From fc326115fa154bc19f3f10d7c2c4e57710ef1e0d Mon Sep 17 00:00:00 2001 From: spl3g Date: Sun, 9 Nov 2025 20:43:50 +0300 Subject: Move to sokol (broke the wave screen) --- third-party/sokol/sokol_fontstash.h | 2289 +++++++++++++++++++++++++++++++++++ 1 file changed, 2289 insertions(+) create mode 100644 third-party/sokol/sokol_fontstash.h (limited to 'third-party/sokol/sokol_fontstash.h') diff --git a/third-party/sokol/sokol_fontstash.h b/third-party/sokol/sokol_fontstash.h new file mode 100644 index 0000000..aa8d209 --- /dev/null +++ b/third-party/sokol/sokol_fontstash.h @@ -0,0 +1,2289 @@ +#if defined(SOKOL_IMPL) && !defined(SOKOL_FONTSTASH_IMPL) +#define SOKOL_FONTSTASH_IMPL +#endif +#ifndef SOKOL_FONTSTASH_INCLUDED +/* + sokol_fontstash.h -- renderer for https://github.com/memononen/fontstash + on top of sokol_gl.h + + Project URL: https://github.com/floooh/sokol + + Do this: + #define SOKOL_IMPL or + #define SOKOL_FONTSTASH_IMPL + + before you include this file in *one* C or C++ file to create the + implementation. + + The following defines are used by the implementation to select the + platform-specific embedded shader code (these are the same defines as + used by sokol_gfx.h and sokol_app.h): + + SOKOL_GLCORE + SOKOL_GLES3 + SOKOL_D3D11 + SOKOL_METAL + + ...optionally provide the following macros to override defaults: + + SOKOL_ASSERT(c) - your own assert macro (default: assert(c)) + SOKOL_FONTSTASH_API_DECL - public function declaration prefix (default: extern) + SOKOL_API_DECL - same as SOKOL_FONTSTASH_API_DECL + SOKOL_API_IMPL - public function implementation prefix (default: -) + SOKOL_UNREACHABLE() - a guard macro for unreachable code (default: assert(false)) + + Include the following headers before including sokol_fontstash.h: + + sokol_gfx.h + + Additionally include the following headers for including the sokol_fontstash.h + implementation: + + sokol_gl.h + + HOW TO + ====== + --- First initialize sokol-gfx and sokol-gl as usual: + + sg_setup(&(sg_desc){...}); + sgl_setup(&(sgl_desc){...}); + + --- Create at least one fontstash context with sfons_create() (this replaces + glfonsCreate() from fontstash.h's example GL renderer: + + FONScontext* ctx = sfons_create(&(sfons_desc_t){ + .width = atlas_width, + .height = atlas_height, + }); + + Each FONScontext manages one font atlas texture which can hold rasterized + glyphs for multiple fonts. + + --- From here on, use fontstash.h's functions "as usual" to add TTF + font data and draw text. Note that (just like with sokol-gl), text + rendering can happen anywhere in the frame, not only inside + a sokol-gfx rendering pass. + + --- You can use the helper function + + uint32_t sfons_rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) + + To convert a 0..255 RGBA color into a packed uint32_t color value + expected by fontstash.h. + + --- Once per frame before calling sgl_draw(), call: + + sfons_flush(FONScontext* ctx) + + ...this will update the dynamic sokol-gfx texture with the latest font + atlas content. + + --- To actually render the text (and any other sokol-gl draw commands), + call sgl_draw() inside a sokol-gfx frame. + + --- NOTE that you can mix fontstash.h calls with sokol-gl calls to mix + text rendering with sokol-gl rendering. You can also use + sokol-gl's matrix stack to position fontstash.h text in 3D. + + --- finally on application shutdown, call: + + sfons_destroy(FONScontext* ctx) + + before sgl_shutdown() and sg_shutdown() + + + WHAT HAPPENS UNDER THE HOOD: + ============================ + + FONScontext* sfons_create(const sfons_desc_t* desc) + - creates a sokol-gfx shader compatible with sokol-gl + - creates an sgl_pipeline object with alpha-blending using + this shader + - creates a 1-byte-per-pixel font atlas texture via sokol-gfx + (pixel format SG_PIXELFORMAT_R8) + + fonsDrawText(): + - this will call the following sequence of sokol-gl functions: + + sgl_enable_texture(); + sgl_texture(...); + sgl_push_pipeline(); + sgl_load_pipeline(...); + sgl_begin_triangles(); + for each vertex: + sgl_v2f_t2f_c1i(...); + sgl_end(); + sgl_pop_pipeline(); + sgl_disable_texture(); + + - note that sokol-gl will merge several sgl_*_begin/sgl_end pairs + into a single draw call if no relevant state has changed, typically + all calls to fonsDrawText() will be merged into a single draw call + as long as all calls use the