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authorspl3g <spleefer6@yandex.ru>2025-11-09 20:43:50 +0300
committerspl3g <spleefer6@yandex.ru>2025-11-09 20:43:50 +0300
commitfc326115fa154bc19f3f10d7c2c4e57710ef1e0d (patch)
tree53ea067805d79d578a258fb0c347aa1525ab2dc2 /third-party/sokol/sokol_gl.h
parent11e5f50717af85f775491a5d2a2867a7e0f9c45f (diff)
Move to sokol (broke the wave screen)
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+#if defined(SOKOL_IMPL) && !defined(SOKOL_GL_IMPL)
+#define SOKOL_GL_IMPL
+#endif
+#ifndef SOKOL_GL_INCLUDED
+/*
+ sokol_gl.h -- OpenGL 1.x style rendering on top of sokol_gfx.h
+
+ Project URL: https://github.com/floooh/sokol
+
+ Do this:
+ #define SOKOL_IMPL or
+ #define SOKOL_GL_IMPL
+ before you include this file in *one* C or C++ file to create the
+ implementation.
+
+ The following defines are used by the implementation to select the
+ platform-specific embedded shader code (these are the same defines as
+ used by sokol_gfx.h and sokol_app.h):
+
+ SOKOL_GLCORE
+ SOKOL_GLES3
+ SOKOL_D3D11
+ SOKOL_METAL
+ SOKOL_WGPU
+
+ ...optionally provide the following macros to override defaults:
+
+ SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
+ SOKOL_GL_API_DECL - public function declaration prefix (default: extern)
+ SOKOL_API_DECL - same as SOKOL_GL_API_DECL
+ SOKOL_API_IMPL - public function implementation prefix (default: -)
+ SOKOL_UNREACHABLE() - a guard macro for unreachable code (default: assert(false))
+
+ If sokol_gl.h is compiled as a DLL, define the following before
+ including the declaration or implementation:
+
+ SOKOL_DLL
+
+ On Windows, SOKOL_DLL will define SOKOL_GL_API_DECL as __declspec(dllexport)
+ or __declspec(dllimport) as needed.
+
+ Include the following headers before including sokol_gl.h:
+
+ sokol_gfx.h
+
+ Matrix functions have been taken from MESA and Regal.
+
+ FEATURE OVERVIEW:
+ =================
+ sokol_gl.h implements a subset of the OpenGLES 1.x feature set useful for
+ when you just want to quickly render a bunch of triangles or
+ lines without having to mess with buffers and shaders.
+
+ The current feature set is mostly useful for debug visualizations
+ and simple UI-style 2D rendering:
+
+ What's implemented:
+ - vertex components:
+ - position (x, y, z)
+ - 2D texture coords (u, v)
+ - color (r, g, b, a)
+ - primitive types:
+ - triangle list and strip
+ - line list and strip
+ - quad list (TODO: quad strips)
+ - point list
+ - one texture layer (no multi-texturing)
+ - viewport and scissor-rect with selectable origin (top-left or bottom-left)
+ - all GL 1.x matrix stack functions, and additionally equivalent
+ functions for gluPerspective and gluLookat
+
+ Notable GLES 1.x features that are *NOT* implemented:
+ - vertex lighting (this is the most likely GL feature that might be added later)
+ - vertex arrays (although providing whole chunks of vertex data at once
+ might be a useful feature for a later version)
+ - texture coordinate generation
+ - line width
+ - all pixel store functions
+ - no ALPHA_TEST
+ - no clear functions (clearing is handled by the sokol-gfx render pass)
+ - fog
+
+ Notable differences to GL:
+ - No "enum soup" for render states etc, instead there's a
+ 'pipeline stack', this is similar to GL's matrix stack,
+ but for pipeline-state-objects. The pipeline object at
+ the top of the pipeline stack defines the active set of render states
+ - All angles are in radians, not degrees (note the sgl_rad() and
+ sgl_deg() conversion functions)
+ - No enable/disable state for scissor test, this is always enabled
+
+ STEP BY STEP:
+ =============
+ --- To initialize sokol-gl, call:
+
+ sgl_setup(const sgl_desc_t* desc)
+
+ NOTE that sgl_setup() must be called *after* initializing sokol-gfx
+ (via sg_setup). This is because sgl_setup() needs to create
+ sokol-gfx resource objects.
+
+ If you're intending to render to the default pass, and also don't
+ want to tweak memory usage, and don't want any logging output you can
+ just keep sgl_desc_t zero-initialized:
+
+ sgl_setup(&(sgl_desc_t*){ 0 });
+
+ In this case, sokol-gl will create internal sg_pipeline objects that
+ are compatible with the sokol-app default framebuffer.
+
+ I would recommend to at least install a logging callback so that
+ you'll see any warnings and errors. The easiest way is through
+ sokol_log.h:
+
+ #include "sokol_log.h"
+
+ sgl_setup(&(sgl_desc_t){
+ .logger.func = slog_func.
+ });
+
+ If you want to render into a framebuffer with different pixel-format
+ and MSAA attributes you need to provide the matching attributes in the
+ sgl_setup() call:
+
+ sgl_setup(&(sgl_desc_t*){
+ .color_format = SG_PIXELFORMAT_...,
+ .depth_format = SG_PIXELFORMAT_...,
+ .sample_count = ...,
+ });
+
+ To reduce memory usage, or if you need to create more then the default number of
+ contexts, pipelines, vertices or draw commands, set the following sgl_desc_t
+ members:
+
+ .context_pool_size (default: 4)
+ .pipeline_pool_size (default: 64)
+ .max_vertices (default: 64k)
+ .max_commands (default: 16k)
+
+ Finally you can change the face winding for front-facing triangles
+ and quads:
+
+ .face_winding - default is SG_FACEWINDING_CCW
+
+ The default winding for front faces is counter-clock-wise. This is
+ the same as OpenGL's default, but different from sokol-gfx.
+
+ --- Optionally create additional context objects if you want to render into
+ multiple sokol-gfx render passes (or generally if you want to
+ use multiple independent sokol-gl "state buckets")
+
+ sgl_context ctx = sgl_make_context(const sgl_context_desc_t* desc)
+
+ For details on rendering with sokol-gl contexts, search below for
+ WORKING WITH CONTEXTS.
+
+ --- Optionally create pipeline-state-objects if you need render state
+ that differs from sokol-gl's default state:
+
+ sgl_pipeline pip = sgl_make_pipeline(const sg_pipeline_desc* desc)
+
+ ...this creates a pipeline object that's compatible with the currently
+ active context, alternatively call:
+
+ sgl_pipeline_pip = sgl_context_make_pipeline(sgl_context ctx, const sg_pipeline_desc* desc)
+
+ ...to create a pipeline object that's compatible with an explicitly
+ provided context.
+
+ The similarity with sokol_gfx.h's sg_pipeline type and sg_make_pipeline()
+ function is intended. sgl_make_pipeline() also takes a standard
+ sokol-gfx sg_pipeline_desc object to describe the render state, but
+ without:
+ - shader
+ - vertex layout
+ - color- and depth-pixel-formats
+ - primitive type (lines, triangles, ...)
+ - MSAA sample count
+ Those will be filled in by sgl_make_pipeline(). Note that each
+ call to sgl_make_pipeline() needs to create several sokol-gfx
+ pipeline objects (one for each primitive type).
+
+ 'depth.write_enabled' will be forced to 'false' if the context this
+ pipeline object is intended for has its depth pixel format set to
+ SG_PIXELFORMAT_NONE (which means the framebuffer this context is used
+ with doesn't have a depth-stencil surface).
+
+ --- if you need to destroy sgl_pipeline objects before sgl_shutdown():
+
+ sgl_destroy_pipeline(sgl_pipeline pip)
+
+ --- After sgl_setup() you can call any of the sokol-gl functions anywhere
+ in a frame, *except* sgl_draw(). The 'vanilla' functions
+ will only change internal sokol-gl state, and not call any sokol-gfx
+ functions.
+
+ --- Unlike OpenGL, sokol-gl has a function to reset internal state to
+ a known default. This is useful at the start of a sequence of
+ rendering operations:
+
+ void sgl_defaults(void)
+
+ This will set the following default state:
+
+ - current texture coordinate to u=0.0f, v=0.0f
+ - current color to white (rgba all 1.0f)
+ - current point size to 1.0f
+ - unbind the current texture and texturing will be disabled
+ - *all* matrices will be set to identity (also the projection matrix)
+ - the default render state will be set by loading the 'default pipeline'
+ into the top of the pipeline stack
+
+ The current matrix- and pipeline-stack-depths will not be changed by
+ sgl_defaults().
+
+ --- change the currently active renderstate through the
+ pipeline-stack functions, this works similar to the
+ traditional GL matrix stack:
+
+ ...load the default pipeline state on the top of the pipeline stack:
+
+ sgl_load_default_pipeline()
+
+ ...load a specific pipeline on the top of the pipeline stack:
+
+ sgl_load_pipeline(sgl_pipeline pip)
+
+ ...push and pop the pipeline stack:
+ sgl_push_pipeline()
+ sgl_pop_pipeline()
+
+ --- control texturing with:
+
+ sgl_enable_texture()
+ sgl_disable_texture()
+ sgl_texture(sg_view tex_view, sg_sampler smp)
+
+ NOTE: the tex_view and smp handles can be invalid (SG_INVALID_ID), in this
+ case, sokol-gl will fall back to the internal default (white) texture
+ and sampler.
+
+ --- set the current viewport and scissor rect with:
+
+ sgl_viewport(int x, int y, int w, int h, bool origin_top_left)
+ sgl_scissor_rect(int x, int y, int w, int h, bool origin_top_left)
+
+ ...or call these alternatives which take float arguments (this might allow
+ to avoid casting between float and integer in more strongly typed languages
+ when floating point pixel coordinates are used):
+
+ sgl_viewportf(float x, float y, float w, float h, bool origin_top_left)
+ sgl_scissor_rectf(float x, float y, float w, float h, bool origin_top_left)
+
+ ...these calls add a new command to the internal command queue, so
+ that the viewport or scissor rect are set at the right time relative
+ to other sokol-gl calls.
+
+ --- adjust the transform matrices, matrix manipulation works just like
+ the OpenGL matrix stack:
+
+ ...set the current matrix mode:
+
+ sgl_matrix_mode_modelview()
+ sgl_matrix_mode_projection()
+ sgl_matrix_mode_texture()
+
+ ...load the identity matrix into the current matrix:
+
+ sgl_load_identity()
+
+ ...translate, rotate and scale the current matrix:
+
+ sgl_translate(float x, float y, float z)
+ sgl_rotate(float angle_rad, float x, float y, float z)
+ sgl_scale(float x, float y, float z)
+
+ NOTE that all angles in sokol-gl are in radians, not in degree.
+ Convert between radians and degree with the helper functions:
+
+ float sgl_rad(float deg) - degrees to radians
+ float sgl_deg(float rad) - radians to degrees
+
+ ...directly load the current matrix from a float[16] array:
+
+ sgl_load_matrix(const float m[16])
+ sgl_load_transpose_matrix(const float m[16])
+
+ ...directly multiply the current matrix from a float[16] array:
+
+ sgl_mult_matrix(const float m[16])
+ sgl_mult_transpose_matrix(const float m[16])
+
+ The memory layout of those float[16] arrays is the same as in OpenGL.
+
+ ...more matrix functions:
+
+ sgl_frustum(float left, float right, float bottom, float top, float near, float far)
+ sgl_ortho(float left, float right, float bottom, float top, float near, float far)
+ sgl_perspective(float fov_y, float aspect, float near, float far)
+ sgl_lookat(float eye_x, float eye_y, float eye_z, float center_x, float center_y, float center_z, float up_x, float up_y, float up_z)
+
+ These functions work the same as glFrustum(), glOrtho(), gluPerspective()
+ and gluLookAt().
+
+ ...and finally to push / pop the current matrix stack:
+
+ sgl_push_matrix(void)
+ sgl_pop_matrix(void)
+
+ Again, these work the same as glPushMatrix() and glPopMatrix().
+
+ --- perform primitive rendering:
+
+ ...set the current texture coordinate and color 'registers' with or
+ point size with:
+
+ sgl_t2f(float u, float v) - set current texture coordinate
+ sgl_c*(...) - set current color
+ sgl_point_size(float size) - set current point size
+
+ There are several functions for setting the color (as float values,
+ unsigned byte values, packed as unsigned 32-bit integer, with
+ and without alpha).
+
+ NOTE that these are the only functions that can be called both inside
+ sgl_begin_*() / sgl_end() and outside.
+
+ Also NOTE that point size is currently hardwired to 1.0f if the D3D11
+ backend is used.
+
+ ...start a primitive vertex sequence with:
+
+ sgl_begin_points()
+ sgl_begin_lines()
+ sgl_begin_line_strip()
+ sgl_begin_triangles()
+ sgl_begin_triangle_strip()
+ sgl_begin_quads()
+
+ ...after sgl_begin_*() specify vertices:
+
+ sgl_v*(...)
+ sgl_v*_t*(...)
+ sgl_v*_c*(...)
+ sgl_v*_t*_c*(...)
+
+ These functions write a new vertex to sokol-gl's internal vertex buffer,
+ optionally with texture-coords and color. If the texture coordinate
+ and/or color is missing, it will be taken from the current texture-coord
+ and color 'register'.
+
+ ...finally, after specifying vertices, call:
+
+ sgl_end()
+
+ This will record a new draw command in sokol-gl's internal command
+ list, or it will extend the previous draw command if no relevant
+ state has changed since the last sgl_begin/end pair.
+
+ --- inside a sokol-gfx rendering pass, call the sgl_draw() function
+ to render the currently active context:
+
+ sgl_draw()
+
+ ...or alternatively call:
+
+ sgl_context_draw(ctx)
+
+ ...to render an explicitly provided context.
+
+ This will render everything that has been recorded in the context since
+ the last call to sgl_draw() through sokol-gfx, and will 'rewind' the internal
+ vertex-, uniform- and command-buffers.
+
+ --- each sokol-gl context tracks internal error states which can
+ be obtains via:
+
+ sgl_error_t sgl_error()
+
+ ...alternatively with an explicit context argument:
+
+ sgl_error_t sgl_context_error(ctx);
+
+ ...this returns a struct with the following booleans:
+
+ .any - true if any of the below errors is true
+ .vertices_full - internal vertex buffer is full (checked in sgl_end())
+ .uniforms_full - the internal uniforms buffer is full (checked in sgl_end())
+ .commands_full - the internal command buffer is full (checked in sgl_end())
+ .stack_overflow - matrix- or pipeline-stack overflow
+ .stack_underflow - matrix- or pipeline-stack underflow
+ .no_context - the active context no longer exists
+
+ ...depending on the above error state, sgl_draw() may skip rendering
+ completely, or only draw partial geometry
+
+ --- you can get the number of recorded vertices and draw commands in the current
+ frame and active sokol-gl context via:
+
+ int sgl_num_vertices()
+ int sgl_num_commands()
+
+ ...this allows you to check whether the vertex or command pools are running
+ full before the overflow actually happens (in this case you could also
+ check the error booleans in the result of sgl_error()).
+
+ RENDER LAYERS
+ =============
+ Render layers allow to split sokol-gl rendering into separate draw-command
+ groups which can then be rendered separately in a sokol-gfx draw pass. This
+ allows to mix/interleave sokol-gl rendering with other render operations.
+
+ Layered rendering is controlled through two functions:
+
+ sgl_layer(int layer_id)
+ sgl_draw_layer(int layer_id)
+
+ (and the context-variant sgl_draw_layer(): sgl_context_draw_layer()
+
+ The sgl_layer() function sets the 'current layer', any sokol-gl calls
+ which internally record draw commands will also store the current layer
+ in the draw command, and later in a sokol-gfx render pass, a call
+ to sgl_draw_layer() will only render the draw commands that have
+ a matching layer.
+
+ The default layer is '0', this is active after sokol-gl setup, and
+ is also restored at the start of a new frame (but *not* by calling
+ sgl_defaults()).
+
+ NOTE that calling sgl_draw() is equivalent with sgl_draw_layer(0)
+ (in general you should either use either use sgl_draw() or
+ sgl_draw_layer() in an application, but not both).
+
+ WORKING WITH CONTEXTS:
+ ======================
+ If you want to render to more than one sokol-gfx render pass you need to
+ work with additional sokol-gl context objects (one context object for
+ each offscreen rendering pass, in addition to the implicitly created
+ 'default context'.
+
+ All sokol-gl state is tracked per context, and there is always a "current
+ context" (with the notable exception that the currently set context is
+ destroyed, more on that later).
+
+ Using multiple contexts can also be useful if you only render in
+ a single pass, but want to maintain multiple independent "state buckets".
+
+ To create new context object, call:
+
+ sgl_context ctx = sgl_make_context(&(sgl_context_desc){
+ .max_vertices = ..., // default: 64k
+ .max_commands = ..., // default: 16k
+ .color_format = ...,
+ .depth_format = ...,
+ .sample_count = ...,
+ });
+
+ The color_format, depth_format and sample_count items must be compatible
+ with the render pass the sgl_draw() or sgL_context_draw() function
+ will be called in.
+
+ Creating a context does *not* make the context current. To do this, call:
+
+ sgl_set_context(ctx);
+
+ The currently active context will implicitly be used by most sokol-gl functions
+ which don't take an explicit context handle as argument.
+
+ To switch back to the default context, pass the global constant SGL_DEFAULT_CONTEXT:
+
+ sgl_set_context(SGL_DEFAULT_CONTEXT);
+
+ ...or alternatively use the function sgl_default_context() instead of the
+ global constant:
+
+ sgl_set_context(sgl_default_context());
+
+ To get the currently active context, call:
+
+ sgl_context cur_ctx = sgl_get_context();
+
+ The following functions exist in two variants, one which use the currently
+ active context (set with sgl_set_context()), and another version which
+ takes an explicit context handle instead:
+
+ sgl_make_pipeline() vs sgl_context_make_pipeline()
+ sgl_error() vs sgl_context_error();
+ sgl_draw() vs sgl_context_draw();
+
+ Except for using the currently active context versus a provided context
+ handle, the two variants are exactlyidentical, e.g. the following
+ code sequences do the same thing:
+
+ sgl_set_context(ctx);
+ sgl_pipeline pip = sgl_make_pipeline(...);
+ sgl_error_t err = sgl_error();
+ sgl_draw();
+
+ vs
+
+ sgl_pipeline pip = sgl_context_make_pipeline(ctx, ...);
+ sgl_error_t err = sgl_context_error(ctx);
+ sgl_context_draw(ctx);
+
+ Destroying the currently active context is a 'soft error'. All following
+ calls which require a currently active context will silently fail,
+ and sgl_error() will return SGL_ERROR_NO_CONTEXT.
+
+ UNDER THE HOOD:
+ ===============
+ sokol_gl.h works by recording vertex data and rendering commands into
+ memory buffers, and then drawing the recorded commands via sokol_gfx.h
+
+ The only functions which call into sokol_gfx.h are:
+ - sgl_setup()
+ - sgl_shutdown()
+ - sgl_draw() (and variants)
+
+ sgl_setup() must be called after initializing sokol-gfx.
+ sgl_shutdown() must be called before shutting down sokol-gfx.
+ sgl_draw() must be called once per frame inside a sokol-gfx render pass.
+
+ All other sokol-gl function can be called anywhere in a frame, since
+ they just record data into memory buffers owned by sokol-gl.
+
+ What happens in:
+
+ sgl_setup():
+ Unique resources shared by all contexts are created:
+ - a shader object (using embedded shader source or byte code)
+ - an 8x8 white default texture
+ The default context is created, which involves:
+ - 3 memory buffers are created, one for vertex data,
+ one for uniform data, and one for commands
+ - a dynamic vertex buffer is created
+ - the default sgl_pipeline object is created, which involves
+ creating 5 sg_pipeline objects
+
+ One vertex is 24 bytes:
+ - float3 position
+ - float2 texture coords
+ - uint32_t color
+
+ One uniform block is 128 bytes:
+ - mat4 model-view-projection matrix
+ - mat4 texture matrix
+
+ One draw command is ca. 24 bytes for the actual
+ command code plus command arguments.
+
+ Each sgl_end() consumes one command, and one uniform block
+ (only when the matrices have changed).
+ The required size for one sgl_begin/end pair is (at most):
+
+ (152 + 24 * num_verts) bytes
+
+ sgl_shutdown():
+ - all sokol-gfx resources (buffer, shader, default-texture and
+ all pipeline objects) are destroyed
+ - the 3 memory buffers are freed
+
+ sgl_draw() (and variants)
+ - copy all recorded vertex data into the dynamic sokol-gfx buffer
+ via a call to sg_update_buffer()
+ - for each recorded command:
+ - if the layer number stored in the command doesn't match
+ the layer that's to be rendered, skip to the next
+ command
+ - if it's a viewport command, call sg_apply_viewport()
+ - if it's a scissor-rect command, call sg_apply_scissor_rect()
+ - if it's a draw command:
+ - depending on what has changed since the last draw command,
+ call sg_apply_pipeline(), sg_apply_bindings() and
+ sg_apply_uniforms()
+ - finally call sg_draw()
+
+ All other functions only modify the internally tracked state, add
+ data to the vertex, uniform and command buffers, or manipulate
+ the matrix stack.
+
+ ON DRAW COMMAND MERGING
+ =======================
+ Not every call to sgl_end() will automatically record a new draw command.
+ If possible, the previous draw command will simply be extended,
+ resulting in fewer actual draw calls later in sgl_draw().
+
+ A draw command will be merged with the previous command if "no relevant
+ state has changed" since the last sgl_end(), meaning:
+
+ - no calls to sgl_viewport() and sgl_scissor_rect()
+ - the primitive type hasn't changed
+ - the primitive type isn't a 'strip type' (no line or triangle strip)
+ - the pipeline state object hasn't changed
+ - the current layer hasn't changed
+ - none of the matrices has changed
+ - none of the texture state has changed
+
+ Merging a draw command simply means that the number of vertices
+ to render in the previous draw command will be incremented by the
+ number of vertices in the new draw command.
+
+ MEMORY ALLOCATION OVERRIDE
+ ==========================
+ You can override the memory allocation functions at initialization time
+ like this:
+
+ void* my_alloc(size_t size, void* user_data) {
+ return malloc(size);
+ }
+
+ void my_free(void* ptr, void* user_data) {
+ free(ptr);
+ }
+
+ ...
+ sgl_setup(&(sgl_desc_t){
+ // ...
+ .allocator = {
+ .alloc_fn = my_alloc,
+ .free_fn = my_free,
+ .user_data = ...;
+ }
+ });
+ ...
+
+ If no overrides are provided, malloc and free will be used.
+
+
+ ERROR REPORTING AND LOGGING
+ ===========================
+ To get any logging information at all you need to provide a logging callback in the setup call,
+ the easiest way is to use sokol_log.h:
+
+ #include "sokol_log.h"
+
+ sgl_setup(&(sgl_desc_t){
+ // ...
+ .logger.func = slog_func
+ });
+
+ To override logging with your own callback, first write a logging function like this:
+
+ void my_log(const char* tag, // e.g. 'sgl'
+ uint32_t log_level, // 0=panic, 1=error, 2=warn, 3=info
+ uint32_t log_item_id, // SGL_LOGITEM_*
+ const char* message_or_null, // a message string, may be nullptr in release mode
+ uint32_t line_nr, // line number in sokol_gl.h
+ const char* filename_or_null, // source filename, may be nullptr in release mode
+ void* user_data)
+ {
+ ...
+ }
+
+ ...and then setup sokol-gl like this:
+
+ sgl_setup(&(sgl_desc_t){
+ .logger = {
+ .func = my_log,
+ .user_data = my_user_data,
+ }
+ });
+
+ The provided logging function must be reentrant (e.g. be callable from
+ different threads).
+
+ If you don't want to provide your own custom logger it is highly recommended to use
+ the standard logger in sokol_log.h instead, otherwise you won't see any warnings or
+ errors.
+
+
+ LICENSE
+ =======
+ zlib/libpng license
+
+ Copyright (c) 2018 Andre Weissflog
+
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the
+ use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software in a
+ product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not
+ be misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+#define SOKOL_GL_INCLUDED (1)
+#include <stdint.h>
+#include <stdbool.h>
+#include <stddef.h> // size_t, offsetof
+
+#if !defined(SOKOL_GFX_INCLUDED)
+#error "Please include sokol_gfx.h before sokol_gl.h"
+#endif
+
+#if defined(SOKOL_API_DECL) && !defined(SOKOL_GL_API_DECL)
+#define SOKOL_GL_API_DECL SOKOL_API_DECL
+#endif
+#ifndef SOKOL_GL_API_DECL
+#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_GL_IMPL)
+#define SOKOL_GL_API_DECL __declspec(dllexport)
+#elif defined(_WIN32) && defined(SOKOL_DLL)
+#define SOKOL_GL_API_DECL __declspec(dllimport)
+#else
+#define SOKOL_GL_API_DECL extern
+#endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ sgl_log_item_t
+
+ Log items are defined via X-Macros, and expanded to an
+ enum 'sgl_log_item' - and in debug mode only - corresponding strings.
+
+ Used as parameter in the logging callback.
+*/
+#define _SGL_LOG_ITEMS \
+ _SGL_LOGITEM_XMACRO(OK, "Ok") \
+ _SGL_LOGITEM_XMACRO(MALLOC_FAILED, "memory allocation failed") \
+ _SGL_LOGITEM_XMACRO(MAKE_PIPELINE_FAILED, "sg_make_pipeline() failed") \
+ _SGL_LOGITEM_XMACRO(PIPELINE_POOL_EXHAUSTED, "pipeline pool exhausted (use sgl_desc_t.pipeline_pool_size to adjust)") \
+ _SGL_LOGITEM_XMACRO(ADD_COMMIT_LISTENER_FAILED, "sg_add_commit_listener() failed") \
+ _SGL_LOGITEM_XMACRO(CONTEXT_POOL_EXHAUSTED, "context pool exhausted (use sgl_desc_t.context_pool_size to adjust)") \
+ _SGL_LOGITEM_XMACRO(CANNOT_DESTROY_DEFAULT_CONTEXT, "cannot destroy default context") \
+
+#define _SGL_LOGITEM_XMACRO(item,msg) SGL_LOGITEM_##item,
+typedef enum sgl_log_item_t {
+ _SGL_LOG_ITEMS
+} sgl_log_item_t;
+#undef _SGL_LOGITEM_XMACRO
+
+/*
+ sgl_logger_t
+
+ Used in sgl_desc_t to provide a custom logging and error reporting
+ callback to sokol-gl.
+*/
+typedef struct sgl_logger_t {
+ void (*func)(
+ const char* tag, // always "sgl"
+ uint32_t log_level, // 0=panic, 1=error, 2=warning, 3=info
+ uint32_t log_item_id, // SGL_LOGITEM_*
+ const char* message_or_null, // a message string, may be nullptr in release mode
+ uint32_t line_nr, // line number in sokol_gl.h
+ const char* filename_or_null, // source filename, may be nullptr in release mode
+ void* user_data);
+ void* user_data;
+} sgl_logger_t;
+
+/* sokol_gl pipeline handle (created with sgl_make_pipeline()) */
+typedef struct sgl_pipeline { uint32_t id; } sgl_pipeline;
+
+/* a context handle (created with sgl_make_context()) */
+typedef struct sgl_context { uint32_t id; } sgl_context;
+
+/*
+ sgl_error_t
+
+ Errors are reset each frame after calling sgl_draw(),
+ get the last error code with sgl_error()
+*/
+typedef struct sgl_error_t {
+ bool any;
+ bool vertices_full;
+ bool uniforms_full;
+ bool commands_full;
+ bool stack_overflow;
+ bool stack_underflow;
+ bool no_context;
+} sgl_error_t;
+
+/*
+ sgl_context_desc_t
+
+ Describes the initialization parameters of a rendering context.
+ Creating additional contexts is useful if you want to render
+ in separate sokol-gfx passes.
+*/
+typedef struct sgl_context_desc_t {
+ int max_vertices; // default: 64k
+ int max_commands; // default: 16k
+ sg_pixel_format color_format;
+ sg_pixel_format depth_format;
+ int sample_count;
+} sgl_context_desc_t;
+
+/*
+ sgl_allocator_t
+
+ Used in sgl_desc_t to provide custom memory-alloc and -free functions
+ to sokol_gl.h. If memory management should be overridden, both the
+ alloc and free function must be provided (e.g. it's not valid to
+ override one function but not the other).
