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#include <alsa/asoundlib.h>
#include <pthread.h>
#include <stdio.h>
#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_scancode.h>
#include <SDL3/SDL_keycode.h>
#include "ui.h"
#include "sounds.h"
#define CLAY_IMPLEMENTATION
#include "clay.h"
#include "clay_renderer_SDL3.h"
#define ARENA_IMPLEMENTATION
#include "arena.h"
typedef struct {
bool pressed;
float position_x;
float position_y;
float pending_scroll_delta_x;
float pending_scroll_delta_y;
} PointerState;
typedef struct {
SDL_Window *window;
Clay_SDL3RendererData renderer_data;
Arena frame_arena;
PointerState pointer;
KeyState *keys;
size_t keys_amount;
KnobSettings knob_settings;
snd_pcm_t *sound_device;
MessageQueue msg_queue;
WaveData wave_data;
pthread_t sound_thread;
} app_state;
int init_sounds(app_state *state) {
int err;
err =
snd_pcm_open(&state->sound_device, "default", SND_PCM_STREAM_PLAYBACK, 0);
if (err < 0) {
printf("error: failed to open device: %s", snd_strerror(err));
return err;
}
err = set_hw_params(state->sound_device);
if (err < 0) {
printf("error: failed to set parameters: %s", snd_strerror(err));
return err;
}
mqueue_init(&state->msg_queue);
SoundThreadMeta *sound_thread_params = malloc(sizeof(SoundThreadMeta));
sound_thread_params->pcm = state->sound_device;
sound_thread_params->queue = &state->msg_queue;
sound_thread_params->wave_data = &state->wave_data;
pthread_t sound_thread;
pthread_create(&sound_thread, NULL, sound_thread_start, sound_thread_params);
state->sound_thread = sound_thread;
state->knob_settings = (KnobSettings){
.volume = {
.param_type = PARAM_VOLUME,
.value = 0.2,
.range_start = 0,
.range_end = 1,
},
.attack = {
.param_type = PARAM_ATTACK,
.value = 5,
.range_start = 0,
.range_end = 1000,
},
.decay = {
.param_type = PARAM_DECAY,
.value = 10,
.range_start = 0,
.range_end = 1000,
},
.sustain = {
.param_type = PARAM_SUSTAIN,
.value = 0.7,
.range_start = 0,
.range_end = 1,
},
.release = {
.param_type = PARAM_RELEASE,
.value = 100,
.range_start = 0,
.range_end = 5000,
},
};
SynthMessage param_messages[6] = {
{
.type = MSG_PARAM_CHANGE,
.param_change =
{
.param_type = PARAM_OSC,
.value = OSC_SAW,
},
},
{
.type = MSG_PARAM_CHANGE,
.param_change =
{
.param_type = PARAM_VOLUME,
.value = state->knob_settings.volume.value,
},
},
{
.type = MSG_PARAM_CHANGE,
.param_change =
{
.param_type = PARAM_ATTACK,
.value = state->knob_settings.attack.value,
},
},
{
.type = MSG_PARAM_CHANGE,
.param_change =
{
.param_type = PARAM_DECAY,
.value = state->knob_settings.decay.value,
},
},
{
.type = MSG_PARAM_CHANGE,
.param_change =
{
.param_type = PARAM_SUSTAIN,
.value = state->knob_settings.sustain.value,
},
},
{
.type = MSG_PARAM_CHANGE,
.param_change =
{
.param_type = PARAM_RELEASE,
.value = state->knob_settings.release.value,
},
},
};
mqueue_push_many(&state->msg_queue, param_messages, 6);
return 0;
}
static inline Clay_Dimensions SDL_MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData)
{
TTF_Font **fonts = userData;
TTF_Font *font = fonts[config->fontId];
int width, height;
TTF_SetFontSize(font, config->fontSize);
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to measure text: %s", SDL_GetError());
}
return (Clay_Dimensions) { (float) width, (float) height };
}
void HandleClayErrors(Clay_ErrorData errorData) {