same FONScontext + + sfons_flush(FONScontext* ctx): + - this will call sg_update_image() on the font atlas texture + if fontstash.h has added any rasterized glyphs since the last + frame + + sfons_destroy(FONScontext* ctx): + - destroy the font atlas texture, sgl_pipeline and sg_shader objects + + + MEMORY ALLOCATION OVERRIDE + ========================== + You can override the memory allocation functions at initialization time + like this: + + void* my_alloc(size_t size, void* user_data) { + return malloc(size); + } + + void my_free(void* ptr, void* user_data) { + free(ptr); + } + + ... + FONScontext* fons_context = sfons_create(&(sfons_desc_t){ + ... + .allocator = { + .alloc_fn = my_alloc, + .free_fn = my_free, + .user_data = ..., + } + }); + ... + + If no overrides are provided, malloc and free will be used. Please + note that this doesn't affect any memory allocation performed + in fontstash.h (unfortunately those are hardwired to malloc/free). + + LICENSE + ======= + zlib/libpng license + + Copyright (c) 2018 Andre Weissflog + + This software is provided 'as-is', without any express or implied warranty. + In no event will the authors be held liable for any damages arising from the + use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software in a + product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not + be misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ +#define SOKOL_FONTSTASH_INCLUDED (1) +#include +#include +#include // size_t + +#if !defined(SOKOL_GFX_INCLUDED) +#error "Please include sokol_gfx.h before sokol_fontstash.h" +#endif + +#if defined(SOKOL_API_DECL) && !defined(SOKOL_FONTSTASH_API_DECL) +#define SOKOL_FONTSTASH_API_DECL SOKOL_API_DECL +#endif +#ifndef SOKOL_FONTSTASH_API_DECL +#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_FONTSTASH_IMPL) +#define SOKOL_FONTSTASH_API_DECL __declspec(dllexport) +#elif defined(_WIN32) && defined(SOKOL_DLL) +#define SOKOL_FONTSTASH_API_DECL __declspec(dllimport) +#else +#define SOKOL_FONTSTASH_API_DECL extern +#endif +#endif +#ifdef __cplusplus +extern "C" { +#endif + +/* + sfonst_allocator_t + + Used in sfons_desc_t to provide custom memory-alloc and -free functions + to sokol_fontstash.h. If memory management should be overridden, both the + alloc_fn and free_fn function must be provided (e.g. it's not valid to + override one function but not the other). + + NOTE that this does not affect memory allocation calls inside + fontstash.h +*/ +typedef struct sfons_allocator_t { + void* (*alloc_fn)(size_t size, void* user_data); + void (*free_fn)(void* ptr, void* user_data); + void* user_data; +} sfons_allocator_t; + +typedef struct sfons_desc_t { + int width; // initial width of font atlas texture (default: 512, must be power of 2) + int height; // initial height of font atlas texture (default: 512, must be power of 2) + sfons_allocator_t allocator; // optional memory allocation overrides +} sfons_desc_t; + +SOKOL_FONTSTASH_API_DECL FONScontext* sfons_create(const sfons_desc_t* desc); +SOKOL_FONTSTASH_API_DECL void sfons_destroy(FONScontext* ctx); +SOKOL_FONTSTASH_API_DECL void sfons_flush(FONScontext* ctx); +SOKOL_FONTSTASH_API_DECL uint32_t sfons_rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a); + +#ifdef __cplusplus +} /* extern "C" */ +#endif +#endif /* SOKOL_FONTSTASH_INCLUDED */ + +/*-- IMPLEMENTATION ----------------------------------------------------------*/ +#ifdef SOKOL_FONTSTASH_IMPL +#define SOKOL_FONTSTASH_IMPL_INCLUDED (1) + +#if defined(SOKOL_MALLOC) || defined(SOKOL_CALLOC) || defined(SOKOL_FREE) +#error "SOKOL_MALLOC/CALLOC/FREE macros are no longer supported, please use sfons_desc_t.allocator to override memory allocation functions" +#endif + +#include // memset, memcpy +#include // malloc, free + +#if !defined(SOKOL_GL_INCLUDED) +#error "Please include sokol_gl.h before sokol_fontstash.h" +#endif +#if !defined(FONS_H) +#error "Please include fontstash.h before sokol_fontstash.h" +#endif + +#ifndef SOKOL_API_IMPL + #define SOKOL_API_IMPL +#endif +#ifndef SOKOL_DEBUG + #ifndef NDEBUG + #define SOKOL_DEBUG + #endif +#endif +#ifndef SOKOL_ASSERT + #include + #define SOKOL_ASSERT(c) assert(c) +#endif +#ifndef SOKOL_UNREACHABLE + #define SOKOL_UNREACHABLE SOKOL_ASSERT(false) +#endif +#ifndef _SOKOL_UNUSED + #define _SOKOL_UNUSED(x) (void)(x) +#endif + +/* + Embedded source code