+*/
+typedef struct sgl_allocator_t {
+ void* (*alloc_fn)(size_t size, void* user_data);
+ void (*free_fn)(void* ptr, void* user_data);
+ void* user_data;
+} sgl_allocator_t;
+
+typedef struct sgl_desc_t {
+ int max_vertices; // default: 64k
+ int max_commands; // default: 16k
+ int context_pool_size; // max number of contexts (including default context), default: 4
+ int pipeline_pool_size; // size of internal pipeline pool, default: 64
+ sg_pixel_format color_format;
+ sg_pixel_format depth_format;
+ int sample_count;
+ sg_face_winding face_winding; // default: SG_FACEWINDING_CCW
+ sgl_allocator_t allocator; // optional memory allocation overrides (default: malloc/free)
+ sgl_logger_t logger; // optional log function override (default: NO LOGGING)
+} sgl_desc_t;
+
+/* the default context handle */
+static const sgl_context SGL_DEFAULT_CONTEXT = { 0x00010001 };
+
+/* setup/shutdown/misc */
+SOKOL_GL_API_DECL void sgl_setup(const sgl_desc_t* desc);
+SOKOL_GL_API_DECL void sgl_shutdown(void);
+SOKOL_GL_API_DECL float sgl_rad(float deg);
+SOKOL_GL_API_DECL float sgl_deg(float rad);
+SOKOL_GL_API_DECL sgl_error_t sgl_error(void);
+SOKOL_GL_API_DECL sgl_error_t sgl_context_error(sgl_context ctx);
+
+/* context functions */
+SOKOL_GL_API_DECL sgl_context sgl_make_context(const sgl_context_desc_t* desc);
+SOKOL_GL_API_DECL void sgl_destroy_context(sgl_context ctx);
+SOKOL_GL_API_DECL void sgl_set_context(sgl_context ctx);
+SOKOL_GL_API_DECL sgl_context sgl_get_context(void);
+SOKOL_GL_API_DECL sgl_context sgl_default_context(void);
+
+/* get information about recorded vertices and commands in current context */
+SOKOL_GL_API_DECL int sgl_num_vertices(void);
+SOKOL_GL_API_DECL int sgl_num_commands(void);
+
+/* draw recorded commands (call inside a sokol-gfx render pass) */
+SOKOL_GL_API_DECL void sgl_draw(void);
+SOKOL_GL_API_DECL void sgl_context_draw(sgl_context ctx);
+SOKOL_GL_API_DECL void sgl_draw_layer(int layer_id);
+SOKOL_GL_API_DECL void sgl_context_draw_layer(sgl_context ctx, int layer_id);
+
+/* create and destroy pipeline objects */
+SOKOL_GL_API_DECL sgl_pipeline sgl_make_pipeline(const sg_pipeline_desc* desc);
+SOKOL_GL_API_DECL sgl_pipeline sgl_context_make_pipeline(sgl_context ctx, const sg_pipeline_desc* desc);
+SOKOL_GL_API_DECL void sgl_destroy_pipeline(sgl_pipeline pip);
+
+/* render state functions */
+SOKOL_GL_API_DECL void sgl_defaults(void);
+SOKOL_GL_API_DECL void sgl_viewport(int x, int y, int w, int h, bool origin_top_left);
+SOKOL_GL_API_DECL void sgl_viewportf(float x, float y, float w, float h, bool origin_top_left);
+SOKOL_GL_API_DECL void sgl_scissor_rect(int x, int y, int w, int h, bool origin_top_left);
+SOKOL_GL_API_DECL void sgl_scissor_rectf(float x, float y, float w, float h, bool origin_top_left);
+SOKOL_GL_API_DECL void sgl_enable_texture(void);
+SOKOL_GL_API_DECL void sgl_disable_texture(void);
+SOKOL_GL_API_DECL void sgl_texture(sg_view tex_view, sg_sampler smp);
+SOKOL_GL_API_DECL void sgl_layer(int layer_id);
+
+/* pipeline stack functions */
+SOKOL_GL_API_DECL void sgl_load_default_pipeline(void);
+SOKOL_GL_API_DECL void sgl_load_pipeline(sgl_pipeline pip);
+SOKOL_GL_API_DECL void sgl_push_pipeline(void);
+SOKOL_GL_API_DECL void sgl_pop_pipeline(void);
+
+/* matrix stack functions */
+SOKOL_GL_API_DECL void sgl_matrix_mode_modelview(void);
+SOKOL_GL_API_DECL void sgl_matrix_mode_projection(void);
+SOKOL_GL_API_DECL void sgl_matrix_mode_texture(void);
+SOKOL_GL_API_DECL void sgl_load_identity(void);
+SOKOL_GL_API_DECL void sgl_load_matrix(const float m[16]);
+SOKOL_GL_API_DECL void sgl_load_transpose_matrix(const float m[16]);
+SOKOL_GL_API_DECL void sgl_mult_matrix(const float m[16]);
+SOKOL_GL_API_DECL void sgl_mult_transpose_matrix(const float m[16]);
+SOKOL_GL_API_DECL void sgl_rotate(float angle_rad, float x, float y, float z);
+SOKOL_GL_API_DECL void sgl_scale(float x, float y, float z);
+SOKOL_GL_API_DECL void sgl_translate(float x, float y, float z);
+SOKOL_GL_API_DECL void sgl_frustum(float l, float r, float b, float t, float n, float f);
+SOKOL_GL_API_DECL void sgl_ortho(float l, float r, float b, float t, float n, float f);
+SOKOL_GL_API_DECL void sgl_perspective(float fov_y, float aspect, float z_near, float z_far);
+SOKOL_GL_API_DECL void sgl_lookat(float eye_x, float eye_y, float eye_z, float center_x, float center_y, float center_z, float up_x, float up_y, float up_z);
+SOKOL_GL_API_DECL void sgl_push_matrix(void);
+SOKOL_GL_API_DECL void sgl_pop_matrix(void);
+
+/* these functions only set the internal 'current texcoord / color / point size' (valid inside or outside begin/end) */
+SOKOL_GL_API_DECL void sgl_t2f(float u, float v);
+SOKOL_GL_API_DECL void sgl_c3f(float r, float g, float b);
+SOKOL_GL_API_DECL void sgl_c4f(float r, float g, float b, float a);
+SOKOL_GL_API_DECL void sgl_c3b(uint8_t r, uint8_t g, uint8_t b);
+SOKOL_GL_API_DECL void sgl_c4b(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
+SOKOL_GL_API_DECL void sgl_c1i(uint32_t rgba);
+SOKOL_GL_API_DECL void sgl_point_size(float s);
+
+/* define primitives, each begin/end is one draw command */
+SOKOL_GL_API_DECL void sgl_begin_points(void);
+SOKOL_GL_API_DECL void sgl_begin_lines(void);
+SOKOL_GL_API_DECL void sgl_begin_line_strip(void);
+SOKOL_GL_API_DECL void sgl_begin_triangles(void);
+SOKOL_GL_API_DECL void sgl_begin_triangle_strip(void);
+SOKOL_GL_API_DECL void sgl_begin_quads(void);
+SOKOL_GL_API_DECL void sgl_v2f(float x, float y);
+SOKOL_GL_API_DECL void sgl_v3f(float x, float y, float z);
+SOKOL_GL_API_DECL void sgl_v2f_t2f(float x, float y, float u, float v);
+SOKOL_GL_API_DECL void sgl_v3f_t2f(float x, float y, float z, float u, float v);
+SOKOL_GL_API_DECL void sgl_v2f_c3f(float x, float y, float r, float g, float b);
+SOKOL_GL_API_DECL void sgl_v2f_c3b(float x, float y, uint8_t r, uint8_t g, uint8_t b);
+SOKOL_GL_API_DECL void sgl_v2f_c4f(float x, float y, float r, float g, float b, float a);
+SOKOL_GL_API_DECL void sgl_v2f_c4b(float x, float y, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
+SOKOL_GL_API_DECL void sgl_v2f_c1i(float x, float y, uint32_t rgba);
+SOKOL_GL_API_DECL void sgl_v3f_c3f(float x, float y, float z, float r, float g, float b);
+SOKOL_GL_API_DECL void sgl_v3f_c3b(float x, float y, float z, uint8_t r, uint8_t g, uint8_t b);
+SOKOL_GL_API_DECL void sgl_v3f_c4f(float x, float y, float z, float r, float g, float b, float a);
+SOKOL_GL_API_DECL void sgl_v3f_c4b(float x, float y, float z, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
+SOKOL_GL_API_DECL void sgl_v3f_c1i(float x, float y, float z, uint32_t rgba);
+SOKOL_GL_API_DECL void sgl_v2f_t2f_c3f(float x, float y, float u, float v, float r, float g, float b);
+SOKOL_GL_API_DECL void sgl_v2f_t2f_c3b(float x, float y, float u, float v, uint8_t r, uint8_t g, uint8_t b);
+SOKOL_GL_API_DECL void sgl_v2f_t2f_c4f(float x, float y, float u, float v, float r, float g, float b, float a);
+SOKOL_GL_API_DECL void sgl_v2f_t2f_c4b(float x, float y, float u, float v, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
+SOKOL_GL_API_DECL void sgl_v2f_t2f_c1i(float x, float y, float u, float v, uint32_t rgba);
+SOKOL_GL_API_DECL void sgl_v3f_t2f_c3f(float x, float y, float z, float u, float v, float r, float g, float b);
+SOKOL_GL_API_DECL void sgl_v3f_t2f_c3b(float x, float y, float z, float u, float v, uint8_t r, uint8_t g, uint8_t b);
+SOKOL_GL_API_DECL void sgl_v3f_t2f_c4f(float x, float y, float z, float u, float v, float r, float g, float b, float a);
+SOKOL_GL_API_DECL void sgl_v3f_t2f_c4b(float x, float y, float z, float u, float v, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
+SOKOL_GL_API_DECL void sgl_v3f_t2f_c1i(float x, float y, float z, float u, float v, uint32_t rgba);
+SOKOL_GL_API_DECL void sgl_end(void);
+
+#ifdef __cplusplus
+} /* extern "C" */
+
+/* reference-based equivalents for C++ */
+inline void sgl_setup(const sgl_desc_t& desc) { return sgl_setup(&desc); }
+inline sgl_context sgl_make_context(const sgl_context_desc_t& desc) { return sgl_make_context(&desc); }
+inline sgl_pipeline sgl_make_pipeline(const sg_pipeline_desc& desc) { return sgl_make_pipeline(&desc); }
+inline sgl_pipeline sgl_context_make_pipeline(sgl_context ctx, const sg_pipeline_desc& desc) { return sgl_context_make_pipeline(ctx, &desc); }
+#endif
+#endif /* SOKOL_GL_INCLUDED */
+
+// ██ ███ ███ ██████ ██ ███████ ███ ███ ███████ ███ ██ ████████ █████ ████████ ██ ██████ ███ ██
+// ██ ████ ████ ██ ██ ██ ██ ████ ████ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██
+// ██ ██ ████ ██ ██████ ██ █████ ██ ████ ██ █████ ██ ██ ██ ██ ███████ ██ ██ ██ ██ ██ ██ ██
+// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
+// ██ ██ ██ ██ ███████ ███████ ██ ██ ███████ ██ ████ ██ ██ ██ ██ ██ ██████ ██ ████
+//
+// >>implementation
+#ifdef SOKOL_GL_IMPL
+#define SOKOL_GL_IMPL_INCLUDED (1)
+
+#if defined(SOKOL_MALLOC) || defined(SOKOL_CALLOC) || defined(SOKOL_FREE)
+#error "SOKOL_MALLOC/CALLOC/FREE macros are no longer supported, please use sgl_desc_t.allocator to override memory allocation functions"
+#endif
+
+#include <stdlib.h> // malloc/free
+#include <string.h> // memset
+#include <math.h> // M_PI, sqrtf, sinf, cosf
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846264338327
+#endif
+
+#ifndef SOKOL_API_IMPL
+ #define SOKOL_API_IMPL
+#endif
+#ifndef SOKOL_DEBUG
+ #ifndef NDEBUG
+ #define SOKOL_DEBUG
+ #endif
+#endif
+#ifndef SOKOL_ASSERT
+ #include <assert.h>
+ #define SOKOL_ASSERT(c) assert(c)
+#endif
+
+#define _sgl_def(val, def) (((val) == 0) ? (def) : (val))
+#define _SGL_INIT_COOKIE (0xABCDABCD)
+
+/*
+ Embedded source code compiled with:
+
+ sokol-shdc -i sgl.glsl -o sgl.h -l glsl410:glsl300es:hlsl4:metal_macos:metal_ios:metal_sim:wgsl -b
+
+ (not that for Metal and D3D11 byte code, sokol-shdc must be run
+ on macOS and Windows)
+
+ @vs vs
+ layout(binding=0) uniform vs_params {
+ mat4 mvp;
+ mat4 tm;
+ };
+ in vec4 position;
+ in vec2 texcoord0;
+ in vec4 color0;
+ in float psize;
+ out vec4 uv;
+ out vec4 color;
+ void main() {
+ gl_Position = mvp * position;
+ #ifndef SOKOL_WGSL
+ gl_PointSize = psize;
+ #endif
+ uv = tm * vec4(texcoord0, 0.0, 1.0);
+ color = color0;
+ }
+ @end
+
+ @fs fs
+ layout(binding=0) uniform texture2D tex;
+ layout(binding=0) uniform sampler smp;
+ in vec4 uv;
+ in vec4 color;
+ out vec4 frag_color;
+ void main() {
+ frag_color = texture(sampler2D(tex, smp), uv.xy) * color;
+ }
+ @end
+
+ @program sgl vs fs
+*/
+
+#if defined(SOKOL_GLCORE)
+/*
+ #version 410
+
+ uniform vec4 vs_params[8];
+ layout(location = 0) in vec4 position;
+ layout(location = 3) in float psize;
+ layout(location = 0) out vec4 uv;
+ layout(location = 1) in vec2 texcoord0;
+ layout(location = 1) out vec4 color;
+ layout(location = 2) in vec4 color0;
+
+ void main()
+ {
+ gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * position;
+ gl_PointSize = psize;
+ uv = mat4(vs_params[4], vs_params[5], vs_params[6], vs_params[7]) * vec4(texcoord0, 0.0, 1.0);
+ color = color0;
+ }
+*/
+static const uint8_t _sgl_vs_source_glsl410[520] = {
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+ 0x20,0x31,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,
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+ 0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x6d,0x61,0x74,0x34,0x28,0x76,
+ 0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x30,0x5d,0x2c,0x20,0x76,0x73,0x5f,
+ 0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,
+ 0x72,0x61,0x6d,0x73,0x5b,0x32,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,
+ 0x6d,0x73,0x5b,0x33,0x5d,0x29,0x20,0x2a,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,
+ 0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x69,0x6e,0x74,0x53,
+ 0x69,0x7a,0x65,0x20,0x3d,0x20,0x70,0x73,0x69,0x7a,0x65,0x3b,0x0a,0x20,0x20,0x20,
+ 0x20,0x75,0x76,0x20,0x3d,0x20,0x6d,0x61,0x74,0x34,0x28,0x76,0x73,0x5f,0x70,0x61,
+ 0x72,0x61,0x6d,0x73,0x5b,0x34,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,
+ 0x6d,0x73,0x5b,0x35,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,
+ 0x5b,0x36,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x37,
+ 0x5d,0x29,0x20,0x2a,0x20,0x76,0x65,0x63,0x34,0x28,0x74,0x65,0x78,0x63,0x6f,0x6f,
+ 0x72,0x64,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,
+ 0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,
+ 0x72,0x30,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
+};
+/*
+ #version 410
+
+ uniform sampler2D tex_smp;
+
+ layout(location = 0) out vec4 frag_color;
+ layout(location = 0) in vec4 uv;
+ layout(location = 1) in vec4 color;
+
+ void main()
+ {
+ frag_color = texture(tex_smp, uv.xy) * color;
+ }
+*/
+static const uint8_t _sgl_fs_source_glsl410[222] = {
+ 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e,
+ 0x69,0x66,0x6f,0x72,0x6d,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x32,0x44,0x20,
+ 0x74,0x65,0x78,0x5f,0x73,0x6d,0x70,0x3b,0x0a,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,
+ 0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,
+ 0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,
+ 0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,
+ 0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,
+ 0x20,0x75,0x76,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,
+ 0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,
+ 0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,
+ 0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,
+ 0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,
+ 0x28,0x74,0x65,0x78,0x5f,0x73,0x6d,0x70,0x2c,0x20,0x75,0x76,0x2e,0x78,0x79,0x29,
+ 0x20,0x2a,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
+};
+#elif defined(SOKOL_GLES3)
+/*
+ #version 300 es
+
+ uniform vec4 vs_params[8];
+ layout(location = 0) in vec4 position;
+ layout(location = 3) in float psize;
+ out vec4 uv;
+ layout(location = 1) in vec2 texcoord0;
+ out vec4 color;
+ layout(location = 2) in vec4 color0;
+
+ void main()
+ {
+ gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * position;
+ gl_PointSize = psize;
+ uv = mat4(vs_params[4], vs_params[5], vs_params[6], vs_params[7]) * vec4(texcoord0, 0.0, 1.0);
+ color = color0;
+ }
+*/
+static const uint8_t _sgl_vs_source_glsl300es[481] = {
+ 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
+ 0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x76,0x73,
+ 0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x38,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f,
+ 0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,
+ 0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,
+ 0x6e,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,
+ 0x6f,0x6e,0x20,0x3d,0x20,0x33,0x29,0x20,0x69,0x6e,0x20,0x66,0x6c,0x6f,0x61,0x74,
+ 0x20,0x70,0x73,0x69,0x7a,0x65,0x3b,0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,
+ 0x20,0x75,0x76,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,
+ 0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,
+ 0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x3b,0x0a,0x6f,0x75,0x74,
+ 0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,
+ 0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x32,
+ 0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,
+ 0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,
+ 0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,
+ 0x20,0x3d,0x20,0x6d,0x61,0x74,0x34,0x28,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,
+ 0x73,0x5b,0x30,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,
+ 0x31,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x32,0x5d,
+ 0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x33,0x5d,0x29,0x20,
+ 0x2a,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,
+ 0x67,0x6c,0x5f,0x50,0x6f,0x69,0x6e,0x74,0x53,0x69,0x7a,0x65,0x20,0x3d,0x20,0x70,
+ 0x73,0x69,0x7a,0x65,0x3b,0x0a,0x20,0x20,0x20,0x20,0x75,0x76,0x20,0x3d,0x20,0x6d,
+ 0x61,0x74,0x34,0x28,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x34,0x5d,
+ 0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x35,0x5d,0x2c,0x20,
+ 0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x36,0x5d,0x2c,0x20,0x76,0x73,
+ 0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x37,0x5d,0x29,0x20,0x2a,0x20,0x76,0x65,
+ 0x63,0x34,0x28,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x2c,0x20,0x30,0x2e,
+ 0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,
+ 0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x7d,0x0a,0x0a,
+ 0x00,
+};
+/*
+ #version 300 es
+ precision mediump float;
+ precision highp int;
+
+ uniform highp sampler2D tex_smp;
+
+ layout(location = 0) out highp vec4 frag_color;
+ in highp vec4 uv;
+ in highp vec4 color;
+
+ void main()
+ {
+ frag_color = texture(tex_smp, uv.xy) * color;
+ }
+*/
+static const uint8_t _sgl_fs_source_glsl300es[253] = {
+ 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
+ 0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d,
+ 0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x3b,0x0a,0x70,0x72,0x65,0x63,0x69,0x73,0x69,
+ 0x6f,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x69,0x6e,0x74,0x3b,0x0a,0x0a,0x75,
+ 0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x73,0x61,0x6d,
+ 0x70,0x6c,0x65,0x72,0x32,0x44,0x20,0x74,0x65,0x78,0x5f,0x73,0x6d,0x70,0x3b,0x0a,
+ 0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
+ 0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x68,0x69,0x67,0x68,0x70,0x20,
+ 0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,
+ 0x0a,0x69,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,0x34,0x20,0x75,
+ 0x76,0x3b,0x0a,0x69,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,0x34,
+ 0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,
+ 0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,
+ 0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,
+ 0x74,0x65,0x78,0x5f,0x73,0x6d,0x70,0x2c,0x20,0x75,0x76,0x2e,0x78,0x79,0x29,0x20,
+ 0x2a,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
+};
+#elif defined(SOKOL_METAL)
+/*
+ #include <metal_stdlib>
+ #include <simd/simd.h>
+
+ using namespace metal;
+
+ struct vs_params
+ {
+ float4x4 mvp;
+ float4x4 tm;
+ };
+
+ struct main0_out
+ {
+ float4 uv [[user(locn0)]];
+ float4 color [[user(locn1)]];
+ float4 gl_Position [[position]];
+ float gl_PointSize [[point_size]];
+ };
+
+ struct main0_in
+ {
+ float4 position [[attribute(0)]];
+ float2 texcoord0 [[attribute(1)]];
+ float4 color0 [[attribute(2)]];
+ float psize [[attribute(3)]];
+ };
+
+ vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _19 [[buffer(0)]])
+ {
+ main0_out out = {};
+ out.gl_Position = _19.mvp * in.position;
+ out.gl_PointSize = in.psize;
+ out.uv = _19.tm * float4(in.texcoord0, 0.0, 1.0);
+ out.color = in.color0;
+ return out;
+ }
+*/
+static const uint8_t _sgl_vs_bytecode_metal_macos[3381] = {
+ 0x4d,0x54,0x4c,0x42,0x01,0x80,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x35,0x0d,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x44,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0d,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x20,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