printf("%s", errorData.errorText.chars);
}
int init_ui(app_state *state) {
if (!TTF_Init()) {
return 1;
}
if (!SDL_Init(SDL_INIT_VIDEO)) {
return 1;
}
if (!SDL_CreateWindowAndRenderer("crynth", DEFAULT_DIMENSIONS_WIDTH, DEFAULT_DIMENSIONS_HEIGHT, SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS, &state->window, &state->renderer_data.renderer)) {
return 1;
}
SDL_SetWindowResizable(state->window, true);
state->renderer_data.textEngine = TTF_CreateRendererTextEngine(state->renderer_data.renderer);
if (!state->renderer_data.textEngine) {
return 1;
}
state->renderer_data.fonts = SDL_calloc(1, sizeof(TTF_Font *));
if (!state->renderer_data.fonts) {
return 1;
}
TTF_Font *font = TTF_OpenFont("resources/Roboto-Regular.ttf", 24);
if (!font) {
return 1;
}
state->renderer_data.fonts[FONT_ID] = font;
size_t totalMemorySize = Clay_MinMemorySize();
Clay_Arena clayMemory = (Clay_Arena) {
.memory = SDL_malloc(totalMemorySize),
.capacity = totalMemorySize
};
int width, height;
SDL_GetWindowSize(state->window, &width, &height);
Clay_Initialize(clayMemory, (Clay_Dimensions) { (float) width, (float) height }, (Clay_ErrorHandler) { HandleClayErrors, 0});
Clay_SetMeasureTextFunction(SDL_MeasureText, state->renderer_data.fonts);
return 0;
}
static KeyState keys[] = {
{'Z', SDL_SCANCODE_Z, 0, 0}, {'S', SDL_SCANCODE_S, 0, 0},
{'X', SDL_SCANCODE_X, 0, 0}, {'D', SDL_SCANCODE_D, 0, 0},
{'C', SDL_SCANCODE_C, 0, 0},
{'V', SDL_SCANCODE_V, 0, 0}, {'G', SDL_SCANCODE_G, 0, 0},
{'B', SDL_SCANCODE_B, 0, 0}, {'H', SDL_SCANCODE_H, 0, 0},
{'N', SDL_SCANCODE_N, 0, 0}, {'J', SDL_SCANCODE_J, 0, 0},
{'M', SDL_SCANCODE_M, 0, 0},
{'Q', SDL_SCANCODE_Q, 0, 0}, {'2', SDL_SCANCODE_2, 0, 0},
{'W', SDL_SCANCODE_W, 0, 0}, {'3', SDL_SCANCODE_3, 0, 0},
{'E', SDL_SCANCODE_E, 0, 0},
{'R', SDL_SCANCODE_R, 0, 0}, {'6', SDL_SCANCODE_5, 0, 0},
{'T', SDL_SCANCODE_T, 0, 0}, {'7', SDL_SCANCODE_6, 0, 0},
{'Y', SDL_SCANCODE_Y, 0, 0}, {'8', SDL_SCANCODE_7, 0, 0},
{'U', SDL_SCANCODE_U, 0, 0},
};
SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
(void) argc;
(void) argv;
app_state *state = malloc(sizeof(app_state));
memset(state, 0, sizeof(app_state));
*appstate = state;
state->keys = keys;
state->keys_amount = sizeof(keys)/sizeof(keys[0]);
if (init_ui(state) != 0) {
printf("Couldn't initialize UI: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
if (init_sounds(state) != 0) {
return SDL_APP_FAILURE;
}
return SDL_APP_CONTINUE;
}
float old_wave_buffer[DISPLAY_SAMPLES];
SDL_AppResult SDL_AppIterate(void *appstate) {
app_state *state = appstate;
Arena *arena = &state->frame_arena;
arena_reset(arena);
int start_tick = SDL_GetTicks();
Clay_Dimensions dimensions = Clay_GetCurrentContext()->layoutDimensions;
UIData *ui_data = arena_alloc(arena, sizeof(UIData));
ui_data->arena = arena;
ui_data->msg_queue = &state->msg_queue;
int read_index = 1 - atomic_load(&state->wave_data.write_index);
float *wave_buffer = state->wave_data.buffers[read_index];
size_t buffer_start = 0;
for (size_t i = 1; i < DISPLAY_SAMPLES; i++) {
if (wave_buffer[i-1] < 0 && wave_buffer[i] >= 0) {
buffer_start = i;
break;
}
}
if (buffer_start < 100) {
ui_data->wave_buffer = &wave_buffer[buffer_start];
ui_data->wave_buffer_size = DISPLAY_SAMPLES - 100;
memcpy(old_wave_buffer, &wave_buffer[buffer_start], (DISPLAY_SAMPLES - 100) * sizeof(float));