compiled with: + + sokol-shdc -i sfons.glsl -o sfons.h -l glsl410:glsl300es:hlsl4:metal_macos:metal_ios:metal_sim:wgsl -b + + (not that for Metal and D3D11 byte code, sokol-shdc must be run + on macOS and Windows) + + @vs vs + layout(binding=0) uniform vs_params { + uniform mat4 mvp; + uniform mat4 tm; + }; + in vec4 position; + in vec2 texcoord0; + in vec4 color0; + in float psize; + out vec4 uv; + out vec4 color; + void main() { + gl_Position = mvp * position; + #ifndef SOKOL_WGSL + gl_PointSize = psize; + #endif + uv = tm * vec4(texcoord0, 0.0, 1.0); + color = color0; + } + @end + + @fs fs + layout(binding=0) uniform texture2D tex; + layout(binding=0) uniform sampler smp; + in vec4 uv; + in vec4 color; + out vec4 frag_color; + void main() { + frag_color = vec4(1.0, 1.0, 1.0, texture(sampler2D(tex, smp), uv.xy).r) * color; + } + @end + + @program sfontstash vs fs +*/ +#if defined(SOKOL_GLCORE) +/* + #version 410 + + uniform vec4 vs_params[8]; + layout(location = 0) in vec4 position; + layout(location = 3) in float psize; + layout(location = 0) out vec4 uv; + layout(location = 1) in vec2 texcoord0; + layout(location = 1) out vec4 color; + layout(location = 2) in vec4 color0; + + void main() + { + gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * position; + gl_PointSize = psize; + uv = mat4(vs_params[4], vs_params[5], vs_params[6], vs_params[7]) * vec4(texcoord0, 0.0, 1.0); + color = color0; + } +*/ +static const uint8_t _sfons_vs_source_glsl410[520] = { + 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e, + 0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x76,0x73,0x5f,0x70,0x61, + 0x72,0x61,0x6d,0x73,0x5b,0x38,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28, + 0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e, + 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0x0a,0x7d,0x0a,0x0a,0x00, +}; +#elif defined(SOKOL_GLES3) +/* + #version 300 es + + uniform vec4 vs_params[8]; + layout(location = 0) in vec4 position; + layout(location = 3) in float psize; + out vec4 uv; + layout(location = 1) in vec2 texcoord0; + out vec4 color; + layout(location = 2) in vec4 color0; + + void main() + { + gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * position; + gl_PointSize = psize; + uv = mat4(vs_params[4], vs_params[5], vs_params[6], vs_params[7]) * vec4(texcoord0, 0.0, 1.0); + color = color0; + } +*/ +static const uint8_t _sfons_vs_source_glsl300es[481] = { + 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a, + 0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x76,0x73, + 0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x38,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f, + 0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29, + 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0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c, + 0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x7d,0x0a,0x0a, + 0x00, +}; +/* + #version 300 es + precision mediump float; + precision highp int; + + uniform highp sampler2D tex_smp; + + layout(location = 0) out highp vec4 frag_color; + in highp vec4 uv; + in highp vec4 color; + + void main() + { + frag_color = vec4(1.0, 1.0, 1.0, texture(tex_smp, uv.xy).x) * color; + } + +*/ +static const uint8_t _sfons_fs_source_glsl300es[276] = { + 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a, + 0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d, + 0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x3b,0x0a,0x70,0x72,0x65,0x63,0x69,0x73,0x69, + 0x6f,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x69,0x6e,0x74,0x3b,0x0a,0x0a,0x75, + 0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x73,0x61,0x6d, + 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0x7d,0x0a,0x0a,0x00, +}; +#elif defined(SOKOL_METAL) +/* + #include + #include + + using namespace metal; + + struct vs_params + { + float4x4 mvp; + float4x4 tm; + }; + + struct main0_out + { + float4 uv [[user(locn0)]]; + float4 color [[user(locn1)]]; + float4 gl_Position [[position]]; + float gl_PointSize [[point_size]]; + }; + + struct main0_in + { + float4 position [[attribute(0)]]; + float2 texcoord0 [[attribute(1)]]; + float4 color0 [[attribute(2)]]; + float psize [[attribute(3)]]; + }; + + vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _19 [[buffer(0)]]) + { + main0_out out = {}; + out.gl_Position = _19.mvp * in.position; + out.gl_PointSize = in.psize; + out.uv = _19.tm * float4(in.texcoord0, 0.0, 1.0); + out.color = in.color0; + return out; + } +*/ +static const uint8_t _sfons_vs_bytecode_metal_macos[3381] = { + 0x4d,0x54,0x4c,0x42,0x01,0x80,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 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0x26,0x04,0xf2,0xb1,0xa0,0x80,0xcf,0x78,0x05,0x1a,0xb8,0xc1,0x1d,0xd8,0x81,0x18, + 0x50,0x50,0x6c,0x08,0xe0,0x33,0xdb,0x20,0x06,0x01,0x30,0xdb,0x10,0xb8,0x41,0x30, + 0xdb,0x10,0x3c,0xc2,0x6c,0x43,0xf0,0x06,0x43,0x06,0x01,0x31,0x00,0x09,0x00,0x00, + 0x00,0x5b,0x86,0x20,0x00,0x85,0x2d,0x43,0x11,0x80,0xc2,0x96,0x41,0x09,0x40,0x61, + 0xcb,0xf0,0x04,0xa0,0xb0,0x65,0xa0,0x02,0x50,0xd8,0x32,0x60,0x01,0x28,0x6c,0x19, + 0xba,0x00,0x14,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00, +}; +/* + #include + #include + + using namespace metal; + + struct main0_out + { + float4 frag_color [[color(0)]]; + }; + + struct main0_in + { + float4 uv [[user(locn0)]]; + float4 color [[user(locn1)]]; + }; + + fragment main0_out main0(main0_in in [[stage_in]], texture2d tex [[texture(0)]], sampler smp [[sampler(0)]]) + { + main0_out out = {}; + out.frag_color = float4(1.0, 1.0, 1.0, tex.sample(smp, in.uv.xy).x) * in.color; + return out; + } +*/ +static const uint8_t _sfons_fs_bytecode_metal_macos[3065] = { + 0x4d,0x54,0x4c,0x42,0x01,0x80,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0xf9,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd1,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd9,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x20,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00, + 0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45, + 0x01,0x00,0x01,0x48,0x41,0x53,0x48,0x20,0x00,0x00,0x93,0xa3,0x32,0x70,0x27,0x04, + 0x4a,0x88,0x6f,0x1e,0x08,0x67,0xd0,0x5a,0xba,0xd2,0x72,0x48,0xca,0xe7,0x64,0x0b, + 0xdf,0x26,0xd3,0x77,0xf1,0x3d,0xde,0x93,0x55,0x4f,0x46,0x46,0x54,0x18,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, +}; +/* + #include + #include + + using namespace metal; + + struct vs_params + { + float4x4 mvp; + float4x4 tm; + }; + + struct main0_out + { + float4 uv [[user(locn0)]]; + float4 color [[user(locn1)]]; + float4 gl_Position [[position]]; + float gl_PointSize [[point_size]]; + }; + + struct main0_in + { + float4 position [[attribute(0)]]; + float2 texcoord0 [[attribute(1)]]; + float4 color0 [[attribute(2)]]; + float psize [[attribute(3)]]; + }; + + vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _19 [[buffer(0)]]) + { + main0_out out = {}; + out.gl_Position = _19.mvp * in.position; + out.gl_PointSize = in.psize; + out.uv = _19.tm * float4(in.texcoord0, 0.0, 1.0); + out.color = in.color0; + return out; + } +*/ +static const uint8_t _sfons_vs_bytecode_metal_ios[3493] = { + 0x4d,0x54,0x4c,0x42,0x01,0x00,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 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0x00,0x14,0xc7,0x22,0x80,0x40,0x20,0x88,0x8d,0x00,0x8c,0x25,0x00,0x01,0xa9,0x11, + 0x80,0x1a,0x20,0x31,0x03,0x40,0x61,0x0e,0xe2,0xba,0xae,0x6a,0x06,0x80,0xc0,0x0c, + 0xc0,0x08,0xc0,0x18,0x01,0x08,0x82,0x20,0xfe,0x01,0x00,0x00,0x00,0x83,0x0c,0x0f, + 0x91,0x8c,0x18,0x28,0x43,0x80,0x39,0x4d,0x80,0x2c,0xc9,0x30,0xc8,0x70,0x04,0x8d, + 0x05,0x91,0x7c,0x66,0x1b,0x94,0x00,0xc8,0x20,0x20,0x06,0x00,0x00,0x02,0x00,0x00, + 0x00,0x5b,0x86,0xe0,0x88,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, +}; +/* + #include + #include + + using namespace metal; + + struct vs_params + { + float4x4 mvp; + float4x4 tm; + }; + + struct main0_out + { + float4 uv [[user(locn0)]]; + float4 color [[user(locn1)]]; + float4 gl_Position [[position]]; + float gl_PointSize [[point_size]]; + }; + + struct main0_in + { + float4 position [[attribute(0)]]; + float2 texcoord0 [[attribute(1)]]; + float4 color0 [[attribute(2)]]; + float psize [[attribute(3)]]; + }; + + vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _19 [[buffer(0)]]) + { + main0_out out = {}; + out.gl_Position = _19.mvp * in.position; + out.gl_PointSize = in.psize; + out.uv = _19.tm * float4(in.texcoord0, 0.0, 1.0); + out.color = in.color0; + return out; + } +*/ +static const uint8_t _sfons_vs_source_metal_sim[756] = { + 0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f, + 0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65, + 0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a, + 