+ 0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
+ 0x01,0x00,0x00,0x48,0x41,0x53,0x48,0x20,0x00,0x59,0xf1,0xe4,0x22,0x0f,0x75,0x42,
+ 0x53,0x9c,0x2a,0x05,0xe4,0xbd,0x91,0x28,0x82,0x06,0x3f,0x0d,0xb9,0xef,0x34,0xbd,
+ 0xe8,0xfa,0x46,0x5c,0x66,0x1f,0xc6,0xde,0x3a,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
+ 0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x40,0x00,0x00,0x00,0x56,0x41,0x54,
+ 0x54,0x2a,0x00,0x04,0x00,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x00,0x00,0x80,
+ 0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x00,0x01,0x80,0x63,0x6f,0x6c,0x6f,
+ 0x72,0x30,0x00,0x02,0x80,0x70,0x73,0x69,0x7a,0x65,0x00,0x03,0x80,0x56,0x41,0x54,
+ 0x59,0x06,0x00,0x04,0x00,0x06,0x04,0x06,0x03,0x45,0x4e,0x44,0x54,0x04,0x00,0x00,
+ 0x00,0x45,0x4e,0x44,0x54,0xde,0xc0,0x17,0x0b,0x00,0x00,0x00,0x00,0x14,0x00,0x00,
+ 0x00,0x04,0x0c,0x00,0x00,0xff,0xff,0xff,0xff,0x42,0x43,0xc0,0xde,0x21,0x0c,0x00,
+ 0x00,0xfe,0x02,0x00,0x00,0x0b,0x82,0x20,0x00,0x02,0x00,0x00,0x00,0x12,0x00,0x00,
+ 0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,0x06,0x10,0x32,0x39,0x92,0x01,0x84,
+ 0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,0x80,0x14,0x45,0x02,0x42,0x92,0x0b,
+ 0x42,0xa4,0x10,0x32,0x14,0x38,0x08,0x18,0x49,0x0a,0x32,0x44,0x24,0x48,0x0a,0x90,
+ 0x21,0x23,0xc4,0x52,0x80,0x0c,0x19,0x21,0x72,0x24,0x07,0xc8,0x48,0x11,0x62,0xa8,
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+ 0x73,0xa3,0x03,0x19,0x43,0x0b,0x93,0xe3,0x33,0x95,0xd6,0x06,0xc7,0x56,0x06,0x32,
+ 0xb4,0xb2,0x02,0x42,0x25,0x14,0x14,0x34,0x44,0x50,0xfa,0x60,0x88,0xa1,0xf0,0x81,
+ 0xe2,0x07,0x8d,0x32,0xc4,0x50,0xfe,0x40,0xf9,0x83,0x46,0x19,0x11,0xb1,0x03,0x3b,
+ 0xd8,0x43,0x3b,0xb8,0x41,0x3b,0xbc,0x03,0x39,0xd4,0x03,0x3b,0x94,0x83,0x1b,0x98,
+ 0x03,0x3b,0x84,0xc3,0x39,0xcc,0xc3,0x14,0x21,0x18,0x46,0x28,0xec,0xc0,0x0e,0xf6,
+ 0xd0,0x0e,0x6e,0x90,0x0e,0xe4,0x50,0x0e,0xee,0x40,0x0f,0x53,0x82,0x62,0xc4,0x12,
+ 0x0e,0xe9,0x20,0x0f,0x6e,0x60,0x0f,0xe5,0x20,0x0f,0xf3,0x90,0x0e,0xef,0xe0,0x0e,
+ 0x53,0x02,0x63,0x04,0x15,0x0e,0xe9,0x20,0x0f,0x6e,0xc0,0x0e,0xe1,0xe0,0x0e,0xe7,
+ 0x50,0x0f,0xe1,0x70,0x0e,0xe5,0xf0,0x0b,0xf6,0x50,0x0e,0xf2,0x30,0x0f,0xe9,0xf0,
+ 0x0e,0xee,0x30,0x25,0x40,0x46,0x4c,0xe1,0x90,0x0e,0xf2,0xe0,0x06,0xe3,0xf0,0x0e,
+ 0xed,0x00,0x0f,0xe9,0xc0,0x0e,0xe5,0xf0,0x0b,0xef,0x00,0x0f,0xf4,0x90,0x0e,0xef,
+ 0xe0,0x0e,0xf3,0x30,0x65,0x50,0x18,0x67,0x84,0x12,0x0e,0xe9,0x20,0x0f,0x6e,0x60,
+ 0x0f,0xe5,0x20,0x0f,0xf4,0x50,0x0e,0xf8,0x30,0x25,0xd8,0x03,0x00,0x79,0x18,0x00,
+ 0x00,0xa5,0x00,0x00,0x00,0x33,0x08,0x80,0x1c,0xc4,0xe1,0x1c,0x66,0x14,0x01,0x3d,
+ 0x88,0x43,0x38,0x84,0xc3,0x8c,0x42,0x80,0x07,0x79,0x78,0x07,0x73,0x98,0x71,0x0c,
+ 0xe6,0x00,0x0f,0xed,0x10,0x0e,0xf4,0x80,0x0e,0x33,0x0c,0x42,0x1e,0xc2,0xc1,0x1d,
+ 0xce,0xa1,0x1c,0x66,0x30,0x05,0x3d,0x88,0x43,0x38,0x84,0x83,0x1b,0xcc,0x03,0x3d,
+ 0xc8,0x43,0x3d,0x8c,0x03,0x3d,0xcc,0x78,0x8c,0x74,0x70,0x07,0x7b,0x08,0x07,0x79,
+ 0x48,0x87,0x70,0x70,0x07,0x7a,0x70,0x03,0x76,0x78,0x87,0x70,0x20,0x87,0x19,0xcc,
+ 0x11,0x0e,0xec,0x90,0x0e,0xe1,0x30,0x0f,0x6e,0x30,0x0f,0xe3,0xf0,0x0e,0xf0,0x50,
+ 0x0e,0x33,0x10,0xc4,0x1d,0xde,0x21,0x1c,0xd8,0x21,0x1d,0xc2,0x61,0x1e,0x66,0x30,
+ 0x89,0x3b,0xbc,0x83,0x3b,0xd0,0x43,0x39,0xb4,0x03,0x3c,0xbc,0x83,0x3c,0x84,0x03,
+ 0x3b,0xcc,0xf0,0x14,0x76,0x60,0x07,0x7b,0x68,0x07,0x37,0x68,0x87,0x72,0x68,0x07,
+ 0x37,0x80,0x87,0x70,0x90,0x87,0x70,0x60,0x07,0x76,0x28,0x07,0x76,0xf8,0x05,0x76,
+ 0x78,0x87,0x77,0x80,0x87,0x5f,0x08,0x87,0x71,0x18,0x87,0x72,0x98,0x87,0x79,0x98,
+ 0x81,0x2c,0xee,0xf0,0x0e,0xee,0xe0,0x0e,0xf5,0xc0,0x0e,0xec,0x30,0x03,0x62,0xc8,
+ 0xa1,0x1c,0xe4,0xa1,0x1c,0xcc,0xa1,0x1c,0xe4,0xa1,0x1c,0xdc,0x61,0x1c,0xca,0x21,
+ 0x1c,0xc4,0x81,0x1d,0xca,0x61,0x06,0xd6,0x90,0x43,0x39,0xc8,0x43,0x39,0x98,0x43,
+ 0x39,0xc8,0x43,0x39,0xb8,0xc3,0x38,0x94,0x43,0x38,0x88,0x03,0x3b,0x94,0xc3,0x2f,
+ 0xbc,0x83,0x3c,0xfc,0x82,0x3b,0xd4,0x03,0x3b,0xb0,0xc3,0x0c,0xc7,0x69,0x87,0x70,
+ 0x58,0x87,0x72,0x70,0x83,0x74,0x68,0x07,0x78,0x60,0x87,0x74,0x18,0x87,0x74,0xa0,
+ 0x87,0x19,0xce,0x53,0x0f,0xee,0x00,0x0f,0xf2,0x50,0x0e,0xe4,0x90,0x0e,0xe3,0x40,
+ 0x0f,0xe1,0x20,0x0e,0xec,0x50,0x0e,0x33,0x20,0x28,0x1d,0xdc,0xc1,0x1e,0xc2,0x41,
+ 0x1e,0xd2,0x21,0x1c,0xdc,0x81,0x1e,0xdc,0xe0,0x1c,0xe4,0xe1,0x1d,0xea,0x01,0x1e,
+ 0x66,0x18,0x51,0x38,0xb0,0x43,0x3a,0x9c,0x83,0x3b,0xcc,0x50,0x24,0x76,0x60,0x07,
+ 0x7b,0x68,0x07,0x37,0x60,0x87,0x77,0x78,0x07,0x78,0x98,0x51,0x4c,0xf4,0x90,0x0f,
+ 0xf0,0x50,0x0e,0x33,0x1e,0x6a,0x1e,0xca,0x61,0x1c,0xe8,0x21,0x1d,0xde,0xc1,0x1d,
+ 0x7e,0x01,0x1e,0xe4,0xa1,0x1c,0xcc,0x21,0x1d,0xf0,0x61,0x06,0x54,0x85,0x83,0x38,
+ 0xcc,0xc3,0x3b,0xb0,0x43,0x3d,0xd0,0x43,0x39,0xfc,0xc2,0x3c,0xe4,0x43,0x3b,0x88,
+ 0xc3,0x3b,0xb0,0xc3,0x8c,0xc5,0x0a,0x87,0x79,0x98,0x87,0x77,0x18,0x87,0x74,0x08,
+ 0x07,0x7a,0x28,0x07,0x72,0x98,0x81,0x5c,0xe3,0x10,0x0e,0xec,0xc0,0x0e,0xe5,0x50,
+ 0x0e,0xf3,0x30,0x23,0xc1,0xd2,0x41,0x1e,0xe4,0xe1,0x17,0xd8,0xe1,0x1d,0xde,0x01,
+ 0x1e,0x66,0x48,0x19,0x3b,0xb0,0x83,0x3d,0xb4,0x83,0x1b,0x84,0xc3,0x38,0x8c,0x43,
+ 0x39,0xcc,0xc3,0x3c,0xb8,0xc1,0x39,0xc8,0xc3,0x3b,0xd4,0x03,0x3c,0xcc,0x48,0xb4,
+ 0x71,0x08,0x07,0x76,0x60,0x07,0x71,0x08,0x87,0x71,0x58,0x87,0x19,0xdb,0xc6,0x0e,
+ 0xec,0x60,0x0f,0xed,0xe0,0x06,0xf0,0x20,0x0f,0xe5,0x30,0x0f,0xe5,0x20,0x0f,0xf6,
+ 0x50,0x0e,0x6e,0x10,0x0e,0xe3,0x30,0x0e,0xe5,0x30,0x0f,0xf3,0xe0,0x06,0xe9,0xe0,
+ 0x0e,0xe4,0x50,0x0e,0xf8,0x30,0x23,0xe2,0xec,0x61,0x1c,0xc2,0x81,0x1d,0xd8,0xe1,
+ 0x17,0xec,0x21,0x1d,0xe6,0x21,0x1d,0xc4,0x21,0x1d,0xd8,0x21,0x1d,0xe8,0x21,0x1f,
+ 0x66,0x20,0x9d,0x3b,0xbc,0x43,0x3d,0xb8,0x03,0x39,0x94,0x83,0x39,0xcc,0x58,0xbc,
+ 0x70,0x70,0x07,0x77,0x78,0x07,0x7a,0x08,0x07,0x7a,0x48,0x87,0x77,0x70,0x87,0x19,
+ 0xce,0x87,0x0e,0xe5,0x10,0x0e,0xf0,0x10,0x0e,0xec,0xc0,0x0e,0xef,0x30,0x0e,0xf3,
+ 0x90,0x0e,0xf4,0x50,0x0e,0x33,0x28,0x30,0x08,0x87,0x74,0x90,0x07,0x37,0x30,0x87,
+ 0x7a,0x70,0x87,0x71,0xa0,0x87,0x74,0x78,0x07,0x77,0xf8,0x85,0x73,0x90,0x87,0x77,
+ 0xa8,0x07,0x78,0x98,0x07,0x00,0x00,0x00,0x00,0x71,0x20,0x00,0x00,0x02,0x00,0x00,
+ 0x00,0x06,0x50,0x30,0x00,0xd2,0xd0,0x00,0x00,0x61,0x20,0x00,0x00,0x3e,0x00,0x00,
+ 0x00,0x13,0x04,0x41,0x2c,0x10,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0xf4,0xc6,0x22,
+ 0x86,0x61,0x18,0xc6,0x22,0x04,0x41,0x10,0xc6,0x22,0x82,0x20,0x08,0x46,0x00,0xa8,
+ 0x95,0x40,0x19,0x14,0x01,0x8d,0x19,0x00,0x12,0x33,0x00,0x14,0x66,0x00,0x66,0x00,
+ 0x00,0xe3,0x15,0x8c,0xa4,0x69,0x12,0x05,0x65,0x90,0x41,0x22,0x14,0x13,0x02,0xf9,
+ 0x8c,0x57,0x40,0x96,0xe7,0x2d,0x14,0x94,0x41,0x06,0xeb,0x78,0x4c,0x08,0xe4,0x63,
+ 0x41,0x01,0x9f,0xf1,0x8a,0x6a,0x1b,0x83,0x31,0x70,0x28,0x28,0x83,0x0c,0x1b,0x53,
+ 0x99,0x10,0xc8,0xc7,0x8a,0x00,0x3e,0xe3,0x15,0x1a,0x18,0xa0,0x01,0x1a,0x50,0x14,
+ 0x94,0x41,0x06,0x30,0x88,0x36,0x13,0x02,0xf9,0x58,0x11,0xc0,0x67,0xbc,0xe2,0x2b,
+ 0x03,0x37,0x68,0x83,0x32,0xa0,0xa0,0x0c,0x32,0x90,0x41,0xd6,0x99,0x10,0xc8,0x67,
+ 0xbc,0x62,0x0c,0xd2,0x40,0x0e,0xe2,0xc0,0xa3,0xa0,0x0c,0x32,0xa0,0x41,0x27,0x06,
+ 0x26,0x04,0xf2,0xb1,0xa0,0x80,0xcf,0x78,0x05,0x1a,0xb8,0xc1,0x1d,0xd8,0x81,0x18,
+ 0x50,0x50,0x6c,0x08,0xe0,0x33,0xdb,0x20,0x06,0x01,0x30,0xdb,0x10,0xb8,0x41,0x30,
+ 0xdb,0x10,0x3c,0xc2,0x6c,0x43,0xf0,0x06,0x43,0x06,0x01,0x31,0x00,0x09,0x00,0x00,
+ 0x00,0x5b,0x86,0x20,0x00,0x85,0x2d,0x43,0x11,0x80,0xc2,0x96,0x41,0x09,0x40,0x61,
+ 0xcb,0xf0,0x04,0xa0,0xb0,0x65,0xa0,0x02,0x50,0xd8,0x32,0x60,0x01,0x28,0x6c,0x19,
+ 0xba,0x00,0x14,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,
+};
+/*
+ #include <metal_stdlib>
+ #include <simd/simd.h>
+
+ using namespace metal;
+
+ struct main0_out
+ {
+ float4 frag_color [[color(0)]];
+ };
+
+ struct main0_in
+ {
+ float4 uv [[user(locn0)]];
+ float4 color [[user(locn1)]];
+ };
+
+ fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
+ {
+ main0_out out = {};
+ out.frag_color = tex.sample(smp, in.uv.xy) * in.color;
+ return out;
+ }
+*/
+static const uint8_t _sgl_fs_bytecode_metal_macos[3033] = {
+ 0x4d,0x54,0x4c,0x42,0x01,0x80,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0xd9,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd1,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
+ 0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
+ 0x01,0x00,0x01,0x48,0x41,0x53,0x48,0x20,0x00,0x43,0x4f,0xc0,0x79,0x15,0x0f,0x7e,
+ 0x56,0x86,0x83,0xab,0x09,0x97,0xeb,0xad,0x1f,0xad,0xc5,0x99,0xa0,0x69,0x5d,0x31,
+ 0x4f,0x5e,0x5b,0x06,0x1b,0x6c,0x91,0x10,0xa7,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
+ 0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,
+ 0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,0x54,0xde,0xc0,0x17,0x0b,0x00,0x00,0x00,
+ 0x00,0x14,0x00,0x00,0x00,0xe4,0x0a,0x00,0x00,0xff,0xff,0xff,0xff,0x42,0x43,0xc0,
+ 0xde,0x21,0x0c,0x00,0x00,0xb6,0x02,0x00,0x00,0x0b,0x82,0x20,0x00,0x02,0x00,0x00,
+ 0x00,0x12,0x00,0x00,0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,0x06,0x10,0x32,
+ 0x39,0x92,0x01,0x84,0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,0x80,0x14,0x45,
+ 0x02,0x42,0x92,0x0b,0x42,0xa4,0x10,0x32,0x14,0x38,0x08,0x18,0x49,0x0a,0x32,0x44,
+ 0x24,0x48,0x0a,0x90,0x21,0x23,0xc4,0x52,0x80,0x0c,0x19,0x21,0x72,0x24,0x07,0xc8,
+ 0x48,0x11,0x62,0xa8,0xa0,0xa8,0x40,0xc6,0xf0,0x01,0x00,0x00,0x00,0x51,0x18,0x00,
+ 0x00,0x74,0x00,0x00,0x00,0x1b,0xc2,0x24,0xf8,0xff,0xff,0xff,0xff,0x01,0x60,0x00,
+ 0x09,0xa8,0x88,0x70,0x80,0x07,0x78,0x90,0x87,0x77,0xc0,0x87,0x36,0x30,0x87,0x7a,
+ 0x70,0x87,0x71,0x68,0x03,0x73,0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,
+ 0xe8,0x41,0x1e,0xea,0xa1,0x1c,0x00,0xa2,0x1d,0xd2,0xc1,0x1d,0xda,0x80,0x1d,0xca,
+ 0xe1,0x1c,0xc2,0x81,0x1d,0xda,0xc0,0x1e,0xca,0x61,0x1c,0xe8,0xe1,0x1d,0xe4,0xa1,
+ 0x0d,0xee,0x21,0x1d,0xc8,0x81,0x1e,0xd0,0x01,0x88,0x03,0x39,0xc0,0x03,0x60,0x70,
+ 0x87,0x77,0x68,0x03,0x71,0xa8,0x87,0x74,0x60,0x07,0x7a,0x48,0x07,0x77,0x98,0x07,
+ 0x80,0x70,0x87,0x77,0x68,0x03,0x73,0x90,0x87,0x70,0x68,0x87,0x72,0x68,0x03,0x78,
+ 0x78,0x87,0x74,0x70,0x07,0x7a,0x28,0x07,0x79,0x68,0x83,0x72,0x60,0x87,0x74,0x68,
+ 0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,0xda,0xc0,0x1c,0xe4,
+ 0x21,0x1c,0xda,0xa1,0x1c,0xda,0x00,0x1e,0xde,0x21,0x1d,0xdc,0x81,0x1e,0xca,0x41,
+ 0x1e,0xda,0xa0,0x1c,0xd8,0x21,0x1d,0xda,0xa1,0x0d,0xdc,0xe1,0x1d,0xdc,0xa1,0x0d,
+ 0xd8,0xa1,0x1c,0xc2,0xc1,0x1c,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x80,0x70,0x87,
+ 0x77,0x68,0x83,0x74,0x70,0x07,0x73,0x98,0x87,0x36,0x30,0x07,0x78,0x68,0x83,0x76,
+ 0x08,0x07,0x7a,0x40,0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,
+ 0xda,0xc0,0x1d,0xc2,0xc1,0x1d,0xe6,0xa1,0x0d,0xcc,0x01,0x1e,0xda,0xa0,0x1d,0xc2,
+ 0x81,0x1e,0xd0,0x01,0xa0,0x07,0x79,0xa8,0x87,0x72,0x00,0x08,0x77,0x78,0x87,0x36,
+ 0x98,0x87,0x74,0x38,0x07,0x77,0x28,0x07,0x72,0x68,0x03,0x7d,0x28,0x07,0x79,0x78,
+ 0x87,0x79,0x68,0x03,0x73,0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,0xe8,
+ 0x41,0x1e,0xea,0xa1,0x1c,0x00,0xc2,0x1d,0xde,0xa1,0x0d,0xe8,0x41,0x1e,0xc2,0x01,
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+ 0x43,0x39,0x98,0x43,0x39,0xc8,0x43,0x39,0xb8,0xc3,0x38,0x94,0x43,0x38,0x88,0x03,
+ 0x3b,0x94,0xc3,0x2f,0xbc,0x83,0x3c,0xfc,0x82,0x3b,0xd4,0x03,0x3b,0xb0,0xc3,0x0c,
+ 0xc7,0x69,0x87,0x70,0x58,0x87,0x72,0x70,0x83,0x74,0x68,0x07,0x78,0x60,0x87,0x74,
+ 0x18,0x87,0x74,0xa0,0x87,0x19,0xce,0x53,0x0f,0xee,0x00,0x0f,0xf2,0x50,0x0e,0xe4,
+ 0x90,0x0e,0xe3,0x40,0x0f,0xe1,0x20,0x0e,0xec,0x50,0x0e,0x33,0x20,0x28,0x1d,0xdc,
+ 0xc1,0x1e,0xc2,0x41,0x1e,0xd2,0x21,0x1c,0xdc,0x81,0x1e,0xdc,0xe0,0x1c,0xe4,0xe1,
+ 0x1d,0xea,0x01,0x1e,0x66,0x18,0x51,0x38,0xb0,0x43,0x3a,0x9c,0x83,0x3b,0xcc,0x50,
+ 0x24,0x76,0x60,0x07,0x7b,0x68,0x07,0x37,0x60,0x87,0x77,0x78,0x07,0x78,0x98,0x51,
+ 0x4c,0xf4,0x90,0x0f,0xf0,0x50,0x0e,0x33,0x1e,0x6a,0x1e,0xca,0x61,0x1c,0xe8,0x21,
+ 0x1d,0xde,0xc1,0x1d,0x7e,0x01,0x1e,0xe4,0xa1,0x1c,0xcc,0x21,0x1d,0xf0,0x61,0x06,
+ 0x54,0x85,0x83,0x38,0xcc,0xc3,0x3b,0xb0,0x43,0x3d,0xd0,0x43,0x39,0xfc,0xc2,0x3c,
+ 0xe4,0x43,0x3b,0x88,0xc3,0x3b,0xb0,0xc3,0x8c,0xc5,0x0a,0x87,0x79,0x98,0x87,0x77,
+ 0x18,0x87,0x74,0x08,0x07,0x7a,0x28,0x07,0x72,0x98,0x81,0x5c,0xe3,0x10,0x0e,0xec,
+ 0xc0,0x0e,0xe5,0x50,0x0e,0xf3,0x30,0x23,0xc1,0xd2,0x41,0x1e,0xe4,0xe1,0x17,0xd8,
+ 0xe1,0x1d,0xde,0x01,0x1e,0x66,0x48,0x19,0x3b,0xb0,0x83,0x3d,0xb4,0x83,0x1b,0x84,
+ 0xc3,0x38,0x8c,0x43,0x39,0xcc,0xc3,0x3c,0xb8,0xc1,0x39,0xc8,0xc3,0x3b,0xd4,0x03,
+ 0x3c,0xcc,0x48,0xb4,0x71,0x08,0x07,0x76,0x60,0x07,0x71,0x08,0x87,0x71,0x58,0x87,
+ 0x19,0xdb,0xc6,0x0e,0xec,0x60,0x0f,0xed,0xe0,0x06,0xf0,0x20,0x0f,0xe5,0x30,0x0f,
+ 0xe5,0x20,0x0f,0xf6,0x50,0x0e,0x6e,0x10,0x0e,0xe3,0x30,0x0e,0xe5,0x30,0x0f,0xf3,
+ 0xe0,0x06,0xe9,0xe0,0x0e,0xe4,0x50,0x0e,0xf8,0x30,0x23,0xe2,0xec,0x61,0x1c,0xc2,
+ 0x81,0x1d,0xd8,0xe1,0x17,0xec,0x21,0x1d,0xe6,0x21,0x1d,0xc4,0x21,0x1d,0xd8,0x21,
+ 0x1d,0xe8,0x21,0x1f,0x66,0x20,0x9d,0x3b,0xbc,0x43,0x3d,0xb8,0x03,0x39,0x94,0x83,
+ 0x39,0xcc,0x58,0xbc,0x70,0x70,0x07,0x77,0x78,0x07,0x7a,0x08,0x07,0x7a,0x48,0x87,
+ 0x77,0x70,0x87,0x19,0xce,0x87,0x0e,0xe5,0x10,0x0e,0xf0,0x10,0x0e,0xec,0xc0,0x0e,
+ 0xef,0x30,0x0e,0xf3,0x90,0x0e,0xf4,0x50,0x0e,0x33,0x28,0x30,0x08,0x87,0x74,0x90,
+ 0x07,0x37,0x30,0x87,0x7a,0x70,0x87,0x71,0xa0,0x87,0x74,0x78,0x07,0x77,0xf8,0x85,
+ 0x73,0x90,0x87,0x77,0xa8,0x07,0x78,0x98,0x07,0x00,0x00,0x00,0x00,0x71,0x20,0x00,
+ 0x00,0x08,0x00,0x00,0x00,0x16,0xb0,0x01,0x48,0xe4,0x4b,0x00,0xf3,0x2c,0xc4,0x3f,
+ 0x11,0xd7,0x44,0x45,0xc4,0x6f,0x0f,0x7e,0x85,0x17,0xb7,0x6d,0x00,0x05,0x03,0x20,
+ 0x0d,0x0d,0x00,0x00,0x00,0x61,0x20,0x00,0x00,0x14,0x00,0x00,0x00,0x13,0x04,0x41,
+ 0x2c,0x10,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0xc4,0x46,0x00,0xc6,0x12,0x80,0x80,
+ 0xd4,0x08,0x40,0x0d,0x90,0x98,0x01,0xa0,0x30,0x03,0x40,0x60,0x04,0x00,0x00,0x00,
+ 0x00,0x83,0x0c,0x8b,0x60,0x8c,0x18,0x28,0x43,0x40,0x29,0x49,0x50,0x20,0x86,0x60,
+ 0x01,0x23,0x9f,0xd9,0x06,0x23,0x00,0x32,0x08,0x88,0x01,0x00,0x00,0x02,0x00,0x00,
+ 0x00,0x5b,0x86,0xe0,0x88,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+};
+/*
+ #include <metal_stdlib>
+ #include <simd/simd.h>
+
+ using namespace metal;
+
+ struct vs_params
+ {
+ float4x4 mvp;
+ float4x4 tm;
+ };
+
+ struct main0_out
+ {
+ float4 uv [[user(locn0)]];
+ float4 color [[user(locn1)]];
+ float4 gl_Position [[position]];
+ float gl_PointSize [[point_size]];
+ };
+
+ struct main0_in
+ {
+ float4 position [[attribute(0)]];
+ float2 texcoord0 [[attribute(1)]];
+ float4 color0 [[attribute(2)]];
+ float psize [[attribute(3)]];
+ };
+
+ vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _19 [[buffer(0)]])
+ {
+ main0_out out = {};
+ out.gl_Position = _19.mvp * in.position;
+ out.gl_PointSize = in.psize;
+ out.uv = _19.tm * float4(in.texcoord0, 0.0, 1.0);
+ out.color = in.color0;
+ return out;
+ }
+*/
+static const uint8_t _sgl_vs_bytecode_metal_ios[3493] = {
+ 0x4d,0x54,0x4c,0x42,0x01,0x00,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0xa5,0x0d,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x44,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0d,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x90,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
+ 0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
+ 0x01,0x00,0x00,0x48,0x41,0x53,0x48,0x20,0x00,0x81,0x80,0x75,0xbc,0xa9,0xd0,0xb9,
+ 0x4f,0xee,0x63,0x10,0x8f,0xfe,0x66,0xa5,0x3b,0x40,0xb7,0x43,0x44,0x12,0xba,0x69,
+ 0x7d,0xf3,0x83,0x9a,0xda,0x47,0x00,0x29,0xec,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
+ 0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x40,0x00,0x00,0x00,0x56,0x41,0x54,
+ 0x54,0x2a,0x00,0x04,0x00,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x00,0x00,0x80,
+ 0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x00,0x01,0x80,0x63,0x6f,0x6c,0x6f,
+ 0x72,0x30,0x00,0x02,0x80,0x70,0x73,0x69,0x7a,0x65,0x00,0x03,0x80,0x56,0x41,0x54,
+ 0x59,0x06,0x00,0x04,0x00,0x06,0x04,0x06,0x03,0x45,0x4e,0x44,0x54,0x04,0x00,0x00,
+ 0x00,0x45,0x4e,0x44,0x54,0xde,0xc0,0x17,0x0b,0x00,0x00,0x00,0x00,0x14,0x00,0x00,
+ 0x00,0x70,0x0c,0x00,0x00,0xff,0xff,0xff,0xff,0x42,0x43,0xc0,0xde,0x21,0x0c,0x00,
+ 0x00,0x19,0x03,0x00,0x00,0x0b,0x82,0x20,0x00,0x02,0x00,0x00,0x00,0x12,0x00,0x00,
+ 0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,0x06,0x10,0x32,0x39,0x92,0x01,0x84,
+ 0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,0x80,0x14,0x45,0x02,0x42,0x92,0x0b,
+ 0x42,0xa4,0x10,0x32,0x14,0x38,0x08,0x18,0x49,0x0a,0x32,0x44,0x24,0x48,0x0a,0x90,
+ 0x21,0x23,0xc4,0x52,0x80,0x0c,0x19,0x21,0x72,0x24,0x07,0xc8,0x48,0x11,0x62,0xa8,
+ 0xa0,0xa8,0x40,0xc6,0xf0,0x01,0x00,0x00,0x00,0x51,0x18,0x00,0x00,0x70,0x00,0x00,
+ 0x00,0x1b,0x7e,0x24,0xf8,0xff,0xff,0xff,0xff,0x01,0x90,0x00,0x8a,0x08,0x07,0x78,
+ 0x80,0x07,0x79,0x78,0x07,0x7c,0x68,0x03,0x73,0xa8,0x07,0x77,0x18,0x87,0x36,0x30,
+ 0x07,0x78,0x68,0x83,0x76,0x08,0x07,0x7a,0x40,0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,
+ 0x01,0x20,0xda,0x21,0x1d,0xdc,0xa1,0x0d,0xd8,0xa1,0x1c,0xce,0x21,0x1c,0xd8,0xa1,
+ 0x0d,0xec,0xa1,0x1c,0xc6,0x81,0x1e,0xde,0x41,0x1e,0xda,0xe0,0x1e,0xd2,0x81,0x1c,
+ 0xe8,0x01,0x1d,0x80,0x38,0x90,0x03,0x3c,0x00,0x06,0x77,0x78,0x87,0x36,0x10,0x87,
+ 0x7a,0x48,0x07,0x76,0xa0,0x87,0x74,0x70,0x87,0x79,0x00,0x08,0x77,0x78,0x87,0x36,
+ 0x30,0x07,0x79,0x08,0x87,0x76,0x28,0x87,0x36,0x80,0x87,0x77,0x48,0x07,0x77,0xa0,
+ 0x87,0x72,0x90,0x87,0x36,0x28,0x07,0x76,0x48,0x87,0x76,0x00,0xe8,0x41,0x1e,0xea,
+ 0xa1,0x1c,0x00,0xc2,0x1d,0xde,0xa1,0x0d,0xcc,0x41,0x1e,0xc2,0xa1,0x1d,0xca,0xa1,
+ 0x0d,0xe0,0xe1,0x1d,0xd2,0xc1,0x1d,0xe8,0xa1,0x1c,0xe4,0xa1,0x0d,0xca,0x81,0x1d,
+ 0xd2,0xa1,0x1d,0xda,0xc0,0x1d,0xde,0xc1,0x1d,0xda,0x80,0x1d,0xca,0x21,0x1c,0xcc,
+ 0x01,0xa0,0x07,0x79,0xa8,0x87,0x72,0x00,0x08,0x77,0x78,0x87,0x36,0x48,0x07,0x77,
+ 0x30,0x87,0x79,0x68,0x03,0x73,0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,
+ 0xe8,0x41,0x1e,0xea,0xa1,0x1c,0x00,0xc2,0x1d,0xde,0xa1,0x0d,0xdc,0x21,0x1c,0xdc,
+ 0x61,0x1e,0xda,0xc0,0x1c,0xe0,0xa1,0x0d,0xda,0x21,0x1c,0xe8,0x01,0x1d,0x00,0x7a,
+ 0x90,0x87,0x7a,0x28,0x07,0x80,0x70,0x87,0x77,0x68,0x83,0x79,0x48,0x87,0x73,0x70,
+ 0x87,0x72,0x20,0x87,0x36,0xd0,0x87,0x72,0x90,0x87,0x77,0x98,0x87,0x36,0x30,0x07,
+ 0x78,0x68,0x83,0x76,0x08,0x07,0x7a,0x40,0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,
+ 0x20,0xdc,0xe1,0x1d,0xda,0x80,0x1e,0xe4,0x21,0x1c,0xe0,0x01,0x1e,0xd2,0xc1,0x1d,
+ 0xce,0xa1,0x0d,0xda,0x21,0x1c,0xe8,0x01,0x1d,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,
+ 0x80,0x98,0x07,0x7a,0x08,0x87,0x71,0x58,0x87,0x36,0x80,0x07,0x79,0x78,0x07,0x7a,
+ 0x28,0x87,0x71,0xa0,0x87,0x77,0x90,0x87,0x36,0x10,0x87,0x7a,0x30,0x07,0x73,0x28,
+ 0x07,0x79,0x68,0x83,0x79,0x48,0x07,0x7d,0x28,0x07,0x00,0x0f,0x00,0xa2,0x1e,0xdc,
+ 0x61,0x1e,0xc2,0xc1,0x1c,0xca,0xa1,0x0d,0xcc,0x01,0x1e,0xda,0xa0,0x1d,0xc2,0x81,
+ 0x1e,0xd0,0x01,0xa0,0x07,0x79,0xa8,0x87,0x72,0x00,0x36,0x6c,0x42,0x01,0x2c,0x40,
+ 0x35,0x84,0x43,0x3a,0xc8,0x43,0x1b,0x88,0x43,0x3d,0x98,0x83,0x39,0x94,0x83,0x3c,
+ 0xb4,0x81,0x3b,0xbc,0x43,0x1b,0x84,0x03,0x3b,0xa4,0x43,0x38,0xcc,0x03,0x00,0x00,
+ 0x00,0x49,0x18,0x00,0x00,0x01,0x00,0x00,0x00,0x13,0x84,0x40,0x00,0x89,0x20,0x00,
+ 0x00,0x20,0x00,0x00,0x00,0x32,0x22,0x48,0x09,0x20,0x64,0x85,0x04,0x93,0x22,0xa4,
+ 0x84,0x04,0x93,0x22,0xe3,0x84,0xa1,0x90,0x14,0x12,0x4c,0x8a,0x8c,0x0b,0x84,0xa4,