} else {
ui_data->wave_buffer = old_wave_buffer;
ui_data->wave_buffer_size = DISPLAY_SAMPLES - 100;
}
ui_data->keys = state->keys;
ui_data->keys_amount = state->keys_amount;
ui_data->knob_settings = &state->knob_settings;
ui_data->scale = dimensions.width / DEFAULT_DIMENSIONS_WIDTH;
Clay_SetPointerState((Clay_Vector2){ state->pointer.position_x, state->pointer.position_y }, state->pointer.pressed);
Clay_UpdateScrollContainers(true, (Clay_Vector2){ state->pointer.pending_scroll_delta_x, state->pointer.pending_scroll_delta_y }, 0.016f);
state->pointer.pending_scroll_delta_x = 0;
state->pointer.pending_scroll_delta_y = 0;
Clay_BeginLayout();
draw_ui(ui_data);
Clay_RenderCommandArray render_commands = Clay_EndLayout();
SDL_SetRenderDrawColor(state->renderer_data.renderer, 0, 0, 0, 255);
SDL_RenderClear(state->renderer_data.renderer);
SDL_Clay_RenderClayCommands(&state->renderer_data, &render_commands);
SDL_RenderPresent(state->renderer_data.renderer);
int end_tick = SDL_GetTicks();
int frame_ticks = end_tick - start_tick;
if (frame_ticks < SCREEN_TICKS_PER_FRAME) {
SDL_Delay(SCREEN_TICKS_PER_FRAME - frame_ticks);
}
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
app_state *state = appstate;
switch (event->type) {
case SDL_EVENT_QUIT: {
return SDL_APP_SUCCESS;
}
case SDL_EVENT_KEY_DOWN: {
for (size_t i = 0; i < state->keys_amount; i++) {
if (event->key.scancode == state->keys[i].keycode) {
if (state->keys[i].keyboard_pressed) {
break;
}
state->keys[i].keyboard_pressed = true;
mqueue_push(&state->msg_queue, (SynthMessage){
.type = MSG_NOTE_ON,
.note = { .note_id = i },
});
}
}
break;
}
case SDL_EVENT_KEY_UP: {
for (size_t i = 0; i < state->keys_amount; i++) {
if (event->key.scancode == state->keys[i].keycode) {
if (!state->keys[i].keyboard_pressed) {
break;
}
state->keys[i].keyboard_pressed = false;
mqueue_push(&state->msg_queue, (SynthMessage){
.type = MSG_NOTE_OFF,
.note = { .note_id = i },
});
}
}
break;
}
case SDL_EVENT_WINDOW_RESIZED:
Clay_SetLayoutDimensions((Clay_Dimensions) { (float) event->window.data1, (float) event->window.data2 });
break;
case SDL_EVENT_MOUSE_MOTION:
state->pointer.pressed = event->motion.state & SDL_BUTTON_LMASK;
state->pointer.position_x = event->motion.x;
state->pointer.position_y = event->motion.y;
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
state->pointer.pressed = event->button.button == SDL_BUTTON_LEFT;
state->pointer.position_x = event->button.x;
state->pointer.position_y = event->button.y;
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
if (event->button.button == SDL_BUTTON_LEFT) {
state->pointer.pressed = false;
state->pointer.position_x = event->button.x;
state->pointer.position_y = event->button.y;
}
break;
case SDL_EVENT_MOUSE_WHEEL:
state->pointer.pending_scroll_delta_x += event->wheel.x;
state->pointer.pending_scroll_delta_y += event->wheel.y;
break;
default:
break;
}
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void *appstate, SDL_AppResult result) {
(void) result;
app_state *state = appstate;
MessageQueue *queue = &state->msg_queue;
SynthMessage stop_msg = {.type = MSG_STOP};
mqueue_push(queue, stop_msg);
pthread_join(state->sound_thread, NULL);
check(snd_pcm_close(state->sound_device));
}
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