0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20, + 0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x76, + 0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66, + 0x6c,0x6f,0x61,0x74,0x34,0x78,0x34,0x20,0x6d,0x76,0x70,0x3b,0x0a,0x20,0x20,0x20, + 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0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31, + 0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x63,0x6f,0x6c, + 0x6f,0x72,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a, + 0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a, + 0x7d,0x0a,0x0a,0x00, +}; +/* + #include + #include + + using namespace metal; + + struct main0_out + { + float4 frag_color [[color(0)]]; + }; + + struct main0_in + { + float4 uv [[user(locn0)]]; + float4 color [[user(locn1)]]; + }; + + fragment main0_out main0(main0_in in [[stage_in]], texture2d tex [[texture(0)]], sampler smp [[sampler(0)]]) + { + main0_out out = {}; + out.frag_color = float4(1.0, 1.0, 1.0, tex.sample(smp, in.uv.xy).x) * in.color; + return out; + } +*/ +static const uint8_t _sfons_fs_source_metal_sim[464] = { + 0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f, + 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0x30,0x2c,0x20,0x74,0x65,0x78,0x2e,0x73,0x61,0x6d,0x70,0x6c,0x65,0x28,0x73,0x6d, + 0x70,0x2c,0x20,0x69,0x6e,0x2e,0x75,0x76,0x2e,0x78,0x79,0x29,0x2e,0x78,0x29,0x20, + 0x2a,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20, + 0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00, +}; +#elif defined(SOKOL_D3D11) +/* + cbuffer vs_params : register(b0) + { + row_major float4x4 _19_mvp : packoffset(c0); + row_major float4x4 _19_tm : packoffset(c4); + }; + + + static float4 gl_Position; + static float gl_PointSize; + static float4 position; + static float psize; + static float4 uv; + static float2 texcoord0; + static float4 color; + static float4 color0; + + struct SPIRV_Cross_Input + { + float4 position : TEXCOORD0; + float2 texcoord0 : TEXCOORD1; + float4 color0 : TEXCOORD2; + float psize : TEXCOORD3; + }; + + struct SPIRV_Cross_Output + { + float4 uv : TEXCOORD0; + float4 color : TEXCOORD1; + float4 gl_Position : SV_Position; + }; + + void vert_main() + { + gl_Position = mul(position, _19_mvp); + gl_PointSize = psize; + uv = mul(float4(texcoord0, 0.0f, 1.0f), _19_tm); + color = color0; + } + + SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) + { + position = stage_input.position; + psize = stage_input.psize; + texcoord0 = stage_input.texcoord0; + color0 = stage_input.color0; + vert_main(); + SPIRV_Cross_Output stage_output; + stage_output.gl_Position = gl_Position; + stage_output.uv = uv; + stage_output.color = color; + return stage_output; + } +*/ +static const uint8_t _sfons_vs_bytecode_hlsl4[1032] = { + 0x44,0x58,0x42,0x43,0x74,0x7f,0x01,0xd9,0xf4,0xd5,0xed,0x1d,0x74,0xc1,0x30,0x27, + 0xd8,0xe9,0x9d,0x50,0x01,0x00,0x00,0x00,0x08,0x04,0x00,0x00,0x05,0x00,0x00,0x00, + 0x34,0x00,0x00,0x00,0x14,0x01,0x00,0x00,0x90,0x01,0x00,0x00,0x00,0x02,0x00,0x00, + 0x8c,0x03,0x00,0x00,0x52,0x44,0x45,0x46,0xd8,0x00,0x00,0x00,0x01,0x00,0x00,0x00, + 0x48,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,0x00,0x04,0xfe,0xff, + 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SamplerState smp : register(s0); + + static float4 frag_color; + static float4 uv; + static float4 color; + + struct SPIRV_Cross_Input + { + float4 uv : TEXCOORD0; + float4 color : TEXCOORD1; + }; + + struct SPIRV_Cross_Output + { + float4 frag_color : SV_Target0; + }; + + void frag_main() + { + frag_color = float4(1.0f, 1.0f, 1.0f, tex.Sample(smp, uv.xy).x) * color; + } + + SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) + { + uv = stage_input.uv; + color = stage_input.color; + frag_main(); + SPIRV_Cross_Output stage_output; + stage_output.frag_color = frag_color; + return stage_output; + } +*/ +static const uint8_t _sfons_fs_bytecode_hlsl4[628] = { + 0x44,0x58,0x42,0x43,0xb6,0x66,0xf0,0xfc,0x09,0x54,0x2a,0x35,0x84,0x1d,0x27,0xd2, + 0xff,0xb3,0x2e,0xdb,0x01,0x00,0x00,0x00,0x74,0x02,0x00,0x00,0x05,0x00,0x00,0x00, + 0x34,0x00,0x00,0x00,0xc8,0x00,0x00,0x00,0x14,0x01,0x00,0x00,0x48,0x01,0x00,0x00, + 0xf8,0x01,0x00,0x00,0x52,0x44,0x45,0x46,0x8c,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 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derivative_uniformity); + + struct