+ 0x4c,0x10,0x44,0x33,0x00,0xc3,0x08,0x04,0x60,0x89,0x10,0x02,0x18,0x46,0x10,0x80,
+ 0x24,0x08,0x33,0x51,0xf3,0x40,0x0f,0xf2,0x50,0x0f,0xe3,0x40,0x0f,0x6e,0xd0,0x0e,
+ 0xe5,0x40,0x0f,0xe1,0xc0,0x0e,0x7a,0xa0,0x07,0xed,0x10,0x0e,0xf4,0x20,0x0f,0xe9,
+ 0x80,0x0f,0x28,0x20,0x07,0x49,0x53,0x44,0x09,0x93,0x5f,0x49,0xff,0x03,0x44,0x00,
+ 0x23,0x21,0xa1,0x94,0x41,0x04,0x43,0x28,0x86,0x08,0x23,0x80,0x43,0x68,0x20,0x60,
+ 0x8e,0x00,0x0c,0x52,0x60,0xcd,0x11,0x80,0xc2,0x20,0x42,0x20,0x0c,0x23,0x10,0xcb,
+ 0x08,0x00,0x00,0x00,0x00,0x13,0xa8,0x70,0x48,0x07,0x79,0xb0,0x03,0x3a,0x68,0x83,
+ 0x70,0x80,0x07,0x78,0x60,0x87,0x72,0x68,0x83,0x74,0x78,0x87,0x79,0xc8,0x03,0x37,
+ 0x80,0x03,0x37,0x80,0x83,0x0d,0xb7,0x51,0x0e,0x6d,0x00,0x0f,0x7a,0x60,0x07,0x74,
+ 0xa0,0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xd0,0x06,0xe9,0x10,0x07,0x7a,0x80,
+ 0x07,0x7a,0x80,0x07,0x6d,0x90,0x0e,0x78,0xa0,0x07,0x78,0xa0,0x07,0x78,0xd0,0x06,
+ 0xe9,0x10,0x07,0x76,0xa0,0x07,0x71,0x60,0x07,0x7a,0x10,0x07,0x76,0xd0,0x06,0xe9,
+ 0x30,0x07,0x72,0xa0,0x07,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,0xd0,0x06,0xe9,0x60,
+ 0x07,0x74,0xa0,0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xd0,0x06,0xe6,0x30,0x07,
+ 0x72,0xa0,0x07,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,0xd0,0x06,0xe6,0x60,0x07,0x74,
+ 0xa0,0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xd0,0x06,0xf6,0x10,0x07,0x76,0xa0,
+ 0x07,0x71,0x60,0x07,0x7a,0x10,0x07,0x76,0xd0,0x06,0xf6,0x20,0x07,0x74,0xa0,0x07,
+ 0x73,0x20,0x07,0x7a,0x30,0x07,0x72,0xd0,0x06,0xf6,0x30,0x07,0x72,0xa0,0x07,0x73,
+ 0x20,0x07,0x7a,0x30,0x07,0x72,0xd0,0x06,0xf6,0x40,0x07,0x78,0xa0,0x07,0x76,0x40,
+ 0x07,0x7a,0x60,0x07,0x74,0xd0,0x06,0xf6,0x60,0x07,0x74,0xa0,0x07,0x76,0x40,0x07,
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+ 0x60,0x07,0x71,0x08,0x87,0x71,0x58,0x87,0x19,0xdb,0xc6,0x0e,0xec,0x60,0x0f,0xed,
+ 0xe0,0x06,0xf0,0x20,0x0f,0xe5,0x30,0x0f,0xe5,0x20,0x0f,0xf6,0x50,0x0e,0x6e,0x10,
+ 0x0e,0xe3,0x30,0x0e,0xe5,0x30,0x0f,0xf3,0xe0,0x06,0xe9,0xe0,0x0e,0xe4,0x50,0x0e,
+ 0xf8,0x30,0x23,0xe2,0xec,0x61,0x1c,0xc2,0x81,0x1d,0xd8,0xe1,0x17,0xec,0x21,0x1d,
+ 0xe6,0x21,0x1d,0xc4,0x21,0x1d,0xd8,0x21,0x1d,0xe8,0x21,0x1f,0x66,0x20,0x9d,0x3b,
+ 0xbc,0x43,0x3d,0xb8,0x03,0x39,0x94,0x83,0x39,0xcc,0x58,0xbc,0x70,0x70,0x07,0x77,
+ 0x78,0x07,0x7a,0x08,0x07,0x7a,0x48,0x87,0x77,0x70,0x87,0x19,0xce,0x87,0x0e,0xe5,
+ 0x10,0x0e,0xf0,0x10,0x0e,0xec,0xc0,0x0e,0xef,0x30,0x0e,0xf3,0x90,0x0e,0xf4,0x50,
+ 0x0e,0x33,0x28,0x30,0x08,0x87,0x74,0x90,0x07,0x37,0x30,0x87,0x7a,0x70,0x87,0x71,
+ 0xa0,0x87,0x74,0x78,0x07,0x77,0xf8,0x85,0x73,0x90,0x87,0x77,0xa8,0x07,0x78,0x98,
+ 0x07,0x00,0x00,0x00,0x00,0x71,0x20,0x00,0x00,0x02,0x00,0x00,0x00,0x06,0x50,0x30,
+ 0x00,0xd2,0xd0,0x00,0x00,0x61,0x20,0x00,0x00,0x42,0x00,0x00,0x00,0x13,0x04,0x41,
+ 0x2c,0x10,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0xf4,0xc6,0x22,0x86,0x61,0x18,0xc6,
+ 0x22,0x04,0x41,0x10,0xc6,0x22,0x82,0x20,0x08,0x46,0x00,0xa8,0x95,0x40,0x19,0x14,
+ 0x01,0x8d,0x19,0x00,0x12,0x33,0x00,0x14,0x66,0x00,0x66,0x00,0x00,0xe3,0x15,0x8c,
+ 0xa4,0x69,0x12,0x05,0x65,0x90,0x41,0x22,0x14,0x13,0x02,0xf9,0x8c,0x57,0x40,0x96,
+ 0xe7,0x2d,0x14,0x94,0x41,0x06,0xeb,0x78,0x4c,0x08,0xe4,0x63,0x41,0x01,0x9f,0xf1,
+ 0x8a,0x6a,0x1b,0x83,0x31,0x70,0x28,0x28,0x83,0x0c,0x1b,0x53,0x99,0x10,0xc8,0xc7,
+ 0x8a,0x00,0x3e,0xe3,0x15,0x1a,0x18,0xa0,0x01,0x1a,0x50,0x14,0x94,0x41,0x06,0x30,
+ 0x88,0x36,0x13,0x02,0xf9,0x58,0x11,0xc0,0x67,0xbc,0xe2,0x2b,0x03,0x37,0x68,0x83,
+ 0x32,0xa0,0xa0,0x0c,0x32,0x90,0x41,0xd6,0x99,0x10,0xc8,0x67,0xbc,0x62,0x0c,0xd2,
+ 0x40,0x0e,0xe2,0xc0,0xa3,0xa0,0x0c,0x32,0xa0,0x41,0x27,0x06,0x26,0x04,0xf2,0xb1,
+ 0xa0,0x80,0xcf,0x78,0x05,0x1a,0xb8,0xc1,0x1d,0xd8,0x81,0x18,0x50,0x50,0x6c,0x08,
+ 0xe0,0x33,0xdb,0x20,0x06,0x01,0x30,0xdb,0x10,0xb8,0x41,0x30,0xdb,0x10,0x3c,0xc2,
+ 0x6c,0x43,0xf0,0x06,0x43,0x06,0x01,0x31,0x00,0x0d,0x00,0x00,0x00,0x5b,0x8a,0x20,
+ 0x00,0x85,0xa3,0x14,0xb6,0x14,0x45,0x00,0x0a,0x47,0x29,0x6c,0x29,0x94,0x00,0x14,
+ 0x8e,0x52,0xd8,0x52,0x3c,0x01,0x28,0x1c,0xa5,0xb0,0xa5,0xa0,0x02,0x50,0x38,0x4a,
+ 0x61,0x4b,0x81,0x05,0xa0,0x70,0x94,0xc2,0x96,0xa2,0x0b,0x40,0xe1,0x28,0x05,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,
+};
+/*
+ #include <metal_stdlib>
+ #include <simd/simd.h>
+
+ using namespace metal;
+
+ struct main0_out
+ {
+ float4 frag_color [[color(0)]];
+ };
+
+ struct main0_in
+ {
+ float4 uv [[user(locn0)]];
+ float4 color [[user(locn1)]];
+ };
+
+ fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
+ {
+ main0_out out = {};
+ out.frag_color = tex.sample(smp, in.uv.xy) * in.color;
+ return out;
+ }
+*/
+static const uint8_t _sgl_fs_bytecode_metal_ios[3017] = {
+ 0x4d,0x54,0x4c,0x42,0x01,0x00,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0xc9,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd1,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0xf0,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
+ 0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
+ 0x01,0x00,0x01,0x48,0x41,0x53,0x48,0x20,0x00,0x40,0xd6,0xeb,0xe8,0x54,0x51,0x57,
+ 0x09,0x04,0x8e,0xcb,0x4c,0x44,0x2c,0x92,0x69,0x71,0x54,0xbd,0xb6,0xe0,0x7e,0x6b,
+ 0x97,0x01,0x63,0xb9,0x24,0x88,0x76,0x15,0x8c,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
+ 0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,
+ 0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,0x54,0xde,0xc0,0x17,0x0b,0x00,0x00,0x00,
+ 0x00,0x14,0x00,0x00,0x00,0xd8,0x0a,0x00,0x00,0xff,0xff,0xff,0xff,0x42,0x43,0xc0,
+ 0xde,0x21,0x0c,0x00,0x00,0xb3,0x02,0x00,0x00,0x0b,0x82,0x20,0x00,0x02,0x00,0x00,
+ 0x00,0x12,0x00,0x00,0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,0x06,0x10,0x32,
+ 0x39,0x92,0x01,0x84,0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,0x80,0x14,0x45,
+ 0x02,0x42,0x92,0x0b,0x42,0xa4,0x10,0x32,0x14,0x38,0x08,0x18,0x49,0x0a,0x32,0x44,
+ 0x24,0x48,0x0a,0x90,0x21,0x23,0xc4,0x52,0x80,0x0c,0x19,0x21,0x72,0x24,0x07,0xc8,
+ 0x48,0x11,0x62,0xa8,0xa0,0xa8,0x40,0xc6,0xf0,0x01,0x00,0x00,0x00,0x51,0x18,0x00,
+ 0x00,0x74,0x00,0x00,0x00,0x1b,0xc2,0x24,0xf8,0xff,0xff,0xff,0xff,0x01,0x60,0x00,
+ 0x09,0xa8,0x88,0x70,0x80,0x07,0x78,0x90,0x87,0x77,0xc0,0x87,0x36,0x30,0x87,0x7a,
+ 0x70,0x87,0x71,0x68,0x03,0x73,0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,
+ 0xe8,0x41,0x1e,0xea,0xa1,0x1c,0x00,0xa2,0x1d,0xd2,0xc1,0x1d,0xda,0x80,0x1d,0xca,
+ 0xe1,0x1c,0xc2,0x81,0x1d,0xda,0xc0,0x1e,0xca,0x61,0x1c,0xe8,0xe1,0x1d,0xe4,0xa1,
+ 0x0d,0xee,0x21,0x1d,0xc8,0x81,0x1e,0xd0,0x01,0x88,0x03,0x39,0xc0,0x03,0x60,0x70,
+ 0x87,0x77,0x68,0x03,0x71,0xa8,0x87,0x74,0x60,0x07,0x7a,0x48,0x07,0x77,0x98,0x07,
+ 0x80,0x70,0x87,0x77,0x68,0x03,0x73,0x90,0x87,0x70,0x68,0x87,0x72,0x68,0x03,0x78,
+ 0x78,0x87,0x74,0x70,0x07,0x7a,0x28,0x07,0x79,0x68,0x83,0x72,0x60,0x87,0x74,0x68,
+ 0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,0xda,0xc0,0x1c,0xe4,
+ 0x21,0x1c,0xda,0xa1,0x1c,0xda,0x00,0x1e,0xde,0x21,0x1d,0xdc,0x81,0x1e,0xca,0x41,
+ 0x1e,0xda,0xa0,0x1c,0xd8,0x21,0x1d,0xda,0xa1,0x0d,0xdc,0xe1,0x1d,0xdc,0xa1,0x0d,
+ 0xd8,0xa1,0x1c,0xc2,0xc1,0x1c,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x80,0x70,0x87,
+ 0x77,0x68,0x83,0x74,0x70,0x07,0x73,0x98,0x87,0x36,0x30,0x07,0x78,0x68,0x83,0x76,
+ 0x08,0x07,0x7a,0x40,0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,
+ 0xda,0xc0,0x1d,0xc2,0xc1,0x1d,0xe6,0xa1,0x0d,0xcc,0x01,0x1e,0xda,0xa0,0x1d,0xc2,
+ 0x81,0x1e,0xd0,0x01,0xa0,0x07,0x79,0xa8,0x87,0x72,0x00,0x08,0x77,0x78,0x87,0x36,
+ 0x98,0x87,0x74,0x38,0x07,0x77,0x28,0x07,0x72,0x68,0x03,0x7d,0x28,0x07,0x79,0x78,
+ 0x87,0x79,0x68,0x03,0x73,0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,0xe8,
+ 0x41,0x1e,0xea,0xa1,0x1c,0x00,0xc2,0x1d,0xde,0xa1,0x0d,0xe8,0x41,0x1e,0xc2,0x01,
+ 0x1e,0xe0,0x21,0x1d,0xdc,0xe1,0x1c,0xda,0xa0,0x1d,0xc2,0x81,0x1e,0xd0,0x01,0xa0,
+ 0x07,0x79,0xa8,0x87,0x72,0x00,0x88,0x79,0xa0,0x87,0x70,0x18,0x87,0x75,0x68,0x03,
+ 0x78,0x90,0x87,0x77,0xa0,0x87,0x72,0x18,0x07,0x7a,0x78,0x07,0x79,0x68,0x03,0x71,
+ 0xa8,0x07,0x73,0x30,0x87,0x72,0x90,0x87,0x36,0x98,0x87,0x74,0xd0,0x87,0x72,0x00,
+ 0xf0,0x00,0x20,0xea,0xc1,0x1d,0xe6,0x21,0x1c,0xcc,0xa1,0x1c,0xda,0xc0,0x1c,0xe0,
+ 0xa1,0x0d,0xda,0x21,0x1c,0xe8,0x01,0x1d,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x60,
+ 0x83,0x21,0x0c,0xc0,0x02,0x54,0x1b,0x8c,0x81,0x00,0x16,0xa0,0xda,0x80,0x10,0xff,
+ 0xff,0xff,0xff,0x3f,0x00,0x0c,0x20,0x01,0xd5,0x06,0xa3,0x08,0x80,0x05,0xa8,0x36,
+ 0x18,0x86,0x00,0x2c,0x40,0xb5,0x01,0x39,0xfe,0xff,0xff,0xff,0x7f,0x00,0x18,0x40,
+ 0x02,0x2a,0x00,0x00,0x00,0x49,0x18,0x00,0x00,0x04,0x00,0x00,0x00,0x13,0x86,0x40,
+ 0x18,0x26,0x0c,0x44,0x61,0x4c,0x18,0x8e,0xc2,0x00,0x00,0x00,0x00,0x89,0x20,0x00,
+ 0x00,0x1d,0x00,0x00,0x00,0x32,0x22,0x48,0x09,0x20,0x64,0x85,0x04,0x93,0x22,0xa4,
+ 0x84,0x04,0x93,0x22,0xe3,0x84,0xa1,0x90,0x14,0x12,0x4c,0x8a,0x8c,0x0b,0x84,0xa4,
+ 0x4c,0x10,0x48,0x33,0x00,0xc3,0x08,0x04,0x60,0x83,0x70,0x94,0x34,0x45,0x94,0x30,
+ 0xf9,0xff,0x44,0x5c,0x13,0x15,0x11,0xbf,0x3d,0xfc,0xd3,0x18,0x01,0x30,0x88,0x30,
+ 0x04,0x17,0x49,0x53,0x44,0x09,0x93,0xff,0x4b,0x00,0xf3,0x2c,0x44,0xf4,0x4f,0x63,
+ 0x04,0xc0,0x20,0x42,0x21,0x94,0x42,0x84,0x40,0x0c,0x9d,0x61,0x04,0x01,0x98,0x23,
+ 0x08,0xe6,0x08,0xc0,0x60,0x18,0x41,0x58,0x0a,0x12,0x88,0x49,0x8a,0x29,0x40,0x6d,
+ 0x20,0x20,0x05,0xd6,0x08,0x00,0x00,0x00,0x00,0x13,0xa8,0x70,0x48,0x07,0x79,0xb0,
+ 0x03,0x3a,0x68,0x83,0x70,0x80,0x07,0x78,0x60,0x87,0x72,0x68,0x83,0x74,0x78,0x87,
+ 0x79,0xc8,0x03,0x37,0x80,0x03,0x37,0x80,0x83,0x0d,0xb7,0x51,0x0e,0x6d,0x00,0x0f,
+ 0x7a,0x60,0x07,0x74,0xa0,0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xd0,0x06,0xe9,
+ 0x10,0x07,0x7a,0x80,0x07,0x7a,0x80,0x07,0x6d,0x90,0x0e,0x78,0xa0,0x07,0x78,0xa0,
+ 0x07,0x78,0xd0,0x06,0xe9,0x10,0x07,0x76,0xa0,0x07,0x71,0x60,0x07,0x7a,0x10,0x07,
+ 0x76,0xd0,0x06,0xe9,0x30,0x07,0x72,0xa0,0x07,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,
+ 0xd0,0x06,0xe9,0x60,0x07,0x74,0xa0,0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xd0,
+ 0x06,0xe6,0x30,0x07,0x72,0xa0,0x07,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,0xd0,0x06,
+ 0xe6,0x60,0x07,0x74,0xa0,0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xd0,0x06,0xf6,
+ 0x10,0x07,0x76,0xa0,0x07,0x71,0x60,0x07,0x7a,0x10,0x07,0x76,0xd0,0x06,0xf6,0x20,
+ 0x07,0x74,0xa0,0x07,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,0xd0,0x06,0xf6,0x30,0x07,
+ 0x72,0xa0,0x07,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,0xd0,0x06,0xf6,0x40,0x07,0x78,
+ 0xa0,0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xd0,0x06,0xf6,0x60,0x07,0x74,0xa0,
+ 0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xd0,0x06,0xf6,0x90,0x07,0x76,0xa0,0x07,
+ 0x71,0x20,0x07,0x78,0xa0,0x07,0x71,0x20,0x07,0x78,0xd0,0x06,0xf6,0x10,0x07,0x72,
+ 0x80,0x07,0x7a,0x10,0x07,0x72,0x80,0x07,0x7a,0x10,0x07,0x72,0x80,0x07,0x6d,0x60,
+ 0x0f,0x71,0x90,0x07,0x72,0xa0,0x07,0x72,0x50,0x07,0x76,0xa0,0x07,0x72,0x50,0x07,
+ 0x76,0xd0,0x06,0xf6,0x20,0x07,0x75,0x60,0x07,0x7a,0x20,0x07,0x75,0x60,0x07,0x7a,
+ 0x20,0x07,0x75,0x60,0x07,0x6d,0x60,0x0f,0x75,0x10,0x07,0x72,0xa0,0x07,0x75,0x10,
+ 0x07,0x72,0xa0,0x07,0x75,0x10,0x07,0x72,0xd0,0x06,0xf6,0x10,0x07,0x70,0x20,0x07,
+ 0x74,0xa0,0x07,0x71,0x00,0x07,0x72,0x40,0x07,0x7a,0x10,0x07,0x70,0x20,0x07,0x74,
+ 0xd0,0x06,0xee,0x80,0x07,0x7a,0x10,0x07,0x76,0xa0,0x07,0x73,0x20,0x07,0x43,0x18,
+ 0x04,0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x80,0x21,0x8c,0x03,0x04,0x80,0x00,0x00,
+ 0x00,0x00,0x00,0x40,0x16,0x08,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x32,0x1e,0x98,
+ 0x10,0x19,0x11,0x4c,0x90,0x8c,0x09,0x26,0x47,0xc6,0x04,0x43,0x5a,0x25,0x30,0x02,
+ 0x50,0x04,0x85,0x50,0x10,0x65,0x40,0x70,0x2c,0x41,0x02,0x00,0x00,0x79,0x18,0x00,
+ 0x00,0xd0,0x00,0x00,0x00,0x1a,0x03,0x4c,0x10,0x97,0x29,0xa2,0x25,0x10,0xab,0x32,
+ 0xb9,0xb9,0xb4,0x37,0xb7,0x21,0xc6,0x42,0x3c,0x00,0x84,0x50,0xb9,0x1b,0x43,0x0b,
+ 0x93,0xfb,0x9a,0x4b,0xd3,0x2b,0x1b,0x62,0x2c,0xc2,0x23,0x2c,0x05,0xe3,0x20,0x08,
+ 0x0e,0x8e,0xad,0x0c,0xa4,0xad,0x8c,0x2e,0x8c,0x0d,0xc4,0xae,0x4c,0x6e,0x2e,0xed,
+ 0xcd,0x0d,0x64,0x46,0x06,0x46,0x66,0xc6,0x65,0x66,0xa6,0x06,0x04,0xa5,0xad,0x8c,
+ 0x2e,0x8c,0xcd,0xac,0xac,0x65,0x46,0x06,0x46,0x66,0xc6,0x65,0x66,0xa6,0x26,0x65,
+ 0x88,0xf0,0x10,0x43,0x8c,0x45,0x58,0x8c,0x65,0x60,0xd1,0x54,0x46,0x17,0xc6,0x36,
+ 0x04,0x79,0x8e,0x45,0x58,0x84,0x65,0xe0,0x16,0x96,0x26,0xe7,0x32,0xf6,0xd6,0x06,
+ 0x97,0xc6,0x56,0xe6,0x42,0x56,0xe6,0xf6,0x26,0xd7,0x36,0xf7,0x45,0x96,0x36,0x17,
+ 0x26,0xc6,0x56,0x36,0x44,0x78,0x12,0x72,0x61,0x69,0x72,0x2e,0x63,0x6f,0x6d,0x70,
+ 0x69,0x6c,0x65,0x2e,0x66,0x61,0x73,0x74,0x5f,0x6d,0x61,0x74,0x68,0x5f,0x65,0x6e,
+ 0x61,0x62,0x6c,0x65,0x43,0x84,0x67,0x21,0x19,0x84,0xa5,0xc9,0xb9,0x8c,0xbd,0xb5,
+ 0xc1,0xa5,0xb1,0x95,0xb9,0x98,0xc9,0x85,0xb5,0x95,0x89,0xd5,0x99,0x99,0x95,0xc9,
+ 0x7d,0x99,0x95,0xd1,0x8d,0xa1,0x7d,0x95,0xb9,0x85,0x89,0xb1,0x95,0x0d,0x11,0x9e,
+ 0x86,0x51,0x58,0x9a,0x9c,0x8b,0x5c,0x99,0x1b,0x59,0x99,0xdc,0x17,0x5d,0x98,0xdc,
+ 0x59,0x19,0x1d,0xa3,0xb0,0x34,0x39,0x97,0x30,0xb9,0xb3,0x2f,0xba,0x3c,0xb8,0xb2,
+ 0x2f,0xb7,0xb0,0xb6,0x32,0x1a,0x66,0x6c,0x6f,0x61,0x74,0x34,0x64,0xc2,0xd2,0xe4,
+ 0x5c,0xc2,0xe4,0xce,0xbe,0xdc,0xc2,0xda,0xca,0xa8,0x98,0xc9,0x85,0x9d,0x7d,0x8d,
+ 0xbd,0xb1,0xbd,0xc9,0x0d,0x61,0x9e,0x67,0x19,0x1e,0xe8,0x89,0x1e,0xe9,0x99,0x86,
+ 0x08,0x0f,0x45,0x29,0x2c,0x4d,0xce,0xc5,0x4c,0x2e,0xec,0xac,0xad,0xcc,0x8d,0xee,
+ 0x2b,0xcd,0x0d,0xae,0x8e,0x8e,0x4b,0xdd,0x5c,0x99,0x1c,0x0a,0xdb,0xdb,0x98,0x1b,
+ 0x4c,0x0a,0x95,0xb0,0x34,0x39,0x97,0xb1,0x32,0x37,0xba,0x32,0x39,0x3e,0x61,0x69,
+ 0x72,0x2e,0x70,0x65,0x72,0x73,0x70,0x65,0x63,0x74,0x69,0x76,0x65,0x14,0xea,0xec,
+ 0x86,0x48,0xcb,0xf0,0x58,0xcf,0xf5,0x60,0x4f,0xf6,0x40,0x4f,0xf4,0x48,0x8f,0xc6,
+ 0xa5,0x6e,0xae,0x4c,0x0e,0x85,0xed,0x6d,0xcc,0x2d,0x26,0x85,0xc5,0xd8,0x1b,0xdb,
+ 0x9b,0xdc,0x10,0x69,0x11,0x1e,0xeb,0xe1,0x1e,0xec,0xc9,0x1e,0xe8,0x89,0x1e,0xe9,
+ 0xe9,0xb8,0x84,0xa5,0xc9,0xb9,0xd0,0x95,0xe1,0xd1,0xd5,0xc9,0x95,0x51,0x0a,0x4b,
+ 0x93,0x73,0x61,0x7b,0x1b,0x0b,0xa3,0x4b,0x7b,0x73,0xfb,0x4a,0x73,0x23,0x2b,0xc3,
+ 0xa3,0x12,0x96,0x26,0xe7,0x32,0x17,0xd6,0x06,0xc7,0x56,0x46,0x8c,0xae,0x0c,0x8f,
+ 0xae,0x4e,0xae,0x4c,0x86,0x8c,0xc7,0x8c,0xed,0x2d,0x8c,0x8e,0x05,0x64,0x2e,0xac,
+ 0x0d,0x8e,0xad,0xcc,0x87,0x03,0x5d,0x19,0xde,0x10,0x6a,0x21,0x9e,0xef,0x01,0x83,
+ 0x65,0x58,0x84,0x27,0x0c,0x1e,0xe8,0x11,0x83,0x47,0x7a,0xc6,0x80,0x4b,0x58,0x9a,
+ 0x9c,0xcb,0x5c,0x58,0x1b,0x1c,0x5b,0x99,0x1c,0x8f,0xb9,0xb0,0x36,0x38,0xb6,0x32,
+ 0x39,0x0e,0x73,0x6d,0x70,0x43,0xa4,0xe5,0x78,0xca,0xe0,0x01,0x83,0x65,0x58,0x84,
+ 0x07,0x7a,0xcc,0xe0,0x91,0x9e,0x33,0x18,0x82,0x3c,0xdb,0xe3,0x3d,0x64,0xf0,0xa0,
+ 0xc1,0x10,0x03,0x01,0x9e,0xea,0x49,0x03,0x5e,0x61,0x69,0x72,0x2d,0x61,0x6c,0x69,
+ 0x61,0x73,0x2d,0x73,0x63,0x6f,0x70,0x65,0x73,0x28,0x6d,0x61,0x69,0x6e,0x30,0x29,
+ 0x43,0x88,0x87,0x0d,0x9e,0x35,0x20,0x16,0x96,0x26,0xd7,0x12,0xc6,0x96,0x16,0x36,
+ 0xd7,0x32,0x37,0xf6,0x06,0x57,0xd6,0x42,0x57,0x86,0x47,0x57,0x27,0x57,0x36,0x37,
+ 0xc4,0x78,0xdc,0xe0,0x61,0x83,0xa7,0x0d,0x88,0x85,0xa5,0xc9,0xb5,0x84,0xb1,0xa5,
+ 0x85,0xcd,0xb5,0xcc,0x8d,0xbd,0xc1,0x95,0xb5,0xcc,0x85,0xb5,0xc1,0xb1,0x95,0xc9,
+ 0xcd,0x0d,0x31,0x1e,0x38,0x78,0xd8,0xe0,0x79,0x83,0x21,0xc4,0xe3,0x06,0x0f,0x1c,
+ 0x8c,0x88,0xd8,0x81,0x1d,0xec,0xa1,0x1d,0xdc,0xa0,0x1d,0xde,0x81,0x1c,0xea,0x81,
+ 0x1d,0xca,0xc1,0x0d,0xcc,0x81,0x1d,0xc2,0xe1,0x1c,0xe6,0x61,0x8a,0x10,0x0c,0x23,
+ 0x14,0x76,0x60,0x07,0x7b,0x68,0x07,0x37,0x48,0x07,0x72,0x28,0x07,0x77,0xa0,0x87,
+ 0x29,0x41,0x31,0x62,0x09,0x87,0x74,0x90,0x07,0x37,0xb0,0x87,0x72,0x90,0x87,0x79,
+ 0x48,0x87,0x77,0x70,0x87,0x29,0x81,0x31,0x82,0x0a,0x87,0x74,0x90,0x07,0x37,0x60,
+ 0x87,0x70,0x70,0x87,0x73,0xa8,0x87,0x70,0x38,0x87,0x72,0xf8,0x05,0x7b,0x28,0x07,
+ 0x79,0x98,0x87,0x74,0x78,0x07,0x77,0x98,0x12,0x20,0x23,0xa6,0x70,0x48,0x07,0x79,
+ 0x70,0x83,0x71,0x78,0x87,0x76,0x80,0x87,0x74,0x60,0x87,0x72,0xf8,0x85,0x77,0x80,
+ 0x07,0x7a,0x48,0x87,0x77,0x70,0x87,0x79,0x98,0x32,0x28,0x8c,0x33,0x82,0x09,0x87,
+ 0x74,0x90,0x07,0x37,0x30,0x07,0x79,0x08,0x87,0x73,0x68,0x87,0x72,0x70,0x07,0x7a,
+ 0x98,0x12,0xa8,0x01,0x00,0x79,0x18,0x00,0x00,0xa5,0x00,0x00,0x00,0x33,0x08,0x80,
+ 0x1c,0xc4,0xe1,0x1c,0x66,0x14,0x01,0x3d,0x88,0x43,0x38,0x84,0xc3,0x8c,0x42,0x80,
+ 0x07,0x79,0x78,0x07,0x73,0x98,0x71,0x0c,0xe6,0x00,0x0f,0xed,0x10,0x0e,0xf4,0x80,
+ 0x0e,0x33,0x0c,0x42,0x1e,0xc2,0xc1,0x1d,0xce,0xa1,0x1c,0x66,0x30,0x05,0x3d,0x88,
+ 0x43,0x38,0x84,0x83,0x1b,0xcc,0x03,0x3d,0xc8,0x43,0x3d,0x8c,0x03,0x3d,0xcc,0x78,
+ 0x8c,0x74,0x70,0x07,0x7b,0x08,0x07,0x79,0x48,0x87,0x70,0x70,0x07,0x7a,0x70,0x03,
+ 0x76,0x78,0x87,0x70,0x20,0x87,0x19,0xcc,0x11,0x0e,0xec,0x90,0x0e,0xe1,0x30,0x0f,
+ 0x6e,0x30,0x0f,0xe3,0xf0,0x0e,0xf0,0x50,0x0e,0x33,0x10,0xc4,0x1d,0xde,0x21,0x1c,
+ 0xd8,0x21,0x1d,0xc2,0x61,0x1e,0x66,0x30,0x89,0x3b,0xbc,0x83,0x3b,0xd0,0x43,0x39,
+ 0xb4,0x03,0x3c,0xbc,0x83,0x3c,0x84,0x03,0x3b,0xcc,0xf0,0x14,0x76,0x60,0x07,0x7b,
+ 0x68,0x07,0x37,0x68,0x87,0x72,0x68,0x07,0x37,0x80,0x87,0x70,0x90,0x87,0x70,0x60,
+ 0x07,0x76,0x28,0x07,0x76,0xf8,0x05,0x76,0x78,0x87,0x77,0x80,0x87,0x5f,0x08,0x87,
+ 0x71,0x18,0x87,0x72,0x98,0x87,0x79,0x98,0x81,0x2c,0xee,0xf0,0x0e,0xee,0xe0,0x0e,
+ 0xf5,0xc0,0x0e,0xec,0x30,0x03,0x62,0xc8,0xa1,0x1c,0xe4,0xa1,0x1c,0xcc,0xa1,0x1c,
+ 0xe4,0xa1,0x1c,0xdc,0x61,0x1c,0xca,0x21,0x1c,0xc4,0x81,0x1d,0xca,0x61,0x06,0xd6,
+ 0x90,0x43,0x39,0xc8,0x43,0x39,0x98,0x43,0x39,0xc8,0x43,0x39,0xb8,0xc3,0x38,0x94,
+ 0x43,0x38,0x88,0x03,0x3b,0x94,0xc3,0x2f,0xbc,0x83,0x3c,0xfc,0x82,0x3b,0xd4,0x03,
+ 0x3b,0xb0,0xc3,0x0c,0xc7,0x69,0x87,0x70,0x58,0x87,0x72,0x70,0x83,0x74,0x68,0x07,
+ 0x78,0x60,0x87,0x74,0x18,0x87,0x74,0xa0,0x87,0x19,0xce,0x53,0x0f,0xee,0x00,0x0f,
+ 0xf2,0x50,0x0e,0xe4,0x90,0x0e,0xe3,0x40,0x0f,0xe1,0x20,0x0e,0xec,0x50,0x0e,0x33,
+ 0x20,0x28,0x1d,0xdc,0xc1,0x1e,0xc2,0x41,0x1e,0xd2,0x21,0x1c,0xdc,0x81,0x1e,0xdc,
+ 0xe0,0x1c,0xe4,0xe1,0x1d,0xea,0x01,0x1e,0x66,0x18,0x51,0x38,0xb0,0x43,0x3a,0x9c,
+ 0x83,0x3b,0xcc,0x50,0x24,0x76,0x60,0x07,0x7b,0x68,0x07,0x37,0x60,0x87,0x77,0x78,
+ 0x07,0x78,0x98,0x51,0x4c,0xf4,0x90,0x0f,0xf0,0x50,0x0e,0x33,0x1e,0x6a,0x1e,0xca,
+ 0x61,0x1c,0xe8,0x21,0x1d,0xde,0xc1,0x1d,0x7e,0x01,0x1e,0xe4,0xa1,0x1c,0xcc,0x21,
+ 0x1d,0xf0,0x61,0x06,0x54,0x85,0x83,0x38,0xcc,0xc3,0x3b,0xb0,0x43,0x3d,0xd0,0x43,
+ 0x39,0xfc,0xc2,0x3c,0xe4,0x43,0x3b,0x88,0xc3,0x3b,0xb0,0xc3,0x8c,0xc5,0x0a,0x87,
+ 0x79,0x98,0x87,0x77,0x18,0x87,0x74,0x08,0x07,0x7a,0x28,0x07,0x72,0x98,0x81,0x5c,
+ 0xe3,0x10,0x0e,0xec,0xc0,0x0e,0xe5,0x50,0x0e,0xf3,0x30,0x23,0xc1,0xd2,0x41,0x1e,
+ 0xe4,0xe1,0x17,0xd8,0xe1,0x1d,0xde,0x01,0x1e,0x66,0x48,0x19,0x3b,0xb0,0x83,0x3d,
+ 0xb4,0x83,0x1b,0x84,0xc3,0x38,0x8c,0x43,0x39,0xcc,0xc3,0x3c,0xb8,0xc1,0x39,0xc8,
+ 0xc3,0x3b,0xd4,0x03,0x3c,0xcc,0x48,0xb4,0x71,0x08,0x07,0x76,0x60,0x07,0x71,0x08,
+ 0x87,0x71,0x58,0x87,0x19,0xdb,0xc6,0x0e,0xec,0x60,0x0f,0xed,0xe0,0x06,0xf0,0x20,
+ 0x0f,0xe5,0x30,0x0f,0xe5,0x20,0x0f,0xf6,0x50,0x0e,0x6e,0x10,0x0e,0xe3,0x30,0x0e,
+ 0xe5,0x30,0x0f,0xf3,0xe0,0x06,0xe9,0xe0,0x0e,0xe4,0x50,0x0e,0xf8,0x30,0x23,0xe2,
+ 0xec,0x61,0x1c,0xc2,0x81,0x1d,0xd8,0xe1,0x17,0xec,0x21,0x1d,0xe6,0x21,0x1d,0xc4,
+ 0x21,0x1d,0xd8,0x21,0x1d,0xe8,0x21,0x1f,0x66,0x20,0x9d,0x3b,0xbc,0x43,0x3d,0xb8,
+ 0x03,0x39,0x94,0x83,0x39,0xcc,0x58,0xbc,0x70,0x70,0x07,0x77,0x78,0x07,0x7a,0x08,
