressed) {
fill_color = COLOR_BG;
border_color = COLOR_FG;
} else {
fill_color = COLOR_FG;
border_color = COLOR_FG;
}
CLAY(CLAY_IDI("white_key", idx), {
.layout = {
.sizing = {CLAY_SIZING_FIXED(40), .height = CLAY_SIZING_FIXED(100)},
},
.backgroundColor = fill_color,
.border = { .width = {1, 1, 1, 1, 0}, .color = border_color},
});
}
void draw_black_key(size_t idx, bool pressed) {
Clay_Color fill_color;
Clay_Color border_color;
if (pressed) {
fill_color = COLOR_FG;
border_color = COLOR_BG;
} else {
fill_color = COLOR_BG;
border_color = COLOR_FG;
}
CLAY(CLAY_IDI("black_key", idx), {
.layout = {
.sizing = {CLAY_SIZING_FIXED(25), .height = CLAY_SIZING_FIXED(65)},
},
.floating = {
.attachTo = CLAY_ATTACH_TO_ELEMENT_WITH_ID,
.parentId = CLAY_IDI("white_key", idx - 1).id,
.attachPoints = {
.element = CLAY_ATTACH_POINT_CENTER_TOP,
.parent = CLAY_ATTACH_POINT_RIGHT_TOP,
},
.offset = {
.y = -1,
},
},
.backgroundColor = fill_color,
.border = { .width = {1, 1, 0, 1, 0}, .color = border_color},
});
}
void draw_keyboard(bool *pressed_keys, size_t keys_amount) {
CLAY(CLAY_ID("keyboard"), {
.layout = {
.layoutDirection = CLAY_LEFT_TO_RIGHT,
},
}) {
for (size_t i = 0; i < keys_amount; i++) {
bool pressed = pressed_keys[i];
size_t key_idx = i % 12;
if (key_idx <= 4) {
if (i % 2 == 0) {
draw_white_key(i, pressed);
} else {
draw_black_key(i, pressed);
}
} else {
if (i % 2 == 0) {
draw_black_key(i, pressed);
} else {
draw_white_key(i, pressed);
}
}
}
}
}
void draw_ui(bool *pressed_keys, size_t keys_amount) {
CLAY(CLAY_ID("OuterContainer"), {
.layout = {
.sizing = {CLAY_SIZING_GROW(0), CLAY_SIZING_GROW(0)},
.padding = CLAY_PADDING_ALL(16),
.childGap = 16,
.childAlignment = {
.x = CLAY_ALIGN_X_CENTER,
.y = CLAY_ALIGN_Y_CENTER,
},
},
.backgroundColor = COLOR_BG,
}) {
draw_keyboard(pressed_keys, keys_amount);
};
}
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