vs_params { + /_ @offset(0) _/ + mvp : mat4x4f, + /_ @offset(64) _/ + tm : mat4x4f, + } + + @group(0) @binding(0) var x_19 : vs_params; + + var position_1 : vec4f; + + var uv : vec4f; + + var texcoord0 : vec2f; + + var color : vec4f; + + var color0 : vec4f; + + var psize : f32; + + var gl_Position : vec4f; + + fn main_1() { + let x_22 : mat4x4f = x_19.mvp; + let x_25 : vec4f = position_1; + gl_Position = (x_22 * x_25); + let x_32 : mat4x4f = x_19.tm; + let x_36 : vec2f = texcoord0; + uv = (x_32 * vec4f(x_36.x, x_36.y, 0.0f, 1.0f)); + let x_45 : vec4f = color0; + color = x_45; + return; + } + + struct main_out { + @builtin(position) + gl_Position : vec4f, + @location(0) + uv_1 : vec4f, + @location(1) + color_1 : vec4f, + } + + @vertex + fn main(@location(0) position_1_param : vec4f, @location(1) texcoord0_param : vec2f, @location(2) color0_param : vec4f, @location(3) psize_param : f32) -> main_out { + position_1 = position_1_param; + texcoord0 = texcoord0_param; + color0 = color0_param; + psize = psize_param; + main_1(); + return main_out(gl_Position, uv, color); + } +*/ +static const uint8_t _sfons_vs_source_wgsl[1162] = { + 0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20, + 0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f, + 0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20, + 0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x7b,0x0a,0x20,0x20,0x2f,0x2a, + 0x20,0x40,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x30,0x29,0x20,0x2a,0x2f,0x0a,0x20, + 0x20,0x6d,0x76,0x70,0x20,0x3a,0x20,0x6d,0x61,0x74,0x34,0x78,0x34,0x66,0x2c,0x0a, + 0x20,0x20,0x2f,0x2a,0x20,0x40,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x36,0x34,0x29, + 0x20,0x2a,0x2f,0x0a,0x20,0x20,0x74,0x6d,0x20,0x3a,0x20,0x6d,0x61,0x74,0x34,0x78, + 0x34,0x66,0x2c,0x0a,0x7d,0x0a,0x0a,0x40,0x67,0x72,0x6f,0x75,0x70,0x28,0x30,0x29, + 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uint8_t _sfons_fs_source_wgsl[674] = { + 0x64,0x69,0x61,0x67,0x6e,0x6f,0x73,0x74,0x69,0x63,0x28,0x6f,0x66,0x66,0x2c,0x20, + 0x64,0x65,0x72,0x69,0x76,0x61,0x74,0x69,0x76,0x65,0x5f,0x75,0x6e,0x69,0x66,0x6f, + 0x72,0x6d,0x69,0x74,0x79,0x29,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69, + 0x76,0x61,0x74,0x65,0x3e,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72, + 0x20,0x3a,0x20,0x76,0x65,0x63,0x34,0x66,0x3b,0x0a,0x0a,0x40,0x67,0x72,0x6f,0x75, + 0x70,0x28,0x31,0x29,0x20,0x40,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,0x28,0x36,0x34, + 0x29,0x20,0x76,0x61,0x72,0x20,0x74,0x65,0x78,0x20,0x3a,0x20,0x74,0x65,0x78,0x74, + 0x75,0x72,0x65,0x5f,0x32,0x64,0x3c,0x66,0x33,0x32,0x3e,0x3b,0x0a,0x0a,0x40,0x67, + 0x72,0x6f,0x75,0x70,0x28,0x31,0x29,0x20,0x40,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67, + 0x28,0x38,0x30,0x29,0x20,0x76,0x61,0x72,0x20,0x73,0x6d,0x70,0x20,0x3a,0x20,0x73, + 0x61,0x6d,0x70,0x6c,0x65,0x72,0x3b,0x0a,0x0a,0x76,0x61,0x72,0x3c,0x70,0x72,0x69, + 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smp; + int cur_width, cur_height; + bool img_dirty; +} _sfons_t; + +static void _sfons_clear(void* ptr, size_t size) { + SOKOL_ASSERT(ptr && (size > 0)); + memset(ptr, 0, size); +} + +static void* _sfons_malloc(const sfons_allocator_t* allocator, size_t size) { + SOKOL_ASSERT(allocator && (size > 0)); + void* ptr; + if (allocator->alloc_fn) { + ptr = allocator->alloc_fn(size, allocator->user_data); + } else { + ptr = malloc(size); + } + SOKOL_ASSERT(ptr); + return ptr; +} + +static void* _sfons_malloc_clear(const sfons_allocator_t* allocator, size_t size) { + void* ptr = _sfons_malloc(allocator, size); + _sfons_clear(ptr, size); + return ptr; +} + +static void _sfons_free(const sfons_allocator_t* allocator, void* ptr) { + SOKOL_ASSERT(allocator); + if (allocator->free_fn) { + allocator->free_fn(ptr, allocator->user_data); + } else { + free(ptr); + } +} + +static int _sfons_render_create(void* user_ptr, int width, int height) { + SOKOL_ASSERT(user_ptr && (width > 8) && (height > 8)); + _sfons_t* sfons = (_sfons_t*) user_ptr; + + // sokol-gl compatible shader which treats RED channel as alpha + if (sfons->shd.id == SG_INVALID_ID) { + sg_shader_desc shd_desc; + _sfons_clear(&shd_desc, sizeof(shd_desc)); + shd_desc.attrs[0].glsl_name = "position"; + shd_desc.attrs[1].glsl_name = "texcoord0"; + shd_desc.attrs[2].glsl_name = "color0"; + shd_desc.attrs[3].glsl_name = "psize"; + shd_desc.attrs[0].hlsl_sem_name = "TEXCOORD"; + shd_desc.attrs[0].hlsl_sem_index = 0; + shd_desc.attrs[1].hlsl_sem_name = "TEXCOORD"; + shd_desc.attrs[1].hlsl_sem_index = 1; + shd_desc.attrs[2].hlsl_sem_name = "TEXCOORD"; + shd_desc.attrs[2].hlsl_sem_index = 2; + shd_desc.attrs[3].hlsl_sem_name = "TEXCOORD"; + shd_desc.attrs[3].hlsl_sem_index = 3; + shd_desc.uniform_blocks[0].stage = SG_SHADERSTAGE_VERTEX; + shd_desc.uniform_blocks[0].size = 128; + shd_desc.uniform_blocks[0].hlsl_register_b_n = 0; + shd_desc.uniform_blocks[0].msl_buffer_n = 0; + shd_desc.uniform_blocks[0].wgsl_group0_binding_n = 0; + shd_desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params"; + shd_desc.uniform_blocks[0].glsl_uniforms[0].type = SG_UNIFORMTYPE_FLOAT4; + shd_desc.uniform_blocks[0].glsl_uniforms[0].array_count = 8; + shd_desc.views[0].texture.stage = SG_SHADERSTAGE_FRAGMENT; + shd_desc.views[0].texture.image_type = SG_IMAGETYPE_2D; + shd_desc.views[0].texture.sample_type = SG_IMAGESAMPLETYPE_FLOAT; + shd_desc.views[0].texture.hlsl_register_t_n = 0; + shd_desc.views[0].texture.msl_texture_n = 0; + shd_desc.views[0].texture.wgsl_group1_binding_n = 64; + shd_desc.samplers[0].stage = SG_SHADERSTAGE_FRAGMENT; + shd_desc.samplers[0].sampler_type = SG_SAMPLERTYPE_FILTERING; + shd_desc.samplers[0].hlsl_register_s_n = 0; + shd_desc.samplers[0].msl_sampler_n = 0; + shd_desc.samplers[0].wgsl_group1_binding_n = 80; + shd_desc.texture_sampler_pairs[0].stage = SG_SHADERSTAGE_FRAGMENT; + shd_desc.texture_sampler_pairs[0].glsl_name = "tex_smp"; + shd_desc.texture_sampler_pairs[0].view_slot = 0; + shd_desc.texture_sampler_pairs[0].sampler_slot = 0; + shd_desc.label = "sokol-fontstash-shader"; + #if defined(SOKOL_GLCORE) + shd_desc.vertex_func.source = (const char*)_sfons_vs_source_glsl410; + shd_desc.fragment_func.source = (const char*)_sfons_fs_source_glsl410; + #elif defined(SOKOL_GLES3) + shd_desc.vertex_func.source = (const char*)_sfons_vs_source_glsl300es; + shd_desc.fragment_func.source = (const char*)_sfons_fs_source_glsl300es; + #elif defined(SOKOL_METAL) + shd_desc.vertex_func.entry = "main0"; + shd_desc.fragment_func.entry = "main0"; + switch (sg_query_backend()) { + case SG_BACKEND_METAL_MACOS: + shd_desc.vertex_func.bytecode = SG_RANGE(_sfons_vs_bytecode_metal_macos); + shd_desc.fragment_func.bytecode = SG_RANGE(_sfons_fs_bytecode_metal_macos); + break; + case SG_BACKEND_METAL_IOS: + shd_desc.vertex_func.bytecode = SG_RANGE(_sfons_vs_bytecode_metal_ios); + shd_desc.fragment_func.bytecode = SG_RANGE(_sfons_fs_bytecode_metal_ios); + break; + default: + shd_desc.vertex_func.source = (const char*)_sfons_vs_source_metal_sim; + shd_desc.fragment_func.source = (const char*)_sfons_fs_source_metal_sim; + break; + } + #elif defined(SOKOL_D3D11) + shd_desc.vertex_func.bytecode = SG_RANGE(_sfons_vs_bytecode_hlsl4); + shd_desc.fragment_func.bytecode = SG_RANGE(_sfons_fs_bytecode_hlsl4); + #elif defined(SOKOL_WGPU) + shd_desc.vertex_func.source = (const char*)_sfons_vs_source_wgsl; + shd_desc.fragment_func.source = (const char*)_sfons_fs_source_wgsl; + #else + shd_desc.vertex_func.source = _sfons_vs_source_dummy; + shd_desc.fragment_func.source = _sfons_fs_source_dummy; + #endif + shd_desc.label = "sfons-shader"; + sfons->shd = sg_make_shader(&shd_desc); + } + + // sokol-gl pipeline object + if (sfons->pip.id == SG_INVALID_ID) { + sg_pipeline_desc pip_desc; + _sfons_clear(&pip_desc, sizeof(pip_desc)); + pip_desc.shader = sfons->shd; + pip_desc.colors[0].blend.enabled = true; + pip_desc.colors[0].blend.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA; + pip_desc.colors[0].blend.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA; + pip_desc.label = "fontstash-pipeline"; + sfons->pip = sgl_make_pipeline(&pip_desc); + } + + // a sampler object + if (sfons->smp.id == SG_INVALID_ID) { + sg_sampler_desc smp_desc; + _sfons_clear(&smp_desc, sizeof(smp_desc)); + smp_desc.min_filter = SG_FILTER_LINEAR; + smp_desc.mag_filter = SG_FILTER_LINEAR; + smp_desc.label = "fontstash-sampler"; + sfons->smp = sg_make_sampler(&smp_desc); + } + + // create or re-create font atlas image and texture view + if (sfons->img.id != SG_INVALID_ID) { + sg_destroy_image(sfons->img); + sfons->img.id = SG_INVALID_ID; + } + if (sfons->tex_view.id != SG_INVALID_ID) { + sg_destroy_view(sfons->tex_view); + sfons->tex_view.id = SG_INVALID_ID; + } + SOKOL_ASSERT(sfons->img.id == SG_INVALID_ID); + SOKOL_ASSERT(sfons->tex_view.id == SG_INVALID_ID); + sfons->cur_width = width; + sfons->cur_height = height; + sg_image_desc img_desc; + _sfons_clear(&img_desc, sizeof(img_desc)); + img_desc.width = sfons->cur_width; + img_desc.height = sfons->cur_height; + img_desc.usage.dynamic_update = true; + img_desc.pixel_format = SG_PIXELFORMAT_R8; + img_desc.label = "fontstash-image"; + sfons->img = sg_make_image(&img_desc); + sg_view_desc view_desc; + _sfons_clear(&view_desc, sizeof(view_desc)); + view_desc.texture.image = sfons->img; + view_desc.label = "fontstash-texview"; + sfons->tex_view = sg_make_view(&view_desc); + return 1; +} + +static int _sfons_render_resize(void* user_ptr, int width, int height) { + return _sfons_render_create(user_ptr, width, height); +} + +static void _sfons_render_update(void* user_ptr, int* rect, const unsigned char* data) { + SOKOL_ASSERT(user_ptr && rect && data); + _SOKOL_UNUSED(rect); + _SOKOL_UNUSED(data); + _sfons_t* sfons = (_sfons_t*) user_ptr; + sfons->img_dirty = true; +} + +static void _sfons_render_draw(void* user_ptr, const float* verts, const float* tcoords, const unsigned int* colors, int nverts) { + SOKOL_ASSERT(user_ptr && verts && tcoords && colors && (nverts > 0)); + _sfons_t* sfons = (_sfons_t*) user_ptr; + sgl_enable_texture(); + sgl_texture(sfons->tex_view, sfons->smp); + sgl_push_pipeline(); + sgl_load_pipeline(sfons->pip); + sgl_begin_triangles(); + for (int i = 0; i < nverts; i++) { + sgl_v2f_t2f_c1i(verts[2*i+0], verts[2*i+1], tcoords[2*i+0], tcoords[2*i+1], colors[i]); + } + sgl_end(); + sgl_pop_pipeline(); + sgl_disable_texture(); +} + +static void _sfons_render_delete(void* user_ptr) { + SOKOL_ASSERT(user_ptr); + _sfons_t* sfons = (_sfons_t*) user_ptr; + if (sfons->img.id != SG_INVALID_ID) { + sg_destroy_image(sfons->img); + sfons->img.id = SG_INVALID_ID; + } + if (sfons->tex_view.id != SG_INVALID_ID) { + sg_destroy_view(sfons->tex_view); + sfons->tex_view.id = SG_INVALID_ID; + } + if (sfons->smp.id != SG_INVALID_ID) { + sg_destroy_sampler(sfons->smp); + sfons->smp.id = SG_INVALID_ID; + } + if (sfons->pip.id != SG_INVALID_ID) { + sgl_destroy_pipeline(sfons->pip); + sfons->pip.id = SG_INVALID_ID; + } + if (sfons->shd.id != SG_INVALID_ID) { + sg_destroy_shader(sfons->shd); + sfons->shd.id = SG_INVALID_ID; + } +} + +#define _sfons_def(val, def) (((val) == 0) ? (def) : (val)) + +static sfons_desc_t _sfons_desc_defaults(const sfons_desc_t* desc) { + SOKOL_ASSERT(desc); + sfons_desc_t res = *desc; + res.width = _sfons_def(res.width, 512); + res.height = _sfons_def(res.height, 512); + return res; +} + +SOKOL_API_IMPL FONScontext* sfons_create(const sfons_desc_t* desc) { + SOKOL_ASSERT(desc); + SOKOL_ASSERT((desc->allocator.alloc_fn && desc->allocator.free_fn) || (!desc->allocator.alloc_fn && !desc->allocator.free_fn)); + _sfons_t* sfons = (_sfons_t*) _sfons_malloc_clear(&desc->allocator, sizeof(_sfons_t)); + sfons->desc = _sfons_desc_defaults(desc); + FONSparams params; + _sfons_clear(¶ms, sizeof(params)); + params.width = sfons->desc.width; + params.height = sfons->desc.height; + params.flags = FONS_ZERO_TOPLEFT; + params.renderCreate = _sfons_render_create; + params.renderResize = _sfons_render_resize; + params.renderUpdate = _sfons_render_update; + params.renderDraw = _sfons_render_draw; + params.renderDelete = _sfons_render_delete; + params.userPtr = sfons; + return fonsCreateInternal(¶ms); +} + +SOKOL_API_IMPL void sfons_destroy(FONScontext* ctx) { + SOKOL_ASSERT(ctx); + _sfons_t* sfons = (_sfons_t*) ctx->params.userPtr; + fonsDeleteInternal(ctx); + const sfons_allocator_t allocator = sfons->desc.allocator; + _sfons_free(&allocator, sfons); +} + +SOKOL_API_IMPL void sfons_flush(FONScontext* ctx) { + SOKOL_ASSERT(ctx && ctx->params.userPtr); + _sfons_t* sfons = (_sfons_t*) ctx->params.userPtr; + if (sfons->img_dirty) { + sfons->img_dirty = false; + sg_image_data data; + _sfons_clear(&data, sizeof(data)); + data.mip_levels[0].ptr = ctx->texData; + data.mip_levels[0].size = (size_t) (sfons->cur_width * sfons->cur_height); + sg_update_image(sfons->img, &data); + } +} + +SOKOL_API_IMPL uint32_t sfons_rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { + return ((uint32_t)r) | ((uint32_t)g<<8) | ((uint32_t)b<<16) | ((uint32_t)a<<24); +} + +#endif // SOKOL_FONTSTASH_IMPL -- cgit v1.2.3