+ 0x07,0x7a,0x48,0x87,0x77,0x70,0x87,0x19,0xce,0x87,0x0e,0xe5,0x10,0x0e,0xf0,0x10,
+ 0x0e,0xec,0xc0,0x0e,0xef,0x30,0x0e,0xf3,0x90,0x0e,0xf4,0x50,0x0e,0x33,0x28,0x30,
+ 0x08,0x87,0x74,0x90,0x07,0x37,0x30,0x87,0x7a,0x70,0x87,0x71,0xa0,0x87,0x74,0x78,
+ 0x07,0x77,0xf8,0x85,0x73,0x90,0x87,0x77,0xa8,0x07,0x78,0x98,0x07,0x00,0x00,0x00,
+ 0x00,0x71,0x20,0x00,0x00,0x08,0x00,0x00,0x00,0x16,0xb0,0x01,0x48,0xe4,0x4b,0x00,
+ 0xf3,0x2c,0xc4,0x3f,0x11,0xd7,0x44,0x45,0xc4,0x6f,0x0f,0x7e,0x85,0x17,0xb7,0x6d,
+ 0x00,0x05,0x03,0x20,0x0d,0x0d,0x00,0x00,0x00,0x61,0x20,0x00,0x00,0x14,0x00,0x00,
+ 0x00,0x13,0x04,0x41,0x2c,0x10,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0xc4,0x46,0x00,
+ 0xc6,0x12,0x80,0x80,0xd4,0x08,0x40,0x0d,0x90,0x98,0x01,0xa0,0x30,0x03,0x40,0x60,
+ 0x04,0x00,0x00,0x00,0x00,0x83,0x0c,0x8b,0x60,0x8c,0x18,0x28,0x43,0x40,0x29,0x49,
+ 0x50,0x20,0x86,0x60,0x01,0x23,0x9f,0xd9,0x06,0x23,0x00,0x32,0x08,0x88,0x01,0x00,
+ 0x00,0x02,0x00,0x00,0x00,0x5b,0x86,0xe0,0x88,0x03,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+};
+/*
+ #include <metal_stdlib>
+ #include <simd/simd.h>
+
+ using namespace metal;
+
+ struct vs_params
+ {
+ float4x4 mvp;
+ float4x4 tm;
+ };
+
+ struct main0_out
+ {
+ float4 uv [[user(locn0)]];
+ float4 color [[user(locn1)]];
+ float4 gl_Position [[position]];
+ float gl_PointSize [[point_size]];
+ };
+
+ struct main0_in
+ {
+ float4 position [[attribute(0)]];
+ float2 texcoord0 [[attribute(1)]];
+ float4 color0 [[attribute(2)]];
+ float psize [[attribute(3)]];
+ };
+
+ vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _19 [[buffer(0)]])
+ {
+ main0_out out = {};
+ out.gl_Position = _19.mvp * in.position;
+ out.gl_PointSize = in.psize;
+ out.uv = _19.tm * float4(in.texcoord0, 0.0, 1.0);
+ out.color = in.color0;
+ return out;
+ }
+*/
+static const uint8_t _sgl_vs_source_metal_sim[756] = {
+ 0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
+ 0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
+ 0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
+ 0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
+ 0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x76,
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+ 0x7d,0x0a,0x0a,0x00,
+};
+/*
+ #include <metal_stdlib>
+ #include <simd/simd.h>
+
+ using namespace metal;
+
+ struct main0_out
+ {
+ float4 frag_color [[color(0)]];
+ };
+
+ struct main0_in
+ {
+ float4 uv [[user(locn0)]];
+ float4 color [[user(locn1)]];
+ };
+
+ fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
+ {
+ main0_out out = {};
+ out.frag_color = tex.sample(smp, in.uv.xy) * in.color;
+ return out;
+ }
+*/
+static const uint8_t _sgl_fs_source_metal_sim[439] = {
+ 0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
+ 0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
+ 0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
+ 0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
+ 0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
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+ 0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
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+ 0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,
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+ 0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,0x5b,
+ 0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x2c,0x20,0x74,0x65,0x78,
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+ 0x78,0x20,0x5b,0x5b,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x30,0x29,0x5d,0x5d,
+ 0x2c,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x20,0x73,0x6d,0x70,0x20,0x5b,0x5b,
+ 0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,
+ 0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,
+ 0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,
+ 0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x74,0x65,0x78,
+ 0x2e,0x73,0x61,0x6d,0x70,0x6c,0x65,0x28,0x73,0x6d,0x70,0x2c,0x20,0x69,0x6e,0x2e,
+ 0x75,0x76,0x2e,0x78,0x79,0x29,0x20,0x2a,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,
+ 0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,
+ 0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
+};
+#elif defined(SOKOL_D3D11)
+/*
+ cbuffer vs_params : register(b0)
+ {
+ row_major float4x4 _19_mvp : packoffset(c0);
+ row_major float4x4 _19_tm : packoffset(c4);
+ };
+
+
+ static float4 gl_Position;
+ static float gl_PointSize;
+ static float4 position;
+ static float psize;
+ static float4 uv;
+ static float2 texcoord0;
+ static float4 color;
+ static float4 color0;
+
+ struct SPIRV_Cross_Input
+ {
+ float4 position : TEXCOORD0;
+ float2 texcoord0 : TEXCOORD1;
+ float4 color0 : TEXCOORD2;
+ float psize : TEXCOORD3;
+ };
+
+ struct SPIRV_Cross_Output
+ {
+ float4 uv : TEXCOORD0;
+ float4 color : TEXCOORD1;
+ float4 gl_Position : SV_Position;
+ };
+
+ void vert_main()
+ {
+ gl_Position = mul(position, _19_mvp);
+ gl_PointSize = psize;
+ uv = mul(float4(texcoord0, 0.0f, 1.0f), _19_tm);
+ color = color0;
+ }
+
+ SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
+ {
+ position = stage_input.position;
+ psize = stage_input.psize;
+ texcoord0 = stage_input.texcoord0;
+ color0 = stage_input.color0;
+ vert_main();
+ SPIRV_Cross_Output stage_output;
+ stage_output.gl_Position = gl_Position;
+ stage_output.uv = uv;
+ stage_output.color = color;
+ return stage_output;
+ }
+*/
+static const uint8_t _sgl_vs_bytecode_hlsl4[1032] = {
+ 0x44,0x58,0x42,0x43,0x74,0x7f,0x01,0xd9,0xf4,0xd5,0xed,0x1d,0x74,0xc1,0x30,0x27,
+ 0xd8,0xe9,0x9d,0x50,0x01,0x00,0x00,0x00,0x08,0x04,0x00,0x00,0x05,0x00,0x00,0x00,
+ 0x34,0x00,0x00,0x00,0x14,0x01,0x00,0x00,0x90,0x01,0x00,0x00,0x00,0x02,0x00,0x00,
+ 0x8c,0x03,0x00,0x00,0x52,0x44,0x45,0x46,0xd8,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
+ 0x48,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,0x00,0x04,0xfe,0xff,
+ 0x10,0x81,0x00,0x00,0xaf,0x00,0x00,0x00,0x3c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,
+ 0x73,0x00,0xab,0xab,0x3c,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x60,0x00,0x00,0x00,
+ 0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x90,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x98,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0xa8,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x40,0x00,0x00,0x00,
+ 0x02,0x00,0x00,0x00,0x98,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5f,0x31,0x39,0x5f,
+ 0x6d,0x76,0x70,0x00,0x02,0x00,0x03,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x5f,0x31,0x39,0x5f,0x74,0x6d,0x00,0x4d,0x69,0x63,0x72,0x6f,
+ 0x73,0x6f,0x66,0x74,0x20,0x28,0x52,0x29,0x20,0x48,0x4c,0x53,0x4c,0x20,0x53,0x68,
+ 0x61,0x64,0x65,0x72,0x20,0x43,0x6f,0x6d,0x70,0x69,0x6c,0x65,0x72,0x20,0x31,0x30,
+ 0x2e,0x31,0x00,0xab,0x49,0x53,0x47,0x4e,0x74,0x00,0x00,0x00,0x04,0x00,0x00,0x00,
+ 0x08,0x00,0x00,0x00,0x68,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x0f,0x00,0x00,0x68,0x00,0x00,0x00,
+ 0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
+ 0x03,0x03,0x00,0x00,0x68,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x03,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x0f,0x0f,0x00,0x00,0x68,0x00,0x00,0x00,
+ 0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
+ 0x01,0x00,0x00,0x00,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x00,0xab,0xab,0xab,
+ 0x4f,0x53,0x47,0x4e,0x68,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x08,0x00,0x00,0x00,
+ 0x50,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,0x50,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,
+ 0x59,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
+ 0x02,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,
+ 0x00,0x53,0x56,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x00,0xab,0xab,0xab,
+ 0x53,0x48,0x44,0x52,0x84,0x01,0x00,0x00,0x40,0x00,0x01,0x00,0x61,0x00,0x00,0x00,
+ 0x59,0x00,0x00,0x04,0x46,0x8e,0x20,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,
+ 0x5f,0x00,0x00,0x03,0xf2,0x10,0x10,0x00,0x00,0x00,0x00,0x00,0x5f,0x00,0x00,0x03,
+ 0x32,0x10,0x10,0x00,0x01,0x00,0x00,0x00,0x5f,0x00,0x00,0x03,0xf2,0x10,0x10,0x00,
+ 0x02,0x00,0x00,0x00,0x65,0x00,0x00,0x03,0xf2,0x20,0x10,0x00,0x00,0x00,0x00,0x00,
+ 0x65,0x00,0x00,0x03,0xf2,0x20,0x10,0x00,0x01,0x00,0x00,0x00,0x67,0x00,0x00,0x04,
+ 0xf2,0x20,0x10,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x68,0x00,0x00,0x02,
+ 0x01,0x00,0x00,0x00,0x38,0x00,0x00,0x08,0xf2,0x00,0x10,0x00,0x00,0x00,0x00,0x00,
+ 0x56,0x15,0x10,0x00,0x01,0x00,0x00,0x00,0x46,0x8e,0x20,0x00,0x00,0x00,0x00,0x00,
+ 0x05,0x00,0x00,0x00,0x32,0x00,0x00,0x0a,0xf2,0x00,0x10,0x00,0x00,0x00,0x00,0x00,
+ 0x06,0x10,0x10,0x00,0x01,0x00,0x00,0x00,0x46,0x8e,0x20,0x00,0x00,0x00,0x00,0x00,
+ 0x04,0x00,0x00,0x00,0x46,0x0e,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,
+ 0xf2,0x20,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x0e,0x10,0x00,0x00,0x00,0x00,0x00,
+ 0x46,0x8e,0x20,0x00,0x00,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x36,0x00,0x00,0x05,
+ 0xf2,0x20,0x10,0x00,0x01,0x00,0x00,0x00,0x46,0x1e,0x10,0x00,0x02,0x00,0x00,0x00,
+ 0x38,0x00,0x00,0x08,0xf2,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x56,0x15,0x10,0x00,
+ 0x00,0x00,0x00,0x00,0x46,0x8e,0x20,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
+ 0x32,0x00,0x00,0x0a,0xf2,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x06,0x10,0x10,0x00,
+ 0x00,0x00,0x00,0x00,0x46,0x8e,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x46,0x0e,0x10,0x00,0x00,0x00,0x00,0x00,0x32,0x00,0x00,0x0a,0xf2,0x00,0x10,0x00,
+ 0x00,0x00,0x00,0x00,0xa6,0x1a,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x8e,0x20,0x00,
+ 0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x46,0x0e,0x10,0x00,0x00,0x00,0x00,0x00,
+ 0x32,0x00,0x00,0x0a,0xf2,0x20,0x10,0x00,0x02,0x00,0x00,0x00,0xf6,0x1f,0x10,0x00,
+ 0x00,0x00,0x00,0x00,0x46,0x8e,0x20,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
+ 0x46,0x0e,0x10,0x00,0x00,0x00,0x00,0x00,0x3e,0x00,0x00,0x01,0x53,0x54,0x41,0x54,
+ 0x74,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x06,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+};
+/*
+ Texture2D<float4> tex : register(t0);
+ SamplerState smp : register(s0);
+
+ static float4 frag_color;
+ static float4 uv;
+ static float4 color;
+
+ struct SPIRV_Cross_Input
+ {
+ float4 uv : TEXCOORD0;
+ float4 color : TEXCOORD1;
+ };
+
+ struct SPIRV_Cross_Output
+ {
+ float4 frag_color : SV_Target0;
+ };
+
+ void frag_main()
+ {
+ frag_color = tex.Sample(smp, uv.xy) * color;
+ }
+
+ SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
+ {
+ uv = stage_input.uv;
+ color = stage_input.color;
+ frag_main();
+ SPIRV_Cross_Output stage_output;
+ stage_output.frag_color = frag_color;
+ return stage_output;
+ }
+*/
+static const uint8_t _sgl_fs_bytecode_hlsl4[608] = {
+ 0x44,0x58,0x42,0x43,0xc8,0x9b,0x66,0x64,0x80,0x2f,0xbe,0x14,0xd9,0x88,0xa0,0x97,
+ 0x64,0x14,0x66,0xff,0x01,0x00,0x00,0x00,0x60,0x02,0x00,0x00,0x05,0x00,0x00,0x00,
+ 0x34,0x00,0x00,0x00,0xc8,0x00,0x00,0x00,0x14,0x01,0x00,0x00,0x48,0x01,0x00,0x00,
+ 0xe4,0x01,0x00,0x00,0x52,0x44,0x45,0x46,0x8c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,0x00,0x04,0xff,0xff,
+ 0x10,0x81,0x00,0x00,0x64,0x00,0x00,0x00,0x5c,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x02,0x00,0x00,0x00,
+ 0x05,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,
+ 0x01,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x73,0x6d,0x70,0x00,0x74,0x65,0x78,0x00,
+ 0x4d,0x69,0x63,0x72,0x6f,0x73,0x6f,0x66,0x74,0x20,0x28,0x52,0x29,0x20,0x48,0x4c,
+ 0x53,0x4c,0x20,0x53,0x68,0x61,0x64,0x65,0x72,0x20,0x43,0x6f,0x6d,0x70,0x69,0x6c,
+ 0x65,0x72,0x20,0x31,0x30,0x2e,0x31,0x00,0x49,0x53,0x47,0x4e,0x44,0x00,0x00,0x00,
+ 0x02,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x03,0x00,0x00,
+ 0x38,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
+ 0x01,0x00,0x00,0x00,0x0f,0x0f,0x00,0x00,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,
+ 0x00,0xab,0xab,0xab,0x4f,0x53,0x47,0x4e,0x2c,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
+ 0x08,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,0x53,0x56,0x5f,0x54,
+ 0x61,0x72,0x67,0x65,0x74,0x00,0xab,0xab,0x53,0x48,0x44,0x52,0x94,0x00,0x00,0x00,
+ 0x40,0x00,0x00,0x00,0x25,0x00,0x00,0x00,0x5a,0x00,0x00,0x03,0x00,0x60,0x10,0x00,
+ 0x00,0x00,0x00,0x00,0x58,0x18,0x00,0x04,0x00,0x70,0x10,0x00,0x00,0x00,0x00,0x00,
+ 0x55,0x55,0x00,0x00,0x62,0x10,0x00,0x03,0x32,0x10,0x10,0x00,0x00,0x00,0x00,0x00,
+ 0x62,0x10,0x00,0x03,0xf2,0x10,0x10,0x00,0x01,0x00,0x00,0x00,0x65,0x00,0x00,0x03,
+ 0xf2,0x20,0x10,0x00,0x00,0x00,0x00,0x00,0x68,0x00,0x00,0x02,0x01,0x00,0x00,0x00,
+ 0x45,0x00,0x00,0x09,0xf2,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x10,0x10,0x00,
+ 0x00,0x00,0x00,0x00,0x46,0x7e,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x10,0x00,
+ 0x00,0x00,0x00,0x00,0x38,0x00,0x00,0x07,0xf2,0x20,0x10,0x00,0x00,0x00,0x00,0x00,
+ 0x46,0x0e,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x1e,0x10,0x00,0x01,0x00,0x00,0x00,
+ 0x3e,0x00,0x00,0x01,0x53,0x54,0x41,0x54,0x74,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
+ 0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
+};
+#elif defined(SOKOL_WGPU)
+/*
+ diagnostic(off, derivative_uniformity);
+
+ struct vs_params {
+ /_ @offset(0) _/
+ mvp : mat4x4f,
+ /_ @offset(64) _/
+ tm : mat4x4f,
+ }
+
+ @group(0) @binding(0) var<uniform> x_19 : vs_params;
+
+ var<private> position_1 : vec4f;
+
+ var<private> uv : vec4f;
+
+ var<private> texcoord0 : vec2f;
+
+ var<private> color : vec4f;
+
+ var<private> color0 : vec4f;
+
+ var<private> psize : f32;
+
+ var<private> gl_Position : vec4f;
+
+ fn main_1() {
+ let x_22 : mat4x4f = x_19.mvp;
+ let x_25 : vec4f = position_1;
+ gl_Position = (x_22 * x_25);
+ let x_32 : mat4x4f = x_19.tm;
+ let x_36 : vec2f = texcoord0;
+ uv = (x_32 * vec4f(x_36.x, x_36.y, 0.0f, 1.0f));
+ let x_45 : vec4f = color0;
+ color = x_45;
+ return;
+ }
+
+ struct main_out {
+ @builtin(position)
+ gl_Position : vec4f,
+ @location(0)
+ uv_1 : vec4f,
+ @location(1)
+ color_1 : vec4f,
+ }
+
+ @vertex
+ fn main(@location(0) position_1_param : vec4f, @location(1) texcoord0_param : vec2f, @location(2) color0_param : vec4f, @location(3) psize_param : f32) -> main_out {
+ position_1 = position_1_param;
+ texcoord0 = texcoord0_param;
+ color0 = color0_param;
+ psize = psize_param;
+ main_1();
+ return main_out(gl_Position, uv, color);
+ }
+*/
+static const uint8_t _sgl_vs_source_wgsl[1162] = {
+ 0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20,
+ 0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f,
+ 0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,
+ 0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x7b,0x0a,0x20,0x20,0x2f,0x2a,
+ 0x20,0x40,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x30,0x29,0x20,0x2a,0x2f,0x0a,0x20,
+ 0x20,0x6d,0x76,0x70,0x20,0x3a,0x20,0x6d,0x61,0x74,0x34,0x78,0x34,0x66,0x2c,0x0a,
+ 0x20,0x20,0x2f,0x2a,0x20,0x40,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x36,0x34,0x29,
+ 0x20,0x2a,0x2f,0x0a,0x20,0x20,0x74,0x6d,0x20,0x3a,0x20,0x6d,0x61,0x74,0x34,0x78,
+ 0x34,0x66,0x2c,0x0a,0x7d,0x0a,0x0a,0x40,0x67,0x72,0x6f,0x75,0x70,0x28,0x30,0x29,
+ 0x20,0x40,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,0x28,0x30,0x29,0x20,0x76,0x61,0x72,
+ 0x3c,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x3e,0x20,0x78,0x5f,0x31,0x39,0x20,0x3a,
+ 0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x3b,0x0a,0x0a,0x76,0x61,0x72,
+ 0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,
+ 0x6f,0x6e,0x5f,0x31,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,0x76,
+ 0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x75,0x76,0x20,0x3a,
+ 0x20,0x76,0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,
+ 0x76,0x61,0x74,0x65,0x3e,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x20,
+ 0x3a,0x20,0x76,0x65,0x63,0x32,0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,
+ 0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x76,
+ 0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,
+ 0x74,0x65,0x3e,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x20,0x3a,0x20,0x76,0x65,0x63,
+ 0x34,0x66,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,
+ 0x3e,0x20,0x70,0x73,0x69,0x7a,0x65,0x20,0x3a,0x20,0x66,0x33,0x32,0x3b,0x0a,0x0a,
+ 0x76,0x61,0x72,0x3c,0x70,0x72,0x69,0x76,0x61,0x74,0x65,0x3e,0x20,0x67,0x6c,0x5f,
+ 0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,
+ 0x3b,0x0a,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x31,0x28,0x29,0x20,0x7b,
+ 0x0a,0x20,0x20,0x6c,0x65,0x74,0x20,0x78,0x5f,0x32,0x32,0x20,0x3a,0x20,0x6d,0x61,
+ 0x74,0x34,0x78,0x34,0x66,0x20,0x3d,0x20,0x78,0x5f,0x31,0x39,0x2e,0x6d,0x76,0x70,
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+ 0x6c,0x6f,0x72,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
+};
+/*
+ diagnostic(off, derivative_uniformity);
+
+ var<private> frag_color : vec4f;
+
+ @group(1) @binding(64) var tex : texture_2d<f32>;
+
+ @group(1) @binding(80) var smp : sampler;
+
+ var<private> uv : vec4f;
+
+ var<private> color : vec4f;
+
+ fn main_1() {
+ let x_23 : vec4f = uv;
+ let x_25 : vec4f = textureSample(tex, smp, vec2f(x_23.x, x_23.y));
+ let x_27 : vec4f = color;
+ frag_color = (x_25 * x_27);
+ return;
+ }
+
+ struct main_out {
+ @location(0)
+ frag_color_1 : vec4f,
+ }
+
+ @fragment
+ fn main(@location(0) uv_param : vec4f, @location(1) color_param : vec4f) -> main_out {
+ uv = uv_param;
+ color = color_param;
+ main_1();
+ return main_out(frag_color);
+ }
+*/
+static const uint8_t _sgl_fs_source_wgsl[647] = {
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+ 0x28,0x30,0x29,0x0a,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
+ 0x5f,0x31,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x2c,0x0a,0x7d,0x0a,0x0a,0x40,
+ 0x66,0x72,0x61,0x67,0x6d,0x65,0x6e,0x74,0x0a,0x66,0x6e,0x20,0x6d,0x61,0x69,0x6e,
+ 0x28,0x40,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x28,0x30,0x29,0x20,0x75,0x76,
+ 0x5f,0x70,0x61,0x72,0x61,0x6d,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x2c,0x20,
+ 0x40,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x28,0x31,0x29,0x20,0x63,0x6f,0x6c,
+ 0x6f,0x72,0x5f,0x70,0x61,0x72,0x61,0x6d,0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,
+ 0x29,0x20,0x2d,0x3e,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x6f,0x75,0x74,0x20,0x7b,0x0a,
+ 0x20,0x20,0x75,0x76,0x20,0x3d,0x20,0x75,0x76,0x5f,0x70,0x61,0x72,0x61,0x6d,0x3b,
+ 0x0a,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,
+ 0x5f,0x70,0x61,0x72,0x61,0x6d,0x3b,0x0a,0x20,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x31,
+ 0x28,0x29,0x3b,0x0a,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6d,0x61,0x69,
+ 0x6e,0x5f,0x6f,0x75,0x74,0x28,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
+ 0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
+};
+#elif defined(SOKOL_DUMMY_BACKEND)
+static const char* _sgl_vs_source_dummy = "";
+static const char* _sgl_fs_source_dummy = "";
+#else
+#error "Please define one of SOKOL_GLCORE, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL, SOKOL_WGPU or SOKOL_DUMMY_BACKEND!"
+#endif
+
+// ████████ ██ ██ ██████ ███████ ███████
+// ██ ██ ██ ██ ██ ██ ██
+// ██ ████ ██████ █████ ███████
+// ██ ██ ██ ██ ██
+// ██ ██ ██ ███████ ███████
+//
+// >>types
+typedef enum {
+ SGL_PRIMITIVETYPE_POINTS = 0,
+ SGL_PRIMITIVETYPE_LINES,
+ SGL_PRIMITIVETYPE_LINE_STRIP,
+ SGL_PRIMITIVETYPE_TRIANGLES,
+ SGL_PRIMITIVETYPE_TRIANGLE_STRIP,
+ SGL_PRIMITIVETYPE_QUADS,
+ SGL_NUM_PRIMITIVE_TYPES,
+} _sgl_primitive_type_t;
+
+typedef struct {
+ uint32_t id;
+ sg_resource_state state;
+} _sgl_slot_t;
+
+typedef struct {
+ int size;
+ int queue_top;
+ uint32_t* gen_ctrs;
+ int* free_queue;
+} _sgl_pool_t;
+
+typedef struct {
+ _sgl_slot_t slot;
+ sg_pipeline pip[SGL_NUM_PRIMITIVE_TYPES];
+} _sgl_pipeline_t;
+
+typedef struct {
+ _sgl_pool_t pool;
+ _sgl_pipeline_t* pips;
+} _sgl_pipeline_pool_t;
+
+typedef enum {
+ SGL_MATRIXMODE_MODELVIEW,
+ SGL_MATRIXMODE_PROJECTION,
+ SGL_MATRIXMODE_TEXTURE,
+ SGL_NUM_MATRIXMODES
+} _sgl_matrix_mode_t;
+
+typedef struct {
+ float pos[3];
+ float uv[2];
+ uint32_t rgba;
+ float psize;
+} _sgl_vertex_t;
+
+typedef struct {
+ float v[4][4];
+} _sgl_matrix_t;
+
+typedef struct {
+ _sgl_matrix_t mvp; /* model-view-projection matrix */
+ _sgl_matrix_t tm; /* texture matrix */
+} _sgl_uniform_t;
+
+typedef enum {
+ SGL_COMMAND_DRAW,
+ SGL_COMMAND_VIEWPORT,
+ SGL_COMMAND_SCISSOR_RECT,
+} _sgl_command_type_t;
+
+typedef struct {
+ sg_pipeline pip;
+ sg_view view;
+ sg_sampler smp;
+ int base_vertex;
+ int num_vertices;
+ int uniform_index;
+} _sgl_draw_args_t;
+
+typedef struct {
+ int x, y, w, h;
+ bool origin_top_left;
+} _sgl_viewport_args_t;
+
+typedef struct {
+ int x, y, w, h;
+ bool origin_top_left;
+} _sgl_scissor_rect_args_t;
+
+typedef union {
+ _sgl_draw_args_t draw;
+ _sgl_viewport_args_t viewport;
+ _sgl_scissor_rect_args_t scissor_rect;
+} _sgl_args_t;
+
+typedef struct {
+ _sgl_command_type_t cmd;
+ int layer_id;
+ _sgl_args_t args;
+} _sgl_command_t;
+
+#define _SGL_INVALID_SLOT_INDEX (0)
+#define _SGL_MAX_STACK_DEPTH (64)
+#define _SGL_DEFAULT_CONTEXT_POOL_SIZE (4)
+#define _SGL_DEFAULT_PIPELINE_POOL_SIZE (64)
+#define _SGL_DEFAULT_MAX_VERTICES (1<<16)
+#define _SGL_DEFAULT_MAX_COMMANDS (1<<14)
+#define _SGL_SLOT_SHIFT (16)
+#define _SGL_MAX_POOL_SIZE (1<<_SGL_SLOT_SHIFT)
+#define _SGL_SLOT_MASK (_SGL_MAX_POOL_SIZE-1)
+
+typedef struct {
+ _sgl_slot_t slot;
+ sgl_context_desc_t desc;
+ uint32_t frame_id;
+ uint32_t update_frame_id;
+ struct {
+ int cap;
+ int next;
+ _sgl_vertex_t* ptr;
+ } vertices;
+ struct {
+ int cap;
+ int next;
+ _sgl_uniform_t* ptr;
+ } uniforms;
+ struct {
+ int cap;
+ int next;
+ _sgl_command_t* ptr;
+ } commands;
+
+ /* state tracking */
+ int base_vertex;
+ int quad_vtx_count; /* number of times vtx function has been called, used for non-triangle primitives */
+ sgl_error_t error;
+ bool in_begin;
+ int layer_id;
+ float u, v;
+ uint32_t rgba;
+ float point_size;
+ _sgl_primitive_type_t cur_prim_type;
+ sg_view cur_view;
+ sg_sampler cur_smp;
+ bool texturing_enabled;
+ bool matrix_dirty; /* reset in sgl_end(), set in any of the matrix stack functions */
+
+ /* sokol-gfx resources */
+ sg_buffer vbuf;
+ sgl_pipeline def_pip;
+ sg_bindings bind;
+
+ /* pipeline stack */
+ int pip_tos;
+ sgl_pipeline pip_stack[_SGL_MAX_STACK_DEPTH];
+
+ /* matrix stacks */
+ _sgl_matrix_mode_t cur_matrix_mode;
+ int matrix_tos[SGL_NUM_MATRIXMODES];
+ _sgl_matrix_t matrix_stack[SGL_NUM_MATRIXMODES][_SGL_MAX_STACK_DEPTH];
+} _sgl_context_t;
+
+typedef struct {
+ _sgl_pool_t pool;
+ _sgl_context_t* contexts;
+} _sgl_context_pool_t;
+
+typedef struct {
+ uint32_t init_cookie;
+ sgl_desc_t desc;
+ sg_image def_img; // a default white texture
+ sg_view def_view; // ...and the texture view for the default image
+ sg_sampler def_smp; // a default sampler
+ sg_shader shd; // same shader for all contexts
+ sgl_context def_ctx_id;
+ sgl_context cur_ctx_id;
+ _sgl_context_t* cur_ctx; // may be 0!
+ _sgl_pipeline_pool_t pip_pool;
+ _sgl_context_pool_t context_pool;
+} _sgl_t;
+static _sgl_t _sgl;
+
+// ██ ██████ ██████ ██████ ██ ███ ██ ██████
+// ██ ██ ██ ██ ██ ██ ████ ██ ██
+// ██ ██ ██ ██ ███ ██ ███ ██ ██ ██ ██ ██ ███
+// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
+// ███████ ██████ ██████ ██████ ██ ██ ████ ██████
+//
+// >>logging
+#if defined(SOKOL_DEBUG)
+#define _SGL_LOGITEM_XMACRO(item,msg) #item ": " msg,
+static const char* _sgl_log_messages[] = {
+ _SGL_LOG_ITEMS
+};
+#undef _SGL_LOGITEM_XMACRO
+#endif // SOKOL_DEBUG
+
+#define _SGL_PANIC(code) _sgl_log(SGL_LOGITEM_ ##code, 0, __LINE__)
+#define _SGL_ERROR(code) _sgl_log(SGL_LOGITEM_ ##code, 1, __LINE__)
+#define _SGL_WARN(code) _sgl_log(SGL_LOGITEM_ ##code, 2, __LINE__)
+#define _SGL_INFO(code) _sgl_log(SGL_LOGITEM_ ##code, 3, __LINE__)
+
+static void _sgl_log(sgl_log_item_t log_item, uint32_t log_level, uint32_t line_nr) {
+ if (_sgl.desc.logger.func) {
+ #if defined(SOKOL_DEBUG)
+ const char* filename = __FILE__;
+ const char* message = _sgl_log_messages[log_item];
+ #else
+ const char* filename = 0;
+ const char* message = 0;
+ #endif
+ _sgl.desc.logger.func("sgl", log_level, (uint32_t)log_item, message, line_nr, filename, _sgl.desc.logger.user_data);
+ } else {
+ // for log level PANIC it would be 'undefined behaviour' to continue
+ if (log_level == 0) {
+ abort();
+ }
+ }
+}
+
+// ███ ███ ███████ ███ ███ ██████ ██████ ██ ██
+// ████ ████ ██ ████ ████ ██ ██ ██ ██ ██ ██
+// ██ ████ ██ █████ ██ ████ ██ ██ ██ ██████ ████
+// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
+// ██ ██ ███████ ██ ██ ██████ ██ ██ ██
+//
+// >>memory
+static void _sgl_clear(void* ptr, size_t size) {
+ SOKOL_ASSERT(ptr && (size > 0));
+ memset(ptr, 0, size);
+}
+
+static void* _sgl_malloc(size_t size) {
+ SOKOL_ASSERT(size > 0);
+ void* ptr;
+ if (_sgl.desc.allocator.alloc_fn) {
+ ptr = _sgl.desc.allocator.alloc_fn(size, _sgl.desc.allocator.user_data);
+ } else {
+ ptr = malloc(size);
+ }
+ if (0 == ptr) {
+ _SGL_PANIC(MALLOC_FAILED);
+ }
+ return ptr;
+}
+
+static void* _sgl_malloc_clear(size_t size) {
+ void* ptr = _sgl_malloc(size);
+ _sgl_clear(ptr, size);
+ return ptr;
+}
+
+static void _sgl_free(void* ptr) {
+ if (_sgl.desc.allocator.free_fn) {
+ _sgl.desc.allocator.free_fn(ptr, _sgl.desc.allocator.user_data);
+ } else {
+ free(ptr);
+ }
+}
+
+// ██████ ██████ ██████ ██
+// ██ ██ ██ ██ ██ ██ ██
+// ██████ ██ ██ ██ ██ ██
+// ██ ██ ██ ██ ██ ██
+// ██ ██████ ██████ ███████
+//
+// >>pool
+static void _sgl_init_pool(_sgl_pool_t* pool, int num) {
+ SOKOL_ASSERT(pool && (num >= 1));
+ /* slot 0 is reserved for the 'invalid id', so bump the pool size by 1 */
+ pool->size = num + 1;
+ pool->queue_top = 0;
+ /* generation counters indexable by pool slot index, slot 0 is reserved */
+ size_t gen_ctrs_size = sizeof(uint32_t) * (size_t)pool->size;
+ pool->gen_ctrs = (uint32_t*) _sgl_malloc_clear(gen_ctrs_size);
+ /* it's not a bug to only reserve 'num' here */
+ pool->free_queue = (int*) _sgl_malloc_clear(sizeof(int) * (size_t)num);
+ /* never allocate the zero-th pool item since the invalid id is 0 */
+ for (int i = pool->size-1; i >= 1; i--) {
+ pool->free_queue[pool->queue_top++] = i;
+ }
+}
+
+static void _sgl_discard_pool(_sgl_pool_t* pool) {
+ SOKOL_ASSERT(pool);
+ SOKOL_ASSERT(pool->free_queue);
+ _sgl_free(pool->free_queue);
+ pool->free_queue = 0;
+ SOKOL_ASSERT(pool->gen_ctrs);
+ _sgl_free(pool->gen_ctrs);
+ pool->gen_ctrs = 0;
+ pool->size = 0;
+ pool->queue_top = 0;
+}
+
+static int _sgl_pool_alloc_index(_sgl_pool_t* pool) {
+ SOKOL_ASSERT(pool);
+ SOKOL_ASSERT(pool->free_queue);
+ if (pool->queue_top > 0) {
+ int slot_index = pool->free_queue[--pool->queue_top];
+ SOKOL_ASSERT((slot_index > 0) && (slot_index < pool->size));
+ return slot_index;
+ } else {
+ // pool exhausted
+ return _SGL_INVALID_SLOT_INDEX;
+ }
+}
+
+static void _sgl_pool_free_index(_sgl_pool_t* pool, int slot_index) {
+ SOKOL_ASSERT((slot_index > _SGL_INVALID_SLOT_INDEX) && (slot_index < pool->size));
+ SOKOL_ASSERT(pool);
+ SOKOL_ASSERT(pool->free_queue);
+ SOKOL_ASSERT(pool->queue_top < pool->size);
+ #ifdef SOKOL_DEBUG
+ /* debug check against double-free */
+ for (int i = 0; i < pool->queue_top; i++) {
+ SOKOL_ASSERT(pool->free_queue[i] != slot_index);
+ }
+ #endif
+ pool->free_queue[pool->queue_top++] = slot_index;
+ SOKOL_ASSERT(pool->queue_top <= (pool->size-1));
+}
+
+/* allocate the slot at slot_index:
+ - bump the slot's generation counter
+ - create a resource id from the generation counter and slot index
+ - set the slot's id to this id
+ - set the slot's state to ALLOC
+ - return the resource id
+*/
+static uint32_t _sgl_slot_alloc(_sgl_pool_t* pool, _sgl_slot_t* slot, int slot_index) {
+ /* FIXME: add handling for an overflowing generation counter,
+ for now, just overflow (another option is to disable
+ the slot)
+ */
+ SOKOL_ASSERT(pool && pool->gen_ctrs);
+ SOKOL_ASSERT((slot_index > _SGL_INVALID_SLOT_INDEX) && (slot_index < pool->size));
+ SOKOL_ASSERT((slot->state == SG_RESOURCESTATE_INITIAL) && (slot->id == SG_INVALID_ID));
+ uint32_t ctr = ++pool->gen_ctrs[slot_index];
+ slot->id = (ctr<<_SGL_SLOT_SHIFT)|(slot_index & _SGL_SLOT_MASK);
+ slot->state = SG_RESOURCESTATE_ALLOC;
+ return slot->id;
+}
+
+/* extract slot index from id */
+static int _sgl_slot_index(uint32_t id) {
+ int slot_index = (int) (id & _SGL_SLOT_MASK);
+ SOKOL_ASSERT(_SGL_INVALID_SLOT_INDEX != slot_index);
+ return slot_index;
+}
+
+// ██████ ██ ██████ ███████ ██ ██ ███ ██ ███████ ███████
+// ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██
+// ██████ ██ ██████ █████ ██ ██ ██ ██ ██ █████ ███████
+// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
+// ██ ██ ██ ███████ ███████ ██ ██ ████ ███████ ███████
+//
+// >>pipelines
+static void _sgl_reset_pipeline(_sgl_pipeline_t* pip) {
+ SOKOL_ASSERT(pip);
+ _sgl_clear(pip, sizeof(_sgl_pipeline_t));
+}
+
+static void _sgl_setup_pipeline_pool(int pool_size) {
+ /* note: the pools here will have an additional item, since slot 0 is reserved */
+ SOKOL_ASSERT((pool_size > 0) && (pool_size < _SGL_MAX_POOL_SIZE));
+ _sgl_init_pool(&_sgl.pip_pool.pool, pool_size);
+ size_t pool_byte_size = sizeof(_sgl_pipeline_t) * (size_t)_sgl.pip_pool.pool.size;
+ _sgl.pip_pool.pips = (_sgl_pipeline_t*) _sgl_malloc_clear(pool_byte_size);
+}
+
+static void _sgl_discard_pipeline_pool(void) {
+ SOKOL_ASSERT(0 != _sgl.pip_pool.pips);
+ _sgl_free(_sgl.pip_pool.pips); _sgl.pip_pool.pips = 0;
+ _sgl_discard_pool(&_sgl.pip_pool.pool);
+}
+
+/* get pipeline pointer without id-check */
+static _sgl_pipeline_t* _sgl_pipeline_at(uint32_t pip_id) {
+ SOKOL_ASSERT(SG_INVALID_ID != pip_id);
+ int slot_index = _sgl_slot_index(pip_id);
+ SOKOL_ASSERT((slot_index > _SGL_INVALID_SLOT_INDEX) && (slot_index < _sgl.pip_pool.pool.size));
+ return &_sgl.pip_pool.pips[slot_index];
+}
+
+/* get pipeline pointer with id-check, returns 0 if no match */
+static _sgl_pipeline_t* _sgl_lookup_pipeline(uint32_t pip_id) {
+ if (SG_INVALID_ID != pip_id) {
+ _sgl_pipeline_t* pip = _sgl_pipeline_at(pip_id);
+ if (pip->slot.id == pip_id) {
+ return pip;
+ }
+ }
+ return 0;
+}
+
+/* make pipeline id from uint32_t id */
+static sgl_pipeline _sgl_make_pip_id(uint32_t pip_id) {
+ sgl_pipeline pip = { pip_id };
+ return pip;
+}
+
+static sgl_pipeline _sgl_alloc_pipeline(void) {
+ sgl_pipeline res;
+ int slot_index = _sgl_pool_alloc_index(&_sgl.pip_pool.pool);
+ if (_SGL_INVALID_SLOT_INDEX != slot_index) {
+ res = _sgl_make_pip_id(_sgl_slot_alloc(&_sgl.pip_pool.pool, &_sgl.pip_pool.pips[slot_index].slot, slot_index));
+ } else {
+ /* pool is exhausted */
+ res = _sgl_make_pip_id(SG_INVALID_ID);
+ }
+ return res;
+}
+
+static void _sgl_init_pipeline(sgl_pipeline pip_id, const sg_pipeline_desc* in_desc, const sgl_context_desc_t* ctx_desc) {
+ SOKOL_ASSERT((pip_id.id != SG_INVALID_ID) && in_desc && ctx_desc);
+
+ /* create a new desc with 'patched' shader and pixel format state */
+ sg_pipeline_desc desc = *in_desc;
+ desc.layout.buffers[0].stride = sizeof(_sgl_vertex_t);
+ {
+ sg_vertex_attr_state* pos = &desc.layout.attrs[0];
+ pos->offset = offsetof(_sgl_vertex_t, pos);
+ pos->format = SG_VERTEXFORMAT_FLOAT3;
+ }
+ {
+ sg_vertex_attr_state* uv = &desc.layout.attrs[1];
+ uv->offset = offsetof(_sgl_vertex_t, uv);
+ uv->format = SG_VERTEXFORMAT_FLOAT2;
+ }
+ {
+ sg_vertex_attr_state* rgba = &desc.layout.attrs[2];
+ rgba->offset = offsetof(_sgl_vertex_t, rgba);
+ rgba->format = SG_VERTEXFORMAT_UBYTE4N;
+ }
+ {
+ sg_vertex_attr_state* psize = &desc.layout.attrs[3];
+ psize->offset = offsetof(_sgl_vertex_t, psize);
+ psize->format = SG_VERTEXFORMAT_FLOAT;
+ }
+ if (in_desc->shader.id == SG_INVALID_ID) {
+ desc.shader = _sgl.shd;
+ }
+ desc.index_type = SG_INDEXTYPE_NONE;
+ desc.sample_count = ctx_desc->sample_count;
+ if (desc.face_winding == _SG_FACEWINDING_DEFAULT) {
+ desc.face_winding = _sgl.desc.face_winding;
+ }
+ desc.depth.pixel_format = ctx_desc->depth_format;
+ if (ctx_desc->depth_format == SG_PIXELFORMAT_NONE) {
+ desc.depth.write_enabled = false;
+ }
+ desc.colors[0].pixel_format = ctx_desc->color_format;
+ if (desc.colors[0].write_mask == _SG_COLORMASK_DEFAULT) {
+ desc.colors[0].write_mask = SG_COLORMASK_RGB;
+ }
+
+ _sgl_pipeline_t* pip = _sgl_lookup_pipeline(pip_id.id);
+ SOKOL_ASSERT(pip && (pip->slot.state == SG_RESOURCESTATE_ALLOC));
+ pip->slot.state = SG_RESOURCESTATE_VALID;
+ for (int i = 0; i < SGL_NUM_PRIMITIVE_TYPES; i++) {
+ switch (i) {
+ case SGL_PRIMITIVETYPE_POINTS:
+ desc.primitive_type = SG_PRIMITIVETYPE_POINTS;
+ break;
+ case SGL_PRIMITIVETYPE_LINES:
+ desc.primitive_type = SG_PRIMITIVETYPE_LINES;
+ break;
+ case SGL_PRIMITIVETYPE_LINE_STRIP:
+ desc.primitive_type = SG_PRIMITIVETYPE_LINE_STRIP;
+ break;
+ case SGL_PRIMITIVETYPE_TRIANGLES:
+ desc.primitive_type = SG_PRIMITIVETYPE_TRIANGLES;
+ break;
+ case SGL_PRIMITIVETYPE_TRIANGLE_STRIP:
+ case SGL_PRIMITIVETYPE_QUADS:
+ desc.primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP;
+ break;
+ }
+ if (SGL_PRIMITIVETYPE_QUADS == i) {
+ /* quads are emulated via triangles, use the same pipeline object */
+ pip->pip[i] = pip->pip[SGL_PRIMITIVETYPE_TRIANGLES];
+ } else {
+ pip->pip[i] = sg_make_pipeline(&desc);
+ if (pip->pip[i].id == SG_INVALID_ID) {
+ _SGL_ERROR(MAKE_PIPELINE_FAILED);
+ pip->slot.state = SG_RESOURCESTATE_FAILED;
+ }
+ }
+ }
+}
+
+static sgl_pipeline _sgl_make_pipeline(const sg_pipeline_desc* desc, const sgl_context_desc_t* ctx_desc) {
+ SOKOL_ASSERT(desc && ctx_desc);
+ sgl_pipeline pip_id = _sgl_alloc_pipeline();
+ if (pip_id.id != SG_INVALID_ID) {
+ _sgl_init_pipeline(pip_id, desc, ctx_desc);
+ } else {
+ _SGL_ERROR(PIPELINE_POOL_EXHAUSTED);
+ }
+ return pip_id;
+}
+
+static void _sgl_destroy_pipeline(sgl_pipeline pip_id) {
+ _sgl_pipeline_t* pip = _sgl_lookup_pipeline(pip_id.id);
+ if (pip) {
+ sg_push_debug_group("sokol-gl");
+ for (int i = 0; i < SGL_NUM_PRIMITIVE_TYPES; i++) {
+ if (i != SGL_PRIMITIVETYPE_QUADS) {
+ sg_destroy_pipeline(pip->pip[i]);
+ }
+ }
+ sg_pop_debug_group();
+ _sgl_reset_pipeline(pip);
+ _sgl_pool_free_index(&_sgl.pip_pool.pool, _sgl_slot_index(pip_id.id));
+ }
+}
+
+static sg_pipeline _sgl_get_pipeline(sgl_pipeline pip_id, _sgl_primitive_type_t prim_type) {
+ _sgl_pipeline_t* pip = _sgl_lookup_pipeline(pip_id.id);
+ if (pip) {
+ return pip->pip[prim_type];
+ } else {
+ sg_pipeline dummy_id = { SG_INVALID_ID };
+ return dummy_id;
+ }
+}
+
+// ██████ ██████ ███ ██ ████████ ███████ ██ ██ ████████ ███████
+// ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██
+// ██ ██ ██ ██ ██ ██ ██ █████ ███ ██ ███████
+// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
+// ██████ ██████ ██ ████ ██ ███████ ██ ██ ██ ███████
+//
+// >>contexts
+static void _sgl_reset_context(_sgl_context_t* ctx) {
+ SOKOL_ASSERT(ctx);
+ SOKOL_ASSERT(0 == ctx->vertices.ptr);
+ SOKOL_ASSERT(0 == ctx->uniforms.ptr);
+ SOKOL_ASSERT(0 == ctx->commands.ptr);
+ _sgl_clear(ctx, sizeof(_sgl_context_t));
+}
+
+static void _sgl_setup_context_pool(int pool_size) {
+ /* note: the pools here will have an additional item, since slot 0 is reserved */
+ SOKOL_ASSERT((pool_size > 0) && (pool_size < _SGL_MAX_POOL_SIZE));
+ _sgl_init_pool(&_sgl.context_pool.pool, pool_size);
+ size_t pool_byte_size = sizeof(_sgl_context_t) * (size_t)_sgl.context_pool.pool.size;
+ _sgl.context_pool.contexts = (_sgl_context_t*) _sgl_malloc_clear(pool_byte_size);
+}
+
+static void _sgl_discard_context_pool(void) {
+ SOKOL_ASSERT(0 != _sgl.context_pool.contexts);
+ _sgl_free(_sgl.context_pool.contexts); _sgl.context_pool.contexts = 0;
+ _sgl_discard_pool(&_sgl.context_pool.pool);
+}
+
+// get context pointer without id-check
+static _sgl_context_t* _sgl_context_at(uint32_t ctx_id) {
+ SOKOL_ASSERT(SG_INVALID_ID != ctx_id);
+ int slot_index = _sgl_slot_index(ctx_id);
+ SOKOL_ASSERT((slot_index > _SGL_INVALID_SLOT_INDEX) && (slot_index < _sgl.context_pool.pool.size));
+ return &_sgl.context_pool.contexts[slot_index];
+}
+
+// get context pointer with id-check, returns 0 if no match
+static _sgl_context_t* _sgl_lookup_context(uint32_t ctx_id) {
+ if (SG_INVALID_ID != ctx_id) {
+ _sgl_context_t* ctx = _sgl_context_at(ctx_id);
+ if (ctx->slot.id == ctx_id) {
+ return ctx;
+ }
+ }
+ return 0;
+}
+
+// make context id from uint32_t id
+static sgl_context _sgl_make_ctx_id(uint32_t ctx_id) {
+ sgl_context ctx = { ctx_id };
+ return ctx;
+}
+
+static sgl_context _sgl_alloc_context(void) {
+ sgl_context res;
+ int slot_index = _sgl_pool_alloc_index(&_sgl.context_pool.pool);
+ if (_SGL_INVALID_SLOT_INDEX != slot_index) {
+ res = _sgl_make_ctx_id(_sgl_slot_alloc(&_sgl.context_pool.pool, &_sgl.context_pool.contexts[slot_index].slot, slot_index));
+ } else {
+ // pool is exhausted
+ res = _sgl_make_ctx_id(SG_INVALID_ID);
+ }
+ return res;
+}
+
+// return sgl_context_desc_t with patched defaults
+static sgl_context_desc_t _sgl_context_desc_defaults(const sgl_context_desc_t* desc) {
+ sgl_context_desc_t res = *desc;
+ res.max_vertices = _sgl_def(desc->max_vertices, _SGL_DEFAULT_MAX_VERTICES);
+ res.max_commands = _sgl_def(desc->max_commands, _SGL_DEFAULT_MAX_COMMANDS);
+ return res;
+}
+
+static void _sgl_identity(_sgl_matrix_t*);
+static sg_commit_listener _sgl_make_commit_listener(_sgl_context_t* ctx);
+static void _sgl_init_context(sgl_context ctx_id, const sgl_context_desc_t* in_desc) {
+ SOKOL_ASSERT((ctx_id.id != SG_INVALID_ID) && in_desc);
+ _sgl_context_t* ctx = _sgl_lookup_context(ctx_id.id);
+ SOKOL_ASSERT(ctx);
+ ctx->desc = _sgl_context_desc_defaults(in_desc);
+ // NOTE: frame_id must be non-zero, so that updates trigger in first frame
+ ctx->frame_id = 1;
+ ctx->cur_view = _sgl.def_view;
+ ctx->cur_smp = _sgl.def_smp;
+
+ // allocate buffers and pools
+ ctx->vertices.cap = ctx->desc.max_vertices;
+ ctx->commands.cap = ctx->uniforms.cap = ctx->desc.max_commands;
+ ctx->vertices.ptr = (_sgl_vertex_t*) _sgl_malloc((size_t)ctx->vertices.cap * sizeof(_sgl_vertex_t));
+ ctx->uniforms.ptr = (_sgl_uniform_t*) _sgl_malloc((size_t)ctx->uniforms.cap * sizeof(_sgl_uniform_t));
+ ctx->commands.ptr = (_sgl_command_t*) _sgl_malloc((size_t)ctx->commands.cap * sizeof(_sgl_command_t));
+
+ // create sokol-gfx resource objects
+ sg_push_debug_group("sokol-gl");
+
+ sg_buffer_desc vbuf_desc;
+ _sgl_clear(&vbuf_desc, sizeof(vbuf_desc));
+ vbuf_desc.size = (size_t)ctx->vertices.cap * sizeof(_sgl_vertex_t);
+ vbuf_desc.usage.vertex_buffer = true;
+ vbuf_desc.usage.stream_update = true;
+ vbuf_desc.label = "sgl-vertex-buffer";
+ ctx->vbuf = sg_make_buffer(&vbuf_desc);
+ SOKOL_ASSERT(SG_INVALID_ID != ctx->vbuf.id);
+ ctx->bind.vertex_buffers[0] = ctx->vbuf;
+
+ sg_pipeline_desc def_pip_desc;
+ _sgl_clear(&def_pip_desc, sizeof(def_pip_desc));
+ def_pip_desc.depth.write_enabled = true;
+ ctx->def_pip = _sgl_make_pipeline(&def_pip_desc, &ctx->desc);
+ if (!sg_add_commit_listener(_sgl_make_commit_listener(ctx))) {
+ _SGL_ERROR(ADD_COMMIT_LISTENER_FAILED);
+ }
+ sg_pop_debug_group();
+
+ // default state
+ ctx->rgba = 0xFFFFFFFF;
+ ctx->point_size = 1.0f;
+ for (int i = 0; i < SGL_NUM_MATRIXMODES; i++) {
+ _sgl_identity(&ctx->matrix_stack[i][0]);
+ }
+ ctx->pip_stack[0] = ctx->def_pip;
+ ctx->matrix_dirty = true;
+}
+
+static sgl_context _sgl_make_context(const sgl_context_desc_t* desc) {
+ SOKOL_ASSERT(desc);
+ sgl_context ctx_id = _sgl_alloc_context();
+ if (ctx_id.id != SG_INVALID_ID) {
+ _sgl_init_context(ctx_id, desc);
+ } else {
+ _SGL_ERROR(CONTEXT_POOL_EXHAUSTED);
+ }
+ return ctx_id;
+}
+
+static void _sgl_destroy_context(sgl_context ctx_id) {
+ _sgl_context_t* ctx = _sgl_lookup_context(ctx_id.id);
+ if (ctx) {
+ SOKOL_ASSERT(ctx->vertices.ptr);
+ SOKOL_ASSERT(ctx->uniforms.ptr);
+ SOKOL_ASSERT(ctx->commands.ptr);
+
+ _sgl_free(ctx->vertices.ptr);
+ _sgl_free(ctx->uniforms.ptr);
+ _sgl_free(ctx->commands.ptr);
+ ctx->vertices.ptr = 0;
+ ctx->uniforms.ptr = 0;
+ ctx->commands.ptr = 0;
+
+ sg_push_debug_group("sokol-gl");
+ sg_destroy_buffer(ctx->vbuf);
+ _sgl_destroy_pipeline(ctx->def_pip);
+ sg_remove_commit_listener(_sgl_make_commit_listener(ctx));
+ sg_pop_debug_group();
+
+ _sgl_reset_context(ctx);
+ _sgl_pool_free_index(&_sgl.context_pool.pool, _sgl_slot_index(ctx_id.id));
+ }
+}
+
+// ███ ███ ██ ███████ ██████
+// ████ ████ ██ ██ ██
+// ██ ████ ██ ██ ███████ ██
+// ██ ██ ██ ██ ██ ██
+// ██ ██ ██ ███████ ██████
+//
+// >>misc
+
+static sgl_error_t _sgl_error_defaults(void) {
+ sgl_error_t defaults;
+ _sgl_clear(&defaults, sizeof(defaults));
+ return defaults;
+}
+
+static int _sgl_num_vertices(_sgl_context_t* ctx) {
+ return ctx->vertices.next;
+}
+
+static int _sgl_num_commands(_sgl_context_t* ctx) {
+ return ctx->commands.next;
+}
+
+static void _sgl_begin(_sgl_context_t* ctx, _sgl_primitive_type_t mode) {
+ ctx->in_begin = true;
+ ctx->base_vertex = ctx->vertices.next;
+ ctx->quad_vtx_count = 0;
+ ctx->cur_prim_type = mode;
+}
+
+static void _sgl_rewind(_sgl_context_t* ctx) {
+ ctx->frame_id++;
+ ctx->vertices.next = 0;
+ ctx->uniforms.next = 0;
+ ctx->commands.next = 0;
+ ctx->base_vertex = 0;
+ ctx->error = _sgl_error_defaults();
+ ctx->layer_id = 0;
+ ctx->matrix_dirty = true;
+}
+
+// called from inside sokol-gfx sg_commit()
+static void _sgl_commit_listener(void* userdata) {
+ _sgl_context_t* ctx = _sgl_lookup_context((uint32_t)(uintptr_t)userdata);
+ if (ctx) {
+ _sgl_rewind(ctx);
+ }
+}
+
+static sg_commit_listener _sgl_make_commit_listener(_sgl_context_t* ctx) {
+ sg_commit_listener listener = { _sgl_commit_listener, (void*)(uintptr_t)(ctx->slot.id) };
+ return listener;
+}
+
+static _sgl_vertex_t* _sgl_next_vertex(_sgl_context_t* ctx) {
+ if (ctx->vertices.next < ctx->vertices.cap) {
+ return &ctx->vertices.ptr[ctx->vertices.next++];
+ } else {
+ ctx->error.vertices_full = true;
+ ctx->error.any = true;
+ return 0;
+ }
+}
+
+static _sgl_uniform_t* _sgl_next_uniform(_sgl_context_t* ctx) {
+ if (ctx->uniforms.next < ctx->uniforms.cap) {
+ return &ctx->uniforms.ptr[ctx->uniforms.next++];
+ } else {
+ ctx->error.uniforms_full = true;
+ ctx->error.any = true;
+ return 0;
+ }
+}
+
+static _sgl_command_t* _sgl_cur_command(_sgl_context_t* ctx) {
+ if (ctx->commands.next > 0) {
+ return &ctx->commands.ptr[ctx->commands.next - 1];
+ } else {
+ return 0;
+ }
+}
+
+static _sgl_command_t* _sgl_next_command(_sgl_context_t* ctx) {
+ if (ctx->commands.next < ctx->commands.cap) {
+ return &ctx->commands.ptr[ctx->commands.next++];
+ } else {
+ ctx->error.commands_full = true;
+ ctx->error.any = true;
+ return 0;
+ }
+}
+
+static uint32_t _sgl_pack_rgbab(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
+ return (uint32_t)(((uint32_t)a<<24)|((uint32_t)b<<16)|((uint32_t)g<<8)|r);
+}
+
+static float _sgl_clamp(float v, float lo, float hi) {
+ if (v < lo) return lo;
+ else if (v > hi) return hi;
+ else return v;
+}
+
+static uint32_t _sgl_pack_rgbaf(float r, float g, float b, float a) {
+ uint8_t r_u8 = (uint8_t) (_sgl_clamp(r, 0.0f, 1.0f) * 255.0f);
+ uint8_t g_u8 = (uint8_t) (_sgl_clamp(g, 0.0f, 1.0f) * 255.0f);
+ uint8_t b_u8 = (uint8_t) (_sgl_clamp(b, 0.0f, 1.0f) * 255.0f);
+ uint8_t a_u8 = (uint8_t) (_sgl_clamp(a, 0.0f, 1.0f) * 255.0f);
+ return _sgl_pack_rgbab(r_u8, g_u8, b_u8, a_u8);
+}
+
+static void _sgl_vtx(_sgl_context_t* ctx, float x, float y, float z, float u, float v, uint32_t rgba) {
+ SOKOL_ASSERT(ctx->in_begin);
+ _sgl_vertex_t* vtx;
+ /* handle non-native primitive types */
+ if ((ctx->cur_prim_type == SGL_PRIMITIVETYPE_QUADS) && ((ctx->quad_vtx_count & 3) == 3)) {
+ /* for quads, before writing the last quad vertex, reuse
+ the first and third vertex to start the second triangle in the quad
+ */
+ vtx = _sgl_next_vertex(ctx);
+ if (vtx) { *vtx = *(vtx - 3); }
+ vtx = _sgl_next_vertex(ctx);
+ if (vtx) { *vtx = *(vtx - 2); }
+ }
+ vtx = _sgl_next_vertex(ctx);
+ if (vtx) {
+ vtx->pos[0] = x; vtx->pos[1] = y; vtx->pos[2] = z;
+ vtx->uv[0] = u; vtx->uv[1] = v;
+ vtx->rgba = rgba;
+ vtx->psize = ctx->point_size;
+ }
+ ctx->quad_vtx_count++;
+}
+
+static void _sgl_identity(_sgl_matrix_t* m) {
+ for (int c = 0; c < 4; c++) {
+ for (int r = 0; r < 4; r++) {
+ m->v[c][r] = (r == c) ? 1.0f : 0.0f;
+ }
+ }
+}
+
+static void _sgl_transpose(_sgl_matrix_t* dst, const _sgl_matrix_t* m) {
+ SOKOL_ASSERT(dst != m);
+ for (int c = 0; c < 4; c++) {
+ for (int r = 0; r < 4; r++) {
+ dst->v[r][c] = m->v[c][r];
+ }
+ }
+}
+
+/* _sgl_rotate, _sgl_frustum, _sgl_ortho from MESA m_matric.c */
+static void _sgl_matmul4(_sgl_matrix_t* p, const _sgl_matrix_t* a, const _sgl_matrix_t* b) {
+ for (int r = 0; r < 4; r++) {
+ float ai0=a->v[0][r], ai1=a->v[1][r], ai2=a->v[2][r], ai3=a->v[3][r];
+ p->v[0][r] = ai0*b->v[0][0] + ai1*b->v[0][1] + ai2*b->v[0][2] + ai3*b->v[0][3];
+ p->v[1][r] = ai0*b->v[1][0] + ai1*b->v[1][1] + ai2*b->v[1][2] + ai3*b->v[1][3];
+ p->v[2][r] = ai0*b->v[2][0] + ai1*b->v[2][1] + ai2*b->v[2][2] + ai3*b->v[2][3];
+ p->v[3][r] = ai0*b->v[3][0] + ai1*b->v[3][1] + ai2*b->v[3][2] + ai3*b->v[3][3];
+ }
+}
+
+static void _sgl_mul(_sgl_matrix_t* dst, const _sgl_matrix_t* m) {
+ _sgl_matmul4(dst, dst, m);
+}
+
+static void _sgl_rotate(_sgl_matrix_t* dst, float a, float x, float y, float z) {
+
+ float s = sinf(a);
+ float c = cosf(a);
+
+ float mag = sqrtf(x*x + y*y + z*z);
+ if (mag < 1.0e-4F) {
+ return;
+ }
+ x /= mag;
+ y /= mag;
+ z /= mag;
+ float xx = x * x;
+ float yy = y * y;
+ float zz = z * z;
+ float xy = x * y;
+ float yz = y * z;
+ float zx = z * x;
+ float xs = x * s;
+ float ys = y * s;
+ float zs = z * s;
+ float one_c = 1.0f - c;
+
+ _sgl_matrix_t m;
+ m.v[0][0] = (one_c * xx) + c;
+ m.v[1][0] = (one_c * xy) - zs;
+ m.v[2][0] = (one_c * zx) + ys;
+ m.v[3][0] = 0.0f;
+ m.v[0][1] = (one_c * xy) + zs;
+ m.v[1][1] = (one_c * yy) + c;
+ m.v[2][1] = (one_c * yz) - xs;
+ m.v[3][1] = 0.0f;
+ m.v[0][2] = (one_c * zx) - ys;
+ m.v[1][2] = (one_c * yz) + xs;
+ m.v[2][2] = (one_c * zz) + c;
+ m.v[3][2] = 0.0f;
+ m.v[0][3] = 0.0f;
+ m.v[1][3] = 0.0f;
+ m.v[2][3] = 0.0f;
+ m.v[3][3] = 1.0f;
+ _sgl_mul(dst, &m);
+}
+
+static void _sgl_scale(_sgl_matrix_t* dst, float x, float y, float z) {
+ for (int r = 0; r < 4; r++) {
+ dst->v[0][r] *= x;
+ dst->v[1][r] *= y;
+ dst->v[2][r] *= z;
+ }
+}
+
+static void _sgl_translate(_sgl_matrix_t* dst, float x, float y, float z) {
+ for (int r = 0; r < 4; r++) {
+ dst->v[3][r] = dst->v[0][r]*x + dst->v[1][r]*y + dst->v[2][r]*z + dst->v[3][r];
+ }
+}
+
+static void _sgl_frustum(_sgl_matrix_t* dst, float left, float right, float bottom, float top, float znear, float zfar) {
+ float x = (2.0f * znear) / (right - left);
+ float y = (2.0f * znear) / (top - bottom);
+ float a = (right + left) / (right - left);
+ float b = (top + bottom) / (top - bottom);
+ float c = -(zfar + znear) / (zfar - znear);
+ float d = -(2.0f * zfar * znear) / (zfar - znear);
+ _sgl_matrix_t m;
+ m.v[0][0] = x; m.v[0][1] = 0.0f; m.v[0][2] = 0.0f; m.v[0][3] = 0.0f;
+ m.v[1][0] = 0.0f; m.v[1][1] = y; m.v[1][2] = 0.0f; m.v[1][3] = 0.0f;
+ m.v[2][0] = a; m.v[2][1] = b; m.v[2][2] = c; m.v[2][3] = -1.0f;
+ m.v[3][0] = 0.0f; m.v[3][1] = 0.0f; m.v[3][2] = d; m.v[3][3] = 0.0f;
+ _sgl_mul(dst, &m);
+}
+
+static void _sgl_ortho(_sgl_matrix_t* dst, float left, float right, float bottom, float top, float znear, float zfar) {
+ _sgl_matrix_t m;
+ m.v[0][0] = 2.0f / (right - left);
+ m.v[1][0] = 0.0f;
+ m.v[2][0] = 0.0f;
+ m.v[3][0] = -(right + left) / (right - left);
+ m.v[0][1] = 0.0f;
+ m.v[1][1] = 2.0f / (top - bottom);
+ m.v[2][1] = 0.0f;
+ m.v[3][1] = -(top + bottom) / (top - bottom);
+ m.v[0][2] = 0.0f;
+ m.v[1][2] = 0.0f;
+ m.v[2][2] = -2.0f / (zfar - znear);
+ m.v[3][2] = -(zfar + znear) / (zfar - znear);
+ m.v[0][3] = 0.0f;
+ m.v[1][3] = 0.0f;
+ m.v[2][3] = 0.0f;
+ m.v[3][3] = 1.0f;
+
+ _sgl_mul(dst, &m);
+}
+
+/* _sgl_perspective, _sgl_lookat from Regal project.c */
+static void _sgl_perspective(_sgl_matrix_t* dst, float fovy, float aspect, float znear, float zfar) {
+ float sine = sinf(fovy / 2.0f);
+ float delta_z = zfar - znear;
+ if ((delta_z == 0.0f) || (sine == 0.0f) || (aspect == 0.0f)) {
+ return;
+ }
+ float cotan = cosf(fovy / 2.0f) / sine;
+ _sgl_matrix_t m;
+ _sgl_identity(&m);
+ m.v[0][0] = cotan / aspect;
+ m.v[1][1] = cotan;
+ m.v[2][2] = -(zfar + znear) / delta_z;
+ m.v[2][3] = -1.0f;
+ m.v[3][2] = -2.0f * znear * zfar / delta_z;
+ m.v[3][3] = 0.0f;
+ _sgl_mul(dst, &m);
+}
+
+static void _sgl_normalize(float v[3]) {
+ float r = sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+ if (r == 0.0f) {
+ return;
+ }
+ v[0] /= r;
+ v[1] /= r;
+ v[2] /= r;
+}
+
+static void _sgl_cross(float v1[3], float v2[3], float res[3]) {
+ res[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ res[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ res[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+static void _sgl_lookat(_sgl_matrix_t* dst,
+ float eye_x, float eye_y, float eye_z,
+ float center_x, float center_y, float center_z,
+ float up_x, float up_y, float up_z)
+{
+ float fwd[3], side[3], up[3];
+
+ fwd[0] = center_x - eye_x; fwd[1] = center_y - eye_y; fwd[2] = center_z - eye_z;
+ up[0] = up_x; up[1] = up_y; up[2] = up_z;
+ _sgl_normalize(fwd);
+ _sgl_cross(fwd, up, side);
+ _sgl_normalize(side);
+ _sgl_cross(side, fwd, up);
+
+ _sgl_matrix_t m;
+ _sgl_identity(&m);
+ m.v[0][0] = side[0];
+ m.v[1][0] = side[1];
+ m.v[2][0] = side[2];
+ m.v[0][1] = up[0];
+ m.v[1][1] = up[1];
+ m.v[2][1] = up[2];
+ m.v[0][2] = -fwd[0];
+ m.v[1][2] = -fwd[1];
+ m.v[2][2] = -fwd[2];
+ _sgl_mul(dst, &m);
+ _sgl_translate(dst, -eye_x, -eye_y, -eye_z);
+}
+
+/* current top-of-stack projection matrix */
+static _sgl_matrix_t* _sgl_matrix_projection(_sgl_context_t* ctx) {
+ return &ctx->matrix_stack[SGL_MATRIXMODE_PROJECTION][ctx->matrix_tos[SGL_MATRIXMODE_PROJECTION]];
+}
+
+/* get top-of-stack modelview matrix */
+static _sgl_matrix_t* _sgl_matrix_modelview(_sgl_context_t* ctx) {
+ return &ctx->matrix_stack[SGL_MATRIXMODE_MODELVIEW][ctx->matrix_tos[SGL_MATRIXMODE_MODELVIEW]];
+}
+
+/* get top-of-stack texture matrix */
+static _sgl_matrix_t* _sgl_matrix_texture(_sgl_context_t* ctx) {
+ return &ctx->matrix_stack[SGL_MATRIXMODE_TEXTURE][ctx->matrix_tos[SGL_MATRIXMODE_TEXTURE]];
+}
+
+/* get pointer to current top-of-stack of current matrix mode */
+static _sgl_matrix_t* _sgl_matrix(_sgl_context_t* ctx) {
+ return &ctx->matrix_stack[ctx->cur_matrix_mode][ctx->matrix_tos[ctx->cur_matrix_mode]];
+}
+
+static sgl_desc_t _sgl_desc_defaults(const sgl_desc_t* desc) {
+ SOKOL_ASSERT((desc->allocator.alloc_fn && desc->allocator.free_fn) || (!desc->allocator.alloc_fn && !desc->allocator.free_fn));
+ sgl_desc_t res = *desc;
+ res.max_vertices = _sgl_def(desc->max_vertices, _SGL_DEFAULT_MAX_VERTICES);
+ res.max_commands = _sgl_def(desc->max_commands, _SGL_DEFAULT_MAX_COMMANDS);
+ res.context_pool_size = _sgl_def(desc->context_pool_size, _SGL_DEFAULT_CONTEXT_POOL_SIZE);
+ res.pipeline_pool_size = _sgl_def(desc->pipeline_pool_size, _SGL_DEFAULT_PIPELINE_POOL_SIZE);
+ res.face_winding = _sgl_def(desc->face_winding, SG_FACEWINDING_CCW);
+ return res;
+}
+
+// create resources which are shared between all contexts
+static void _sgl_setup_common(void) {
+ sg_push_debug_group("sokol-gl");
+
+ uint32_t pixels[64];
+ for (int i = 0; i < 64; i++) {
+ pixels[i] = 0xFFFFFFFF;
+ }
+ sg_image_desc img_desc;
+ _sgl_clear(&img_desc, sizeof(img_desc));
+ img_desc.type = SG_IMAGETYPE_2D;
+ img_desc.width = 8;
+ img_desc.height = 8;
+ img_desc.num_mipmaps = 1;
+ img_desc.pixel_format = SG_PIXELFORMAT_RGBA8;
+ img_desc.data.mip_levels[0] = SG_RANGE(pixels);
+ img_desc.label = "sgl-default-texture";
+ _sgl.def_img = sg_make_image(&img_desc);
+ SOKOL_ASSERT(SG_INVALID_ID != _sgl.def_img.id);
+
+ sg_view_desc view_desc;
+ _sgl_clear(&view_desc, sizeof(view_desc));
+ view_desc.texture.image = _sgl.def_img;
+ view_desc.label = "sgl-default-texture-view";
+ _sgl.def_view = sg_make_view(&view_desc);
+ SOKOL_ASSERT(SG_INVALID_ID != _sgl.def_view.id);
+
+ sg_sampler_desc smp_desc;
+ _sgl_clear(&smp_desc, sizeof(smp_desc));
+ smp_desc.min_filter = SG_FILTER_NEAREST;
+ smp_desc.mag_filter = SG_FILTER_NEAREST;
+ smp_desc.label = "sgl-default-sampler";
+ _sgl.def_smp = sg_make_sampler(&smp_desc);
+ SOKOL_ASSERT(SG_INVALID_ID != _sgl.def_smp.id);
+
+ // one shader for all contexts
+ sg_shader_desc shd_desc;
+ _sgl_clear(&shd_desc, sizeof(shd_desc));
+ shd_desc.attrs[0].glsl_name = "position";
+ shd_desc.attrs[1].glsl_name = "texcoord0";
+ shd_desc.attrs[2].glsl_name = "color0";
+ shd_desc.attrs[3].glsl_name = "psize";
+ shd_desc.attrs[0].hlsl_sem_name = "TEXCOORD";
+ shd_desc.attrs[0].hlsl_sem_index = 0;
+ shd_desc.attrs[1].hlsl_sem_name = "TEXCOORD";
+ shd_desc.attrs[1].hlsl_sem_index = 1;
+ shd_desc.attrs[2].hlsl_sem_name = "TEXCOORD";
+ shd_desc.attrs[2].hlsl_sem_index = 2;
+ shd_desc.attrs[3].hlsl_sem_name = "TEXCOORD";
+ shd_desc.attrs[3].hlsl_sem_index = 3;
+ shd_desc.uniform_blocks[0].stage = SG_SHADERSTAGE_VERTEX;
+ shd_desc.uniform_blocks[0].size = sizeof(_sgl_uniform_t);
+ shd_desc.uniform_blocks[0].hlsl_register_b_n = 0;
+ shd_desc.uniform_blocks[0].msl_buffer_n = 0;
+ shd_desc.uniform_blocks[0].wgsl_group0_binding_n = 0;
+ shd_desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
+ shd_desc.uniform_blocks[0].glsl_uniforms[0].type = SG_UNIFORMTYPE_FLOAT4;
+ shd_desc.uniform_blocks[0].glsl_uniforms[0].array_count = 8;
+ shd_desc.views[0].texture.stage = SG_SHADERSTAGE_FRAGMENT;
+ shd_desc.views[0].texture.image_type = SG_IMAGETYPE_2D;
+ shd_desc.views[0].texture.sample_type = SG_IMAGESAMPLETYPE_FLOAT;
+ shd_desc.views[0].texture.hlsl_register_t_n = 0;
+ shd_desc.views[0].texture.msl_texture_n = 0;
+ shd_desc.views[0].texture.wgsl_group1_binding_n = 64;
+ shd_desc.samplers[0].stage = SG_SHADERSTAGE_FRAGMENT;
+ shd_desc.samplers[0].sampler_type = SG_SAMPLERTYPE_FILTERING;
+ shd_desc.samplers[0].hlsl_register_s_n = 0;
+ shd_desc.samplers[0].msl_sampler_n = 0;
+ shd_desc.samplers[0].wgsl_group1_binding_n = 80;
+ shd_desc.texture_sampler_pairs[0].stage = SG_SHADERSTAGE_FRAGMENT;
+ shd_desc.texture_sampler_pairs[0].view_slot = 0;
+ shd_desc.texture_sampler_pairs[0].sampler_slot = 0;
+ shd_desc.texture_sampler_pairs[0].glsl_name = "tex_smp";
+ shd_desc.label = "sgl-shader";
+ #if defined(SOKOL_GLCORE)
+ shd_desc.vertex_func.source = (const char*)_sgl_vs_source_glsl410;
+ shd_desc.fragment_func.source = (const char*)_sgl_fs_source_glsl410;
+ #elif defined(SOKOL_GLES3)
+ shd_desc.vertex_func.source = (const char*)_sgl_vs_source_glsl300es;
+ shd_desc.fragment_func.source = (const char*)_sgl_fs_source_glsl300es;
+ #elif defined(SOKOL_METAL)
+ shd_desc.vertex_func.entry = "main0";
+ shd_desc.fragment_func.entry = "main0";
+ switch (sg_query_backend()) {
+ case SG_BACKEND_METAL_MACOS:
+ shd_desc.vertex_func.bytecode = SG_RANGE(_sgl_vs_bytecode_metal_macos);
+ shd_desc.fragment_func.bytecode = SG_RANGE(_sgl_fs_bytecode_metal_macos);
+ break;
+ case SG_BACKEND_METAL_IOS:
+ shd_desc.vertex_func.bytecode = SG_RANGE(_sgl_vs_bytecode_metal_ios);
+ shd_desc.fragment_func.bytecode = SG_RANGE(_sgl_fs_bytecode_metal_ios);
+ break;
+ default:
+ shd_desc.vertex_func.source = (const char*)_sgl_vs_source_metal_sim;
+ shd_desc.fragment_func.source = (const char*)_sgl_fs_source_metal_sim;
+ break;
+ }
+ #elif defined(SOKOL_D3D11)
+ shd_desc.vertex_func.bytecode = SG_RANGE(_sgl_vs_bytecode_hlsl4);
+ shd_desc.fragment_func.bytecode = SG_RANGE(_sgl_fs_bytecode_hlsl4);
+ #elif defined(SOKOL_WGPU)
+ shd_desc.vertex_func.source = (const char*)_sgl_vs_source_wgsl;
+ shd_desc.fragment_func.source = (const char*)_sgl_fs_source_wgsl;
+ #else
+ shd_desc.vertex_func.source = _sgl_vs_source_dummy;
+ shd_desc.fragment_func.source = _sgl_fs_source_dummy;
+ #endif
+ _sgl.shd = sg_make_shader(&shd_desc);
+ SOKOL_ASSERT(SG_INVALID_ID != _sgl.shd.id);
+ sg_pop_debug_group();
+}
+
+// discard resources which are shared between all contexts
+static void _sgl_discard_common(void) {
+ sg_push_debug_group("sokol-gl");
+ sg_destroy_view(_sgl.def_view);
+ sg_destroy_image(_sgl.def_img);
+ sg_destroy_sampler(_sgl.def_smp);
+ sg_destroy_shader(_sgl.shd);
+ sg_pop_debug_group();
+}
+
+static bool _sgl_is_default_context(sgl_context ctx_id) {
+ return ctx_id.id == SGL_DEFAULT_CONTEXT.id;
+}
+
+static void _sgl_draw(_sgl_context_t* ctx, int layer_id) {
+ SOKOL_ASSERT(ctx);
+ if ((ctx->vertices.next > 0) && (ctx->commands.next > 0)) {
+ sg_push_debug_group("sokol-gl");
+
+ uint32_t cur_pip_id = SG_INVALID_ID;
+ uint32_t cur_tex_id = SG_INVALID_ID;
+ uint32_t cur_smp_id = SG_INVALID_ID;
+ int cur_uniform_index = -1;
+
+ if (ctx->update_frame_id != ctx->frame_id) {
+ ctx->update_frame_id = ctx->frame_id;
+ const sg_range range = { ctx->vertices.ptr, (size_t)ctx->vertices.next * sizeof(_sgl_vertex_t) };
+ sg_update_buffer(ctx->vbuf, &range);
+ }
+
+ // render all successfully recorded commands (this may be less than the
+ // issued commands if we're in an error state)
+ for (int i = 0; i < ctx->commands.next; i++) {
+ const _sgl_command_t* cmd = &ctx->commands.ptr[i];
+ if (cmd->layer_id != layer_id) {
+ continue;
+ }
+ switch (cmd->cmd) {
+ case SGL_COMMAND_VIEWPORT:
+ {
+ const _sgl_viewport_args_t* args = &cmd->args.viewport;
+ sg_apply_viewport(args->x, args->y, args->w, args->h, args->origin_top_left);
+ }
+ break;
+ case SGL_COMMAND_SCISSOR_RECT:
+ {
+ const _sgl_scissor_rect_args_t* args = &cmd->args.scissor_rect;
+ sg_apply_scissor_rect(args->x, args->y, args->w, args->h, args->origin_top_left);
+ }
+ break;
+ case SGL_COMMAND_DRAW:
+ {
+ const _sgl_draw_args_t* args = &cmd->args.draw;
+ if (args->pip.id != cur_pip_id) {
+ sg_apply_pipeline(args->pip);
+ cur_pip_id = args->pip.id;
+ // when pipeline changes, also need to re-apply uniforms and bindings
+ cur_tex_id = SG_INVALID_ID;
+ cur_smp_id = SG_INVALID_ID;
+ cur_uniform_index = -1;
+ }
+ if ((cur_tex_id != args->view.id) || (cur_smp_id != args->smp.id)) {
+ ctx->bind.views[0] = args->view;
+ ctx->bind.samplers[0] = args->smp;
+ sg_apply_bindings(&ctx->bind);
+ cur_tex_id = args->view.id;
+ cur_smp_id = args->smp.id;
+ }
+ if (cur_uniform_index != args->uniform_index) {
+ const sg_range ub_range = { &ctx->uniforms.ptr[args->uniform_index], sizeof(_sgl_uniform_t) };
+ sg_apply_uniforms(0, &ub_range);
+ cur_uniform_index = args->uniform_index;
+ }
+ // FIXME: what if number of vertices doesn't match the primitive type?
+ if (args->num_vertices > 0) {
+ sg_draw(args->base_vertex, args->num_vertices, 1);
+ }
+ }
+ break;
+ }
+ }
+ sg_pop_debug_group();
+ }
+}
+
+static sgl_context_desc_t _sgl_as_context_desc(const sgl_desc_t* desc) {
+ sgl_context_desc_t ctx_desc;
+ _sgl_clear(&ctx_desc, sizeof(ctx_desc));
+ ctx_desc.max_vertices = desc->max_vertices;
+ ctx_desc.max_commands = desc->max_commands;
+ ctx_desc.color_format = desc->color_format;
+ ctx_desc.depth_format = desc->depth_format;
+ ctx_desc.sample_count = desc->sample_count;
+ return ctx_desc;
+}
+
+// ██████ ██ ██ ██████ ██ ██ ██████
+// ██ ██ ██ ██ ██ ██ ██ ██ ██
+// ██████ ██ ██ ██████ ██ ██ ██
+// ██ ██ ██ ██ ██ ██ ██ ██
+// ██ ██████ ██████ ███████ ██ ██████
+//
+// >>public
+SOKOL_API_IMPL void sgl_setup(const sgl_desc_t* desc) {
+ SOKOL_ASSERT(desc);
+ _sgl_clear(&_sgl, sizeof(_sgl));
+ _sgl.init_cookie = _SGL_INIT_COOKIE;
+ _sgl.desc = _sgl_desc_defaults(desc);
+ _sgl_setup_pipeline_pool(_sgl.desc.pipeline_pool_size);
+ _sgl_setup_context_pool(_sgl.desc.context_pool_size);
+ _sgl_setup_common();
+ const sgl_context_desc_t ctx_desc = _sgl_as_context_desc(&_sgl.desc);
+ _sgl.def_ctx_id = sgl_make_context(&ctx_desc);
+ SOKOL_ASSERT(SGL_DEFAULT_CONTEXT.id == _sgl.def_ctx_id.id);
+ sgl_set_context(_sgl.def_ctx_id);
+}
+
+SOKOL_API_IMPL void sgl_shutdown(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ // contexts own a pipeline, so destroy contexts before pipelines
+ for (int i = 0; i < _sgl.context_pool.pool.size; i++) {
+ _sgl_context_t* ctx = &_sgl.context_pool.contexts[i];
+ _sgl_destroy_context(_sgl_make_ctx_id(ctx->slot.id));
+ }
+ for (int i = 0; i < _sgl.pip_pool.pool.size; i++) {
+ _sgl_pipeline_t* pip = &_sgl.pip_pool.pips[i];
+ _sgl_destroy_pipeline(_sgl_make_pip_id(pip->slot.id));
+ }
+ _sgl_discard_context_pool();
+ _sgl_discard_pipeline_pool();
+ _sgl_discard_common();
+ _sgl.init_cookie = 0;
+}
+
+SOKOL_API_IMPL sgl_error_t sgl_error(void) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ return ctx->error;
+ } else {
+ sgl_error_t err = _sgl_error_defaults();
+ err.no_context = true;
+ err.any = true;
+ return err;
+ }
+}
+
+SOKOL_API_IMPL sgl_error_t sgl_context_error(sgl_context ctx_id) {
+ const _sgl_context_t* ctx = _sgl_lookup_context(ctx_id.id);
+ if (ctx) {
+ return ctx->error;
+ } else {
+ sgl_error_t err = _sgl_error_defaults();
+ err.no_context = true;
+ err.any = true;
+ return err;
+ }
+}
+
+SOKOL_API_IMPL float sgl_rad(float deg) {
+ return (deg * (float)M_PI) / 180.0f;
+}
+
+SOKOL_API_IMPL float sgl_deg(float rad) {
+ return (rad * 180.0f) / (float)M_PI;
+}
+
+SOKOL_API_IMPL sgl_context sgl_make_context(const sgl_context_desc_t* desc) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ return _sgl_make_context(desc);
+}
+
+SOKOL_API_IMPL void sgl_destroy_context(sgl_context ctx_id) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ if (_sgl_is_default_context(ctx_id)) {
+ _SGL_WARN(CANNOT_DESTROY_DEFAULT_CONTEXT);
+ return;
+ }
+ _sgl_destroy_context(ctx_id);
+ // re-validate the current context pointer (this will return a nullptr
+ // if we just destroyed the current context)
+ _sgl.cur_ctx = _sgl_lookup_context(_sgl.cur_ctx_id.id);
+}
+
+SOKOL_API_IMPL void sgl_set_context(sgl_context ctx_id) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ if (_sgl_is_default_context(ctx_id)) {
+ _sgl.cur_ctx_id = _sgl.def_ctx_id;
+ } else {
+ _sgl.cur_ctx_id = ctx_id;
+ }
+ // this will return null if the handle isn't valid
+ _sgl.cur_ctx = _sgl_lookup_context(_sgl.cur_ctx_id.id);
+}
+
+SOKOL_API_IMPL sgl_context sgl_get_context(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ return _sgl.cur_ctx_id;
+}
+
+SOKOL_API_IMPL sgl_context sgl_default_context(void) {
+ return SGL_DEFAULT_CONTEXT;
+}
+
+SOKOL_API_IMPL int sgl_num_vertices(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ return _sgl_num_vertices(ctx);
+ } else {
+ return 0;
+ }
+}
+
+SOKOL_API_IMPL int sgl_num_commands(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ return _sgl_num_commands(ctx);
+ } else {
+ return 0;
+ }
+}
+
+SOKOL_API_IMPL sgl_pipeline sgl_make_pipeline(const sg_pipeline_desc* desc) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ return _sgl_make_pipeline(desc, &ctx->desc);
+ } else {
+ return _sgl_make_pip_id(SG_INVALID_ID);
+ }
+}
+
+SOKOL_API_IMPL sgl_pipeline sgl_context_make_pipeline(sgl_context ctx_id, const sg_pipeline_desc* desc) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ const _sgl_context_t* ctx = _sgl_lookup_context(ctx_id.id);
+ if (ctx) {
+ return _sgl_make_pipeline(desc, &ctx->desc);
+ } else {
+ return _sgl_make_pip_id(SG_INVALID_ID);
+ }
+}
+
+SOKOL_API_IMPL void sgl_destroy_pipeline(sgl_pipeline pip_id) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_destroy_pipeline(pip_id);
+}
+
+SOKOL_API_IMPL void sgl_load_pipeline(sgl_pipeline pip_id) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT((ctx->pip_tos >= 0) && (ctx->pip_tos < _SGL_MAX_STACK_DEPTH));
+ ctx->pip_stack[ctx->pip_tos] = pip_id;
+}
+
+SOKOL_API_IMPL void sgl_load_default_pipeline(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT((ctx->pip_tos >= 0) && (ctx->pip_tos < _SGL_MAX_STACK_DEPTH));
+ ctx->pip_stack[ctx->pip_tos] = ctx->def_pip;
+}
+
+SOKOL_API_IMPL void sgl_push_pipeline(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ if (ctx->pip_tos < (_SGL_MAX_STACK_DEPTH - 1)) {
+ ctx->pip_tos++;
+ ctx->pip_stack[ctx->pip_tos] = ctx->pip_stack[ctx->pip_tos-1];
+ } else {
+ ctx->error.stack_overflow = true;
+ ctx->error.any = true;
+ }
+}
+
+SOKOL_API_IMPL void sgl_pop_pipeline(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ if (ctx->pip_tos > 0) {
+ ctx->pip_tos--;
+ } else {
+ ctx->error.stack_underflow = true;
+ ctx->error.any = true;
+ }
+}
+
+SOKOL_API_IMPL void sgl_defaults(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ ctx->u = 0.0f; ctx->v = 0.0f;
+ ctx->rgba = 0xFFFFFFFF;
+ ctx->point_size = 1.0f;
+ ctx->texturing_enabled = false;
+ ctx->cur_view = _sgl.def_view;
+ ctx->cur_smp = _sgl.def_smp;
+ sgl_load_default_pipeline();
+ _sgl_identity(_sgl_matrix_texture(ctx));
+ _sgl_identity(_sgl_matrix_modelview(ctx));
+ _sgl_identity(_sgl_matrix_projection(ctx));
+ ctx->cur_matrix_mode = SGL_MATRIXMODE_MODELVIEW;
+ ctx->matrix_dirty = true;
+}
+
+SOKOL_API_IMPL void sgl_layer(int layer_id) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ ctx->layer_id = layer_id;
+}
+
+SOKOL_API_IMPL void sgl_viewport(int x, int y, int w, int h, bool origin_top_left) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ _sgl_command_t* cmd = _sgl_next_command(ctx);
+ if (cmd) {
+ cmd->cmd = SGL_COMMAND_VIEWPORT;
+ cmd->layer_id = ctx->layer_id;
+ cmd->args.viewport.x = x;
+ cmd->args.viewport.y = y;
+ cmd->args.viewport.w = w;
+ cmd->args.viewport.h = h;
+ cmd->args.viewport.origin_top_left = origin_top_left;
+ }
+}
+
+SOKOL_API_IMPL void sgl_viewportf(float x, float y, float w, float h, bool origin_top_left) {
+ sgl_viewport((int)x, (int)y, (int)w, (int)h, origin_top_left);
+}
+
+SOKOL_API_IMPL void sgl_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ _sgl_command_t* cmd = _sgl_next_command(ctx);
+ if (cmd) {
+ cmd->cmd = SGL_COMMAND_SCISSOR_RECT;
+ cmd->layer_id = ctx->layer_id;
+ cmd->args.scissor_rect.x = x;
+ cmd->args.scissor_rect.y = y;
+ cmd->args.scissor_rect.w = w;
+ cmd->args.scissor_rect.h = h;
+ cmd->args.scissor_rect.origin_top_left = origin_top_left;
+ }
+}
+
+SOKOL_API_IMPL void sgl_scissor_rectf(float x, float y, float w, float h, bool origin_top_left) {
+ sgl_scissor_rect((int)x, (int)y, (int)w, (int)h, origin_top_left);
+}
+
+SOKOL_API_IMPL void sgl_enable_texture(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ ctx->texturing_enabled = true;
+}
+
+SOKOL_API_IMPL void sgl_disable_texture(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ ctx->texturing_enabled = false;
+}
+
+SOKOL_API_IMPL void sgl_texture(sg_view tex_view, sg_sampler smp) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ if (SG_INVALID_ID != tex_view.id) {
+ ctx->cur_view = tex_view;
+ } else {
+ ctx->cur_view = _sgl.def_view;
+ }
+ if (SG_INVALID_ID != smp.id) {
+ ctx->cur_smp = smp;
+ } else {
+ ctx->cur_smp = _sgl.def_smp;
+ }
+}
+
+SOKOL_API_IMPL void sgl_begin_points(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ _sgl_begin(ctx, SGL_PRIMITIVETYPE_POINTS);
+}
+
+SOKOL_API_IMPL void sgl_begin_lines(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ _sgl_begin(ctx, SGL_PRIMITIVETYPE_LINES);
+}
+
+SOKOL_API_IMPL void sgl_begin_line_strip(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ _sgl_begin(ctx, SGL_PRIMITIVETYPE_LINE_STRIP);
+}
+
+SOKOL_API_IMPL void sgl_begin_triangles(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ _sgl_begin(ctx, SGL_PRIMITIVETYPE_TRIANGLES);
+}
+
+SOKOL_API_IMPL void sgl_begin_triangle_strip(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ _sgl_begin(ctx, SGL_PRIMITIVETYPE_TRIANGLE_STRIP);
+}
+
+SOKOL_API_IMPL void sgl_begin_quads(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(!ctx->in_begin);
+ _sgl_begin(ctx, SGL_PRIMITIVETYPE_QUADS);
+}
+
+SOKOL_API_IMPL void sgl_end(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT(ctx->in_begin);
+ SOKOL_ASSERT(ctx->vertices.next >= ctx->base_vertex);
+ ctx->in_begin = false;
+
+ bool matrix_dirty = ctx->matrix_dirty;
+ if (matrix_dirty) {
+ ctx->matrix_dirty = false;
+ _sgl_uniform_t* uni = _sgl_next_uniform(ctx);
+ if (uni) {
+ _sgl_matmul4(&uni->mvp, _sgl_matrix_projection(ctx), _sgl_matrix_modelview(ctx));
+ uni->tm = *_sgl_matrix_texture(ctx);
+ }
+ }
+
+ // don't record any new commands when we're in an error state
+ if (ctx->error.any) {
+ return;
+ }
+
+ // check if command can be merged with current command
+ sg_pipeline pip = _sgl_get_pipeline(ctx->pip_stack[ctx->pip_tos], ctx->cur_prim_type);
+ sg_view view = ctx->texturing_enabled ? ctx->cur_view : _sgl.def_view;
+ sg_sampler smp = ctx->texturing_enabled ? ctx->cur_smp : _sgl.def_smp;
+ _sgl_command_t* cur_cmd = _sgl_cur_command(ctx);
+ bool merge_cmd = false;
+ if (cur_cmd) {
+ if ((cur_cmd->cmd == SGL_COMMAND_DRAW) &&
+ (cur_cmd->layer_id == ctx->layer_id) &&
+ (ctx->cur_prim_type != SGL_PRIMITIVETYPE_LINE_STRIP) &&
+ (ctx->cur_prim_type != SGL_PRIMITIVETYPE_TRIANGLE_STRIP) &&
+ !matrix_dirty &&
+ (cur_cmd->args.draw.view.id == view.id) &&
+ (cur_cmd->args.draw.smp.id == smp.id) &&
+ (cur_cmd->args.draw.pip.id == pip.id))
+ {
+ merge_cmd = true;
+ }
+ }
+ if (merge_cmd) {
+ // draw command can be merged with the previous command
+ cur_cmd->args.draw.num_vertices += ctx->vertices.next - ctx->base_vertex;
+ } else {
+ // append a new draw command
+ _sgl_command_t* cmd = _sgl_next_command(ctx);
+ if (cmd) {
+ SOKOL_ASSERT(ctx->uniforms.next > 0);
+ cmd->cmd = SGL_COMMAND_DRAW;
+ cmd->layer_id = ctx->layer_id;
+ cmd->args.draw.view = view;
+ cmd->args.draw.smp = smp;
+ cmd->args.draw.pip = _sgl_get_pipeline(ctx->pip_stack[ctx->pip_tos], ctx->cur_prim_type);
+ cmd->args.draw.base_vertex = ctx->base_vertex;
+ cmd->args.draw.num_vertices = ctx->vertices.next - ctx->base_vertex;
+ cmd->args.draw.uniform_index = ctx->uniforms.next - 1;
+ }
+ }
+}
+
+SOKOL_API_IMPL void sgl_point_size(float s) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ ctx->point_size = s;
+ }
+}
+
+SOKOL_API_IMPL void sgl_t2f(float u, float v) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ ctx->u = u;
+ ctx->v = v;
+ }
+}
+
+SOKOL_API_IMPL void sgl_c3f(float r, float g, float b) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ ctx->rgba = _sgl_pack_rgbaf(r, g, b, 1.0f);
+ }
+}
+
+SOKOL_API_IMPL void sgl_c4f(float r, float g, float b, float a) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ ctx->rgba = _sgl_pack_rgbaf(r, g, b, a);
+ }
+}
+
+SOKOL_API_IMPL void sgl_c3b(uint8_t r, uint8_t g, uint8_t b) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ ctx->rgba = _sgl_pack_rgbab(r, g, b, 255);
+ }
+}
+
+SOKOL_API_IMPL void sgl_c4b(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ ctx->rgba = _sgl_pack_rgbab(r, g, b, a);
+ }
+}
+
+SOKOL_API_IMPL void sgl_c1i(uint32_t rgba) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ ctx->rgba = rgba;
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f(float x, float y) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, ctx->u, ctx->v, ctx->rgba);
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f(float x, float y, float z) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, z, ctx->u, ctx->v, ctx->rgba);
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f_t2f(float x, float y, float u, float v) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, u, v, ctx->rgba);
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f_t2f(float x, float y, float z, float u, float v) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, z, u, v, ctx->rgba);
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f_c3f(float x, float y, float r, float g, float b) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, ctx->u, ctx->v, _sgl_pack_rgbaf(r, g, b, 1.0f));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f_c3b(float x, float y, uint8_t r, uint8_t g, uint8_t b) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, ctx->u, ctx->v, _sgl_pack_rgbab(r, g, b, 255));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f_c4f(float x, float y, float r, float g, float b, float a) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, ctx->u, ctx->v, _sgl_pack_rgbaf(r, g, b, a));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f_c4b(float x, float y, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, ctx->u, ctx->v, _sgl_pack_rgbab(r, g, b, a));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f_c1i(float x, float y, uint32_t rgba) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, ctx->u, ctx->v, rgba);
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f_c3f(float x, float y, float z, float r, float g, float b) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, z, ctx->u, ctx->v, _sgl_pack_rgbaf(r, g, b, 1.0f));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f_c3b(float x, float y, float z, uint8_t r, uint8_t g, uint8_t b) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, z, ctx->u, ctx->v, _sgl_pack_rgbab(r, g, b, 255));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f_c4f(float x, float y, float z, float r, float g, float b, float a) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, z, ctx->u, ctx->v, _sgl_pack_rgbaf(r, g, b, a));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f_c4b(float x, float y, float z, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, z, ctx->u, ctx->v, _sgl_pack_rgbab(r, g, b, a));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f_c1i(float x, float y, float z, uint32_t rgba) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, z, ctx->u, ctx->v, rgba);
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f_t2f_c3f(float x, float y, float u, float v, float r, float g, float b) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, u, v, _sgl_pack_rgbaf(r, g, b, 1.0f));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f_t2f_c3b(float x, float y, float u, float v, uint8_t r, uint8_t g, uint8_t b) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, u, v, _sgl_pack_rgbab(r, g, b, 255));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f_t2f_c4f(float x, float y, float u, float v, float r, float g, float b, float a) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, u, v, _sgl_pack_rgbaf(r, g, b, a));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f_t2f_c4b(float x, float y, float u, float v, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, u, v, _sgl_pack_rgbab(r, g, b, a));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v2f_t2f_c1i(float x, float y, float u, float v, uint32_t rgba) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, 0.0f, u, v, rgba);
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f_t2f_c3f(float x, float y, float z, float u, float v, float r, float g, float b) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, z, u, v, _sgl_pack_rgbaf(r, g, b, 1.0f));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f_t2f_c3b(float x, float y, float z, float u, float v, uint8_t r, uint8_t g, uint8_t b) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, z, u, v, _sgl_pack_rgbab(r, g, b, 255));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f_t2f_c4f(float x, float y, float z, float u, float v, float r, float g, float b, float a) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, z, u, v, _sgl_pack_rgbaf(r, g, b, a));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f_t2f_c4b(float x, float y, float z, float u, float v, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx, x, y, z, u, v, _sgl_pack_rgbab(r, g, b, a));
+ }
+}
+
+SOKOL_API_IMPL void sgl_v3f_t2f_c1i(float x, float y, float z, float u, float v, uint32_t rgba) {
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_vtx(ctx,x, y, z, u, v, rgba);
+ }
+}
+
+SOKOL_API_IMPL void sgl_matrix_mode_modelview(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ ctx->cur_matrix_mode = SGL_MATRIXMODE_MODELVIEW;
+ }
+}
+
+SOKOL_API_IMPL void sgl_matrix_mode_projection(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ ctx->cur_matrix_mode = SGL_MATRIXMODE_PROJECTION;
+ }
+}
+
+SOKOL_API_IMPL void sgl_matrix_mode_texture(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ ctx->cur_matrix_mode = SGL_MATRIXMODE_TEXTURE;
+ }
+}
+
+SOKOL_API_IMPL void sgl_load_identity(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ _sgl_identity(_sgl_matrix(ctx));
+}
+
+SOKOL_API_IMPL void sgl_load_matrix(const float m[16]) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ memcpy(&_sgl_matrix(ctx)->v[0][0], &m[0], 64);
+}
+
+SOKOL_API_IMPL void sgl_load_transpose_matrix(const float m[16]) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ _sgl_transpose(_sgl_matrix(ctx), (const _sgl_matrix_t*) &m[0]);
+}
+
+SOKOL_API_IMPL void sgl_mult_matrix(const float m[16]) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ const _sgl_matrix_t* m0 = (const _sgl_matrix_t*) &m[0];
+ _sgl_mul(_sgl_matrix(ctx), m0);
+}
+
+SOKOL_API_IMPL void sgl_mult_transpose_matrix(const float m[16]) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ _sgl_matrix_t m0;
+ _sgl_transpose(&m0, (const _sgl_matrix_t*) &m[0]);
+ _sgl_mul(_sgl_matrix(ctx), &m0);
+}
+
+SOKOL_API_IMPL void sgl_rotate(float angle_rad, float x, float y, float z) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ _sgl_rotate(_sgl_matrix(ctx), angle_rad, x, y, z);
+}
+
+SOKOL_API_IMPL void sgl_scale(float x, float y, float z) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ _sgl_scale(_sgl_matrix(ctx), x, y, z);
+}
+
+SOKOL_API_IMPL void sgl_translate(float x, float y, float z) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ _sgl_translate(_sgl_matrix(ctx), x, y, z);
+}
+
+SOKOL_API_IMPL void sgl_frustum(float l, float r, float b, float t, float n, float f) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ _sgl_frustum(_sgl_matrix(ctx), l, r, b, t, n, f);
+}
+
+SOKOL_API_IMPL void sgl_ortho(float l, float r, float b, float t, float n, float f) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ _sgl_ortho(_sgl_matrix(ctx), l, r, b, t, n, f);
+}
+
+SOKOL_API_IMPL void sgl_perspective(float fov_y, float aspect, float z_near, float z_far) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ _sgl_perspective(_sgl_matrix(ctx), fov_y, aspect, z_near, z_far);
+}
+
+SOKOL_API_IMPL void sgl_lookat(float eye_x, float eye_y, float eye_z, float center_x, float center_y, float center_z, float up_x, float up_y, float up_z) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ ctx->matrix_dirty = true;
+ _sgl_lookat(_sgl_matrix(ctx), eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z);
+}
+
+SOKOL_GL_API_DECL void sgl_push_matrix(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT((ctx->cur_matrix_mode >= 0) && (ctx->cur_matrix_mode < SGL_NUM_MATRIXMODES));
+ ctx->matrix_dirty = true;
+ if (ctx->matrix_tos[ctx->cur_matrix_mode] < (_SGL_MAX_STACK_DEPTH - 1)) {
+ const _sgl_matrix_t* src = _sgl_matrix(ctx);
+ ctx->matrix_tos[ctx->cur_matrix_mode]++;
+ _sgl_matrix_t* dst = _sgl_matrix(ctx);
+ *dst = *src;
+ } else {
+ ctx->error.stack_overflow = true;
+ ctx->error.any = true;
+ }
+}
+
+SOKOL_GL_API_DECL void sgl_pop_matrix(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (!ctx) {
+ return;
+ }
+ SOKOL_ASSERT((ctx->cur_matrix_mode >= 0) && (ctx->cur_matrix_mode < SGL_NUM_MATRIXMODES));
+ ctx->matrix_dirty = true;
+ if (ctx->matrix_tos[ctx->cur_matrix_mode] > 0) {
+ ctx->matrix_tos[ctx->cur_matrix_mode]--;
+ } else {
+ ctx->error.stack_underflow = true;
+ ctx->error.any = true;
+ }
+}
+
+SOKOL_API_IMPL void sgl_draw(void) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_draw(ctx, 0);
+ }
+}
+
+SOKOL_API_IMPL void sgl_draw_layer(int layer_id) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl.cur_ctx;
+ if (ctx) {
+ _sgl_draw(ctx, layer_id);
+ }
+}
+
+SOKOL_API_IMPL void sgl_context_draw(sgl_context ctx_id) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl_lookup_context(ctx_id.id);
+ if (ctx) {
+ _sgl_draw(ctx, 0);
+ }
+}
+
+SOKOL_API_IMPL void sgl_context_draw_layer(sgl_context ctx_id, int layer_id) {
+ SOKOL_ASSERT(_SGL_INIT_COOKIE == _sgl.init_cookie);
+ _sgl_context_t* ctx = _sgl_lookup_context(ctx_id.id);
+ if (ctx) {
+ _sgl_draw(ctx, layer_id);
+ }
+}
+
+#endif /* SOKOL_GL